Kin/EA build.


YoumuKonpaku

 

Posted

Let me start by saying I don't play Stalkers, but I'd like to.

I knew I wanted to play Kin/, as it is shiny and new, but wasn't sure about the armor set. I had settled on either /Nin or /EA, but after reading Novella's post in another thread (here: http://boards.cityofheroes.com/showp...1&postcount=10) I was pulled towards EA since it isn't as oft played. I enjoy effective yet underused sets. To be honest, I haven't seen anyone over 10 with EA in quite a while, both before I quit and more recently since coming back.

I wasn't sure how to go about building the character for those properly capped defenses, but Reiraku in another thread (here: http://boards.cityofheroes.com/showp...10&postcount=2) posted a wonderful Nin/EA build that was nearly capped S/L/F/C/E/N without DA. It wasn't hard to finish capping with a little personal choice, and I felt it wouldn't be overly difficult to convert to Kin/EA with the same defenses.

So, numbers:

45.9% S/L
55.7% E
45.6% N
46.2% F/C

Hasten far from Perma, but the downtime isn't bad.

All attacks range from 100-134 accuracy vs +4s, which allows for some error vs. enemies with their own DEF.

1.34/s end drain, 2.85/s rec (3.12 with accolades), END should be more than fine with this, Energy Drain and the three Perf Shift procs.

Thanks again to both of you for the inspiration and the base to work from, hope you don't mind my blatant borrowing. Cough.

This could probably be more efficient, advice would greatly be appreciated because, again, I am not a stalker player.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

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KinEA: Level 50 Magic Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Body Blow

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Kinetic Combat - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Hide
  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense
Level 2: Kinetic Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense/Endurance/Recharge
Level 4: Smashing Blow
  • (A) Pounding Slugfest - Accuracy/Damage
  • (7) Pounding Slugfest - Damage/Endurance
  • (9) Pounding Slugfest - Damage/Recharge
  • (9) Mako's Bite - Accuracy/Damage
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Endurance/Recharge
Level 6: Assassin's Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
  • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (17) Mako's Bite - Accuracy/Endurance/Recharge
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 10: Entropy Shield
  • (A) Endurance Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (42) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Power Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance
Level 18: Maneuvers
  • (A) HamiO:Cytoskeleton Exposure
Level 20: Placate
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 24: Energy Protection
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (39) Aegis - Resistance
  • (45) Aegis - Resistance/Endurance
  • (46) Aegis - Psionic/Status Resistance
Level 26: Burst
  • (A) Cleaving Blow - Accuracy/Damage
  • (27) Cleaving Blow - Damage/Recharge
  • (29) Cleaving Blow - Damage/Endurance
  • (29) Eradication - Accuracy/Damage/Recharge
  • (31) Eradication - Accuracy/Recharge
  • (31) Eradication - Accuracy/Damage/Endurance/Recharge
Level 28: Energy Drain
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (37) Numina's Convalescence - Heal
  • (43) Numina's Convalescence - Heal/Endurance
  • (43) Numina's Convalescence - Endurance/Recharge
  • (45) Numina's Convalescence - Heal/Recharge
  • (45) Numina's Convalescence - Heal/Endurance/Recharge
Level 30: Recall Friend
  • (A) Endurance Reduction IO
Level 32: Concentrated Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (33) Crushing Impact - Accuracy/Damage/Endurance
  • (33) Crushing Impact - Damage/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Recharge
  • (34) Crushing Impact - Damage/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
Level 35: Focused Burst
  • (A) Thunderstrike - Accuracy/Damage
  • (36) Thunderstrike - Accuracy/Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Maelstrom's Fury - Accuracy/Damage
  • (40) Maelstrom's Fury - Damage/Endurance
  • (46) Maelstrom's Fury - Damage/Endurance/Recharge
Level 38: Overload
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Focused Accuracy
  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (42) Adjusted Targeting - Endurance/Recharge
  • (43) Adjusted Targeting - To Hit Buff
Level 44: Superior Conditioning
  • (A) Performance Shifter - Chance for +End
Level 47: Laser Beam Eyes
  • (A) Maelstrom's Fury - Accuracy/Damage
  • (48) Maelstrom's Fury - Damage/Endurance/Recharge
  • (48) Maelstrom's Fury - Damage/Endurance
  • (48) Thunderstrike - Accuracy/Damage
  • (50) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Thunderstrike - Accuracy/Damage/Recharge
Level 49: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (50) Regenerative Tissue - +Regeneration
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End



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Posted

Few things I noticed...

- You will want to slot Stamina some. Relying completely on an un-endurance modified Energy Drain won't be fun.

- 3 recharge IOs in Placate bring it to 19 seconds, 2 brings it to 20 seconds. I would pull one slot out, to slot some where else.

- You are just barely at the soft cap for Smashing/Lethal. There is a LOT of Lethal -defense attacks out there. I would suggest keeping a Kinetic Dampener Temp, or bump your defense up some more.

- I cannot stress how helpful Aid Self has been for my EA brute, and while you won't be tanking AVs, I would definitely suggest it.

- The BotZ bonuses are more geared for Positional (though less than they used to ) I would not suggest taking the slots for it.

- Do you really want recall friend, or is it just a throw away power because you couldn't think of anything else to get?

If you look at these notes, and don't think it helps your build, then you can ignore them. =)



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Honestly, I just grabbed the build that was posted in the other thread and simply reworked it for Kin/ and mostly left it be otherwise. Responses in red.

Quote:
Originally Posted by _Pine_ View Post
Few things I noticed...

- You will want to slot Stamina some. Relying completely on an un-endurance modified Energy Drain won't be fun.

I think I'd have to try it both ways and see how it is in practice.


- 3 recharge IOs in Placate bring it to 19 seconds, 2 brings it to 20 seconds. I would pull one slot out, to slot some where else.

Good catch! This slot could go in stamina if needed or maybe be dropped in Maneuvers for a slight defense bump.

- You are just barely at the soft cap for Smashing/Lethal. There is a LOT of Lethal -defense attacks out there. I would suggest keeping a Kinetic Dampener Temp, or bump your defense up some more.

Good suggestion, I could trade a little Acc and Rechg in Concentrated Strike and put a ToD or Smashing Haymaker in there. Acc for everything would still remain above 95% vs +4s, but with less buffer. If you can spot another place to gain some, please let me know.


- I cannot stress how helpful Aid Self has been for my EA brute, and while you won't be tanking AVs, I would definitely suggest it.

I would have to lose two powers in order to gain that. Recall Friend would be the first to go, not sure on another.

- The BotZ bonuses are more geared for Positional (though less than they used to ) I would not suggest taking the slots for it.

I understand this, and actually dropping the set doesn't uncap FCEN at all! I was concerned with shoring up defenses that I didn't know where I could drop a little.

- Do you really want recall friend, or is it just a throw away power because you couldn't think of anything else to get?

I like it on characters where I have a stealth power because I can move the team around if needed.

If you look at these notes, and don't think it helps your build, then you can ignore them. =)
With the changes made I have gained 3 slots. I put one into Maneuvers and added Karma +6% Unique, and two into Stamina to add PerfShift EndMod and a regular EndMod IO. If, in practice, the stamina slotting turned out to be unnecessary they could be moved elsewhere if another set proved valuable.

Thank you for your input, it is appreciated!


 

Posted

If your looking for another power to drop, I would suggest dropping Overload. You are soft capped, and the extra HP on a stalker isn't going to be much, since their HP cap is so low.

If you ever need the extra defense, pop a purple or something.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.