dark/fire need help/info
what do you plan on doing with this build? more soloing vs teams? or some of both?
whatever your plans i think you need more recharge. DM and FA both benefit from higher rech. that means soul drain and healing flames are up that much more and those 2 powers are absolutely critical for their respective sets.
while i normally say beef up your defenses this is a build where you dont need defense 'as' badly. shoot for 30-35% s/l and then just keep small purp insp to put you at softcap and have a little breathing room for defense debuffs.
another thing, you forgot to take into account FA's complete lack of KB protection, id recommend adding a steadfast +def unique and the KB prot into build asap. then id you're tight on slots use winters gift IOs in cj/sj/ss. 12 points of KB will cover you almost anything the game can throw your way
i dont think you need both consume and dark consumption...id give my vote to consume since its radius is twice that of DC
here's an very rough build but its a step in the right direction for you. i kept most everything similar, making only a few changes as far as powers go. it keeps in line with DM's ST attack chain to maximize efficencty on your dps, i got burn b/c once you can immob things via midnight grasp things will melt in front of your eyes.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Villain Profile:
Level 1: Shadow Punch
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Endurance
- (39) Steadfast Protection - Resistance/+Def 3%
- (39) Steadfast Protection - Knockback Protection
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (3) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (9) Doctored Wounds - Recharge
- (42) Doctored Wounds - Heal/Recharge
- (42) Doctored Wounds - Heal/Endurance/Recharge
- (42) Doctored Wounds - Heal
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (7) Obliteration - Damage
- (11) Obliteration - Accuracy/Recharge
- (15) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (9) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Recharge
- (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (46) Healing IO
- (A) Obliteration - Accuracy/Damage/Recharge
- (11) Obliteration - Damage
- (13) Obliteration - Accuracy/Recharge
- (25) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Endurance Reduction IO
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Resistance/Recharge
- (A) Empty
- (A) Efficacy Adaptor - EndMod/Accuracy
- (21) Efficacy Adaptor - EndMod/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - Accuracy/Recharge
- (A) Reactive Armor - Resistance
- (23) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Resistance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Karma - Knockback Protection
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Empty
- (A) Siphon Insight - ToHit Debuff
- (46) Siphon Insight - Accuracy/ToHit Debuff
- (48) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (48) Siphon Insight - Accuracy/Recharge
- (48) Siphon Insight - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Endurance Modification IO
- (21) Endurance Modification IO
Set Bonus Totals:
- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 25.5% Defense(Smashing)
- 25.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 14.25% Defense(Melee)
- 4.875% Defense(Ranged)
- 3% Defense(AoE)
- 55% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 4% FlySpeed
- 140.56 HP (9.377%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 14.3%
- MezResist(Stun) 8.8%
- MezResist(Terrorized) 2.2%
- 3% (0.05 End/sec) Recovery
- 30% (1.877 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 4% RunSpeed
- 2% XPDebtProtection
@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM
i would like to team and solo and a bit of pvp and ty for the info
Hmm, you should slot Blazing Aura with something else. Obliteration is a great set for PBAoE attacks (and slotting it in Shadow Maul is a good move), but at level 50 it only gives you 18% end reduction. Not a huge deal for an attack, but in a relatively high cost damage aura you'll probably want a little more end reduction than that. I always shoot for at LEAST 40% end reduction in my damage auras, preferably closer to 60% if I can do it without gimping accuracy and damage.
Multistrike might be a better bet there.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
i was hopeing someone can tell me if this is a good build and a bad one and if its bad can you help me fix it and i hope i put this on here right Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Shadow Punch
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (3) Kinetic Combat - Damage/Recharge: Level 35
- (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 1: Fire Shield- (A) Reactive Armor - Resistance/Endurance: Level 40
- (5) Reactive Armor - Resistance/Recharge: Level 40
- (7) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (7) Reactive Armor - Resistance: Level 40
Level 2: Blazing Aura- (A) Obliteration - Damage: Level 50
- (15) Obliteration - Accuracy/Recharge: Level 50
- (48) Obliteration - Damage/Recharge: Level 50
- (48) Obliteration - Accuracy/Damage/Recharge: Level 50
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (50) Obliteration - Chance for Smashing Damage: Level 50
Level 4: Smite- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (9) Kinetic Combat - Damage/Endurance: Level 35
- (9) Kinetic Combat - Damage/Recharge: Level 35
- (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 6: Healing Flames- (A) Numina's Convalescence - Heal: Level 50
- (11) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (13) Numina's Convalescence - Heal/Recharge: Level 50
- (13) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 8: Boxing- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (17) Kinetic Combat - Damage/Endurance: Level 35
- (17) Kinetic Combat - Damage/Recharge: Level 35
- (19) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 10: Shadow Maul- (A) Obliteration - Damage: Level 50
- (19) Obliteration - Accuracy/Recharge: Level 50
- (21) Obliteration - Damage/Recharge: Level 50
- (21) Obliteration - Accuracy/Damage/Recharge: Level 50
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (46) Obliteration - Chance for Smashing Damage: Level 50
Level 12: Temperature Protection- (A) Reactive Armor - Resistance/Endurance: Level 40
- (15) Reactive Armor - Resistance/Recharge: Level 40
- (34) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (43) Reactive Armor - Resistance: Level 40
Level 14: Siphon Life- (A) Touch of the Nictus - Accuracy/Healing: Level 50
- (23) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
- (23) Kinetic Combat - Accuracy/Damage: Level 35
- (25) Kinetic Combat - Damage/Endurance: Level 35
- (25) Kinetic Combat - Damage/Recharge: Level 35
- (27) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 16: Tough- (A) Reactive Armor - Resistance/Endurance: Level 40
- (27) Reactive Armor - Resistance/Recharge: Level 40
- (29) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (29) Reactive Armor - Resistance: Level 40
Level 18: Plasma Shield- (A) Reactive Armor - Resistance/Endurance: Level 40
- (31) Reactive Armor - Resistance/Recharge: Level 40
- (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (31) Reactive Armor - Resistance: Level 40
Level 20: Consume- (A) Performance Shifter - Chance for +End: Level 50
- (33) Efficacy Adaptor - EndMod: Level 50
- (33) Efficacy Adaptor - EndMod/Recharge: Level 50
- (33) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (34) Efficacy Adaptor - EndMod/Accuracy: Level 50
Level 22: Dark Consumption- (A) Performance Shifter - Chance for +End: Level 50
- (42) Efficacy Adaptor - EndMod: Level 50
- (42) Efficacy Adaptor - EndMod/Recharge: Level 50
- (42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (43) Efficacy Adaptor - EndMod/Accuracy: Level 50
Level 24: Super Speed- (A) Endurance Reduction IO: Level 50
Level 26: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
- (34) Luck of the Gambler - Defense: Level 50
- (36) Luck of the Gambler - Defense/Endurance: Level 50
- (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 28: Super Jump- (A) Endurance Reduction IO: Level 50
Level 30: Weave- (A) Luck of the Gambler - Recharge Speed: Level 50
- (36) Luck of the Gambler - Defense: Level 50
- (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (37) Luck of the Gambler - Defense/Endurance: Level 50
Level 32: Soul Drain- (A) Recharge Reduction IO: Level 50
Level 35: Midnight Grasp- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (37) Kinetic Combat - Damage/Endurance: Level 35
- (39) Kinetic Combat - Damage/Recharge: Level 35
- (39) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 38: Fiery Embrace- (A) Recharge Reduction IO: Level 50
Level 41: Touch of Fear- (A) Siphon Insight - Accuracy/ToHit Debuff: Level 50
- (46) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
- (46) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
- (48) Siphon Insight - ToHit Debuff: Level 50
- (50) Siphon Insight - Accuracy/Recharge: Level 50
Level 44: Maneuvers- (A) Luck of the Gambler - Recharge Speed: Level 50
- (45) Luck of the Gambler - Defense: Level 50
- (45) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (45) Luck of the Gambler - Defense/Endurance: Level 50
Level 47: Hasten- (A) Recharge Reduction IO: Level 50
Level 49: Focused Accuracy- (A) Recharge Reduction IO: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: FuryLevel 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Health- (A) Miracle - +Recovery: Level 40
- (39) Miracle - Heal: Level 40
- (40) Miracle - Heal/Endurance: Level 30
Level 2: Stamina- (A) Performance Shifter - Chance for +End: Level 50
- (40) Performance Shifter - EndMod: Level 50
- (40) Performance Shifter - EndMod/Accuracy: Level 50
------------Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 30.5% Defense(Smashing)
- 30.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 22.38% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 32.5% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 9% FlySpeed
- 309.22 HP (20.63%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Immobilize) 18.15%
- MezResist(Stun) 4.4%
- 5.5% (0.092 End/sec) Recovery
- 62% (3.88 HP/sec) Regeneration
- 9% RunSpeed
- 2% XPDebtProtection
------------Set Bonuses:
Kinetic Combat
(Shadow Punch)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor(Fire Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Obliteration(Blazing Aura)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Kinetic Combat(Smite)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Numina's Convalescence(Healing Flames)
- 12% (0.751 HP/sec) Regeneration
- 28.11 HP (1.875%) HitPoints
Steadfast Protection(Healing Flames)
- 3% Defense(All)
Kinetic Combat(Boxing)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Obliteration(Shadow Maul)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Reactive Armor(Temperature Protection)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Touch of the Nictus(Siphon Life)
- 28.11 HP (1.875%) HitPoints
Kinetic Combat(Siphon Life)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Reactive Armor(Plasma Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Efficacy Adaptor(Consume)
- 16.87 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
- 10% (0.626 HP/sec) Regeneration
Efficacy Adaptor(Dark Consumption)
- 16.87 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
- 10% (0.626 HP/sec) Regeneration
Luck of the Gambler(Combat Jumping)
- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Weave)
- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Kinetic Combat(Midnight Grasp)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Siphon Insight(Touch of Fear)
- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee) (Exceeded 5 Bonus Cap)
Luck of the Gambler(Maneuvers)
- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
Miracle(Health)
- 2.5% (0.042 End/sec) Recovery
- 28.11 HP (1.875%) HitPoints
Performance Shifter(Stamina)