DB/WP build critique


ClawsandEffect

 

Posted

Could you all check out this build to see if I missed anything. I'm going for S/L soft cap and as close as I can get to NRG, NEG, Cold and fire.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Kaylotta: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Power Slice

  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
Level 1: High Pain Tolerance
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (3) Healing IO
  • (9) Numina's Convalescence - Heal/Endurance
  • (9) Numina's Convalescence - Heal
  • (11) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Ablating Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (15) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
  • (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (17) Mako's Bite - Accuracy/Endurance/Recharge
Level 4: Mind Over Body
  • (A) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance
  • (19) Reactive Armor - Resistance/Recharge
  • (19) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Fast Healing
  • (A) Miracle - +Recovery
Level 8: Blinding Feint
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Mako's Bite - Accuracy/Endurance/Recharge
  • (23) Kinetic Combat - Damage/Endurance
  • (23) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
Level 12: Typhoon's Edge
  • (A) Cleaving Blow - Accuracy/Damage
  • (13) Cleaving Blow - Damage/Endurance
  • (27) Cleaving Blow - Damage/Recharge
  • (29) Eradication - Accuracy/Damage/Recharge
  • (29) Eradication - Accuracy/Damage/Endurance/Recharge
  • (31) Eradication - Chance for Energy Damage
Level 14: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal/Endurance
  • (33) Numina's Convalescence - Heal/Recharge
  • (33) Numina's Convalescence - Heal
  • (34) HamiO:Golgi Exposure
Level 18: Vengeful Slice
  • (A) Kinetic Combat - Accuracy/Damage
  • (34) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge
  • (36) Mako's Bite - Accuracy/Endurance/Recharge
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 20: Quick Recovery
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - Chance for +End
  • (37) Endurance Modification IO
Level 22: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance/Endurance/Recharge
  • (39) Reactive Armor - Resistance
Level 24: Weave
  • (A) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Recharge Speed
Level 26: Sweeping Strike
  • (A) Cleaving Blow - Accuracy/Damage
  • (40) Cleaving Blow - Damage/Recharge
  • (42) Cleaving Blow - Accuracy/Recharge
  • (42) Eradication - Damage
  • (42) Eradication - Accuracy/Recharge
  • (43) Eradication - Accuracy/Damage/Recharge
Level 28: Heightened Senses
  • (A) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Recharge Speed
Level 30: Super Jump
  • (A) Jumping IO
Level 32: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
Level 35: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 38: One Thousand Cuts
  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Chance for Smashing Damage
Level 41: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 44: Confront
  • (A) Mocking Beratement - Taunt
  • (48) Mocking Beratement - Taunt/Recharge
  • (50) Mocking Beratement - Taunt/Recharge/Range
  • (50) Mocking Beratement - Taunt/Range
  • (50) Mocking Beratement - Recharge
Level 47: Conserve Power
  • (A) Recharge Reduction IO
Level 49: Physical Perfection
  • (A) Performance Shifter - Chance for +End
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration
Level 2: Stamina
  • (A) Endurance Modification IO
  • (3) Performance Shifter - Chance for +End


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Posted

You're playing a character whose primary means of healing themself is passive regeneration, and you didn't slot either of the powers that increase that. Probably not the best idea.

You can save a few slots by swapping the Gaussian's set in Tactics for 2 Rectified Reticle and a generic end reduction. You can then put the Chance for Build Up in Blinding Feint, where you will be guaranteed to get some use out of it when it fires. I've found that 75-80% of the time my build up proc goes off when I'm not in a position to take advantage of it, so I moved them to powers where I will be sure to get the benefit from it every time, like Blinding Feint or Follow Up.

Ablating Strike will accept the Achille's Heel CHance for -Resistance, which will help your DPS against a single hard target, or even just against bosses.

Try to get more defense enhancement in Indomitable Will. It provides Psi defense. There's no sense in leaving a hole in your defenses that you don't have to leave.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I took some of your suggestions . Added the achilles heel to AS, removed some slots from tactics and added the fire control+ build up into BF. I got some slots into Fast healing and boosted the regen to 643 but i couldnt find anywhere to add slots to indomitable will.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Kaylotta: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Heal-I(3), Numna-Heal/EndRdx(9), Numna-Heal(9), Numna-Regen/Rcvry+(11)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), Achilles-ResDeb%(17), Mako-Acc/EndRdx/Rchg(17)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19)
Level 6: Fast Healing -- Mrcl-Rcvry+(A), Heal-I(37), Heal-I(45)
Level 8: Blinding Feint -- KntkC'bat-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(11), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), GSFC-Build%(45)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Typhoon's Edge -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(13), C'ngBlow-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-%Dam(31)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(33), Numna-Heal(33), HO:Golgi(34)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21), EndMod-I(37)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(27)
Level 26: Sweeping Strike -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(40), C'ngBlow-Acc/Rchg(42), Erad-Dmg(42), Erad-Acc/Rchg(42), Erad-Acc/Dmg/Rchg(43)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(43), LkGmblr-Rchg+(43)
Level 30: Super Jump -- Jump-I(A)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 35: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37), EndRdx-I(45)
Level 38: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(48)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A)
Level 44: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(50), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(3)



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Posted

Hi, here is a DB/WP build, that I came up with.
It prioritizes defense

In a nutshell....
S/L def: 42.7%
F/C def: 40.3%
E/N def: 42.2%
Psi def: 29.4%
Regen: 595%
Max HP: 135.4%


Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Power Slice

  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
Level 1: High Pain Tolerance
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (3) Reactive Armor - Endurance
  • (39) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Recharge
  • (40) Reactive Armor - Resistance/Endurance/Recharge
  • (40) Reactive Armor - Resistance
Level 2: Ablating Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (15) Kinetic Combat - Damage/Recharge
  • (17) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Nimble Slash
  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (19) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Typhoon's Edge
  • (A) Eradication - Damage
  • (27) Eradication - Accuracy/Recharge
  • (29) Eradication - Damage/Recharge
  • (31) Eradication - Accuracy/Damage/Recharge
  • (31) Eradication - Accuracy/Damage/Endurance/Recharge
  • (34) Eradication - Chance for Energy Damage
Level 8: Blinding Feint
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (13) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (42) Kinetic Combat - Damage/Endurance
  • (42) Kinetic Combat - Damage/Recharge
  • (42) Kinetic Combat - Knockdown Bonus
Level 12: Mind Over Body
  • (A) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Recharge
  • (46) Reactive Armor - Resistance/Endurance/Recharge
  • (46) Reactive Armor - Resistance
  • (48) Reactive Armor - Endurance
Level 14: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance/Recharge
  • (43) Reactive Armor - Resistance/Endurance/Recharge
  • (43) Reactive Armor - Resistance
  • (46) Reactive Armor - Endurance
Level 16: Combat Jumping
  • (A) Defense Buff IO
  • (43) Defense Buff IO
Level 18: Vengeful Slice
  • (A) Kinetic Combat - Accuracy/Damage
  • (21) Kinetic Combat - Damage/Endurance
  • (23) Kinetic Combat - Damage/Recharge
  • (23) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Weave
  • (A) Serendipity - Defense
  • (21) Serendipity - Defense/Endurance
  • (48) Serendipity - Defense/Recharge
  • (50) Serendipity - Defense/Endurance/Recharge
  • (50) Serendipity - Endurance
Level 22: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (27) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 24: Maneuvers
  • (A) Defense Buff IO
  • (25) Defense Buff IO
Level 26: Sweeping Strike
  • (A) Eradication - Damage
  • (36) Eradication - Accuracy/Recharge
  • (36) Eradication - Damage/Recharge
  • (37) Eradication - Accuracy/Damage/Recharge
  • (37) Eradication - Accuracy/Damage/Endurance/Recharge
  • (37) Eradication - Chance for Energy Damage
Level 28: Heightened Senses
  • (A) Serendipity - Defense/Endurance
  • (29) Serendipity - Defense
  • (40) Serendipity - Defense/Recharge
  • (45) Serendipity - Defense/Endurance/Recharge
  • (45) Serendipity - Endurance
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 32: One Thousand Cuts
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Damage/Recharge
  • (33) Scirocco's Dervish - Accuracy/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (34) Scirocco's Dervish - Chance of Damage(Lethal)
Level 35: Rise to the Challenge
  • (A) Healing IO
  • (36) Healing IO
Level 38: Quick Recovery
  • (A) Endurance Modification IO
  • (39) Endurance Modification IO
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Healing IO
  • (45) Healing IO
Level 47: Indomitable Will
  • (A) Defense Buff IO
  • (48) Defense Buff IO
Level 49: Fast Healing
  • (A) Healing IO
  • (50) Healing IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Healing IO
  • (3) Healing IO
Level 2: Stamina
  • (A) Endurance Modification IO


Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1579;730;1460;HEX;|
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