dark/fire need help/info


BlissfulChaos

 

Posted

i was hopeing someone can tell me if this is a good build and a bad one and if its bad can you help me fix it and i hope i put this on here right Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Shadow Punch

  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (3) Kinetic Combat - Damage/Endurance: Level 35
  • (3) Kinetic Combat - Damage/Recharge: Level 35
  • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (5) Reactive Armor - Resistance/Recharge: Level 40
  • (7) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (7) Reactive Armor - Resistance: Level 40
Level 2: Blazing Aura
  • (A) Obliteration - Damage: Level 50
  • (15) Obliteration - Accuracy/Recharge: Level 50
  • (48) Obliteration - Damage/Recharge: Level 50
  • (48) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (50) Obliteration - Chance for Smashing Damage: Level 50
Level 4: Smite
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (9) Kinetic Combat - Damage/Endurance: Level 35
  • (9) Kinetic Combat - Damage/Recharge: Level 35
  • (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 6: Healing Flames
  • (A) Numina's Convalescence - Heal: Level 50
  • (11) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (13) Numina's Convalescence - Heal/Recharge: Level 50
  • (13) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 8: Boxing
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (17) Kinetic Combat - Damage/Endurance: Level 35
  • (17) Kinetic Combat - Damage/Recharge: Level 35
  • (19) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 10: Shadow Maul
  • (A) Obliteration - Damage: Level 50
  • (19) Obliteration - Accuracy/Recharge: Level 50
  • (21) Obliteration - Damage/Recharge: Level 50
  • (21) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (46) Obliteration - Chance for Smashing Damage: Level 50
Level 12: Temperature Protection
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (15) Reactive Armor - Resistance/Recharge: Level 40
  • (34) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (43) Reactive Armor - Resistance: Level 40
Level 14: Siphon Life
  • (A) Touch of the Nictus - Accuracy/Healing: Level 50
  • (23) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
  • (23) Kinetic Combat - Accuracy/Damage: Level 35
  • (25) Kinetic Combat - Damage/Endurance: Level 35
  • (25) Kinetic Combat - Damage/Recharge: Level 35
  • (27) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 16: Tough
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (27) Reactive Armor - Resistance/Recharge: Level 40
  • (29) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (29) Reactive Armor - Resistance: Level 40
Level 18: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (31) Reactive Armor - Resistance/Recharge: Level 40
  • (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (31) Reactive Armor - Resistance: Level 40
Level 20: Consume
  • (A) Performance Shifter - Chance for +End: Level 50
  • (33) Efficacy Adaptor - EndMod: Level 50
  • (33) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (33) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (34) Efficacy Adaptor - EndMod/Accuracy: Level 50
Level 22: Dark Consumption
  • (A) Performance Shifter - Chance for +End: Level 50
  • (42) Efficacy Adaptor - EndMod: Level 50
  • (42) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (43) Efficacy Adaptor - EndMod/Accuracy: Level 50
Level 24: Super Speed
  • (A) Endurance Reduction IO: Level 50
Level 26: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (34) Luck of the Gambler - Defense: Level 50
  • (36) Luck of the Gambler - Defense/Endurance: Level 50
  • (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 28: Super Jump
  • (A) Endurance Reduction IO: Level 50
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Luck of the Gambler - Defense: Level 50
  • (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (37) Luck of the Gambler - Defense/Endurance: Level 50
Level 32: Soul Drain
  • (A) Recharge Reduction IO: Level 50
Level 35: Midnight Grasp
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (37) Kinetic Combat - Damage/Endurance: Level 35
  • (39) Kinetic Combat - Damage/Recharge: Level 35
  • (39) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 38: Fiery Embrace
  • (A) Recharge Reduction IO: Level 50
Level 41: Touch of Fear
  • (A) Siphon Insight - Accuracy/ToHit Debuff: Level 50
  • (46) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
  • (46) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
  • (48) Siphon Insight - ToHit Debuff: Level 50
  • (50) Siphon Insight - Accuracy/Recharge: Level 50
Level 44: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (45) Luck of the Gambler - Defense: Level 50
  • (45) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (45) Luck of the Gambler - Defense/Endurance: Level 50
Level 47: Hasten
  • (A) Recharge Reduction IO: Level 50
Level 49: Focused Accuracy
  • (A) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery: Level 40
  • (39) Miracle - Heal: Level 40
  • (40) Miracle - Heal/Endurance: Level 30
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (40) Performance Shifter - EndMod: Level 50
  • (40) Performance Shifter - EndMod/Accuracy: Level 50
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 30.5% Defense(Smashing)
  • 30.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 22.38% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 32.5% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 9% FlySpeed
  • 309.22 HP (20.63%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Immobilize) 18.15%
  • MezResist(Stun) 4.4%
  • 5.5% (0.092 End/sec) Recovery
  • 62% (3.88 HP/sec) Regeneration
  • 9% RunSpeed
  • 2% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Shadow Punch)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor
(Fire Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Obliteration
(Blazing Aura)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Kinetic Combat
(Smite)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Numina's Convalescence
(Healing Flames)
  • 12% (0.751 HP/sec) Regeneration
  • 28.11 HP (1.875%) HitPoints
Steadfast Protection
(Healing Flames)
  • 3% Defense(All)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Obliteration
(Shadow Maul)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Reactive Armor
(Temperature Protection)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Touch of the Nictus
(Siphon Life)
  • 28.11 HP (1.875%) HitPoints
Kinetic Combat
(Siphon Life)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Reactive Armor
(Plasma Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Efficacy Adaptor
(Consume)
  • 16.87 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.626 HP/sec) Regeneration
Efficacy Adaptor
(Dark Consumption)
  • 16.87 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.626 HP/sec) Regeneration
Luck of the Gambler
(Combat Jumping)
  • 10% (0.626 HP/sec) Regeneration
  • 16.87 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.626 HP/sec) Regeneration
  • 16.87 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Midnight Grasp)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Siphon Insight
(Touch of Fear)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee) (Exceeded 5 Bonus Cap)
Luck of the Gambler
(Maneuvers)
  • 10% (0.626 HP/sec) Regeneration
  • 16.87 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Miracle
(Health)
  • 2.5% (0.042 End/sec) Recovery
  • 28.11 HP (1.875%) HitPoints
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.11 HP (1.875%) HitPoints


 

Posted

what do you plan on doing with this build? more soloing vs teams? or some of both?

whatever your plans i think you need more recharge. DM and FA both benefit from higher rech. that means soul drain and healing flames are up that much more and those 2 powers are absolutely critical for their respective sets.

while i normally say beef up your defenses this is a build where you dont need defense 'as' badly. shoot for 30-35% s/l and then just keep small purp insp to put you at softcap and have a little breathing room for defense debuffs.

another thing, you forgot to take into account FA's complete lack of KB protection, id recommend adding a steadfast +def unique and the KB prot into build asap. then id you're tight on slots use winters gift IOs in cj/sj/ss. 12 points of KB will cover you almost anything the game can throw your way

i dont think you need both consume and dark consumption...id give my vote to consume since its radius is twice that of DC

here's an very rough build but its a step in the right direction for you. i kept most everything similar, making only a few changes as far as powers go. it keeps in line with DM's ST attack chain to maximize efficencty on your dps, i got burn b/c once you can immob things via midnight grasp things will melt in front of your eyes.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership

Villain Profile:
Level 1: Shadow Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (23) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance
  • (7) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Reactive Armor - Endurance
  • (39) Steadfast Protection - Resistance/+Def 3%
  • (39) Steadfast Protection - Knockback Protection
Level 2: Smite
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (3) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 4: Healing Flames
  • (A) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Recharge
  • (42) Doctored Wounds - Heal/Recharge
  • (42) Doctored Wounds - Heal/Endurance/Recharge
  • (42) Doctored Wounds - Heal
Level 6: Shadow Maul
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (7) Obliteration - Damage
  • (11) Obliteration - Accuracy/Recharge
  • (15) Obliteration - Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Recharge
Level 8: Siphon Life
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (9) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (46) Healing IO
Level 10: Blazing Aura
  • (A) Obliteration - Accuracy/Damage/Recharge
  • (11) Obliteration - Damage
  • (13) Obliteration - Accuracy/Recharge
  • (25) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Endurance Reduction IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Plasma Shield
  • (A) Reactive Armor - Resistance
  • (17) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Reactive Armor - Resistance/Recharge
Level 18: Boxing
  • (A) Empty
Level 20: Consume
  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (21) Efficacy Adaptor - EndMod/Recharge
  • (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Efficacy Adaptor - Accuracy/Recharge
Level 22: Tough
  • (A) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Reactive Armor - Resistance/Recharge
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Karma - Knockback Protection
Level 26: Soul Drain
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 28: Burn
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (29) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Midnight Grasp
  • (A) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 38: Super Jump
  • (A) Empty
Level 41: Touch of Fear
  • (A) Siphon Insight - ToHit Debuff
  • (46) Siphon Insight - Accuracy/ToHit Debuff
  • (48) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (48) Siphon Insight - Accuracy/Recharge
  • (48) Siphon Insight - Accuracy/Endurance/Recharge
Level 44: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 47: Assault
  • (A) Endurance Reduction IO
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
------------
Set Bonus Totals:
  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 25.5% Defense(Smashing)
  • 25.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.25% Defense(Melee)
  • 4.875% Defense(Ranged)
  • 3% Defense(AoE)
  • 55% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 4% FlySpeed
  • 140.56 HP (9.377%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 14.3%
  • MezResist(Stun) 8.8%
  • MezResist(Terrorized) 2.2%
  • 3% (0.05 End/sec) Recovery
  • 30% (1.877 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 4% RunSpeed
  • 2% XPDebtProtection


@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM

 

Posted

i would like to team and solo and a bit of pvp and ty for the info


 

Posted

Hmm, you should slot Blazing Aura with something else. Obliteration is a great set for PBAoE attacks (and slotting it in Shadow Maul is a good move), but at level 50 it only gives you 18% end reduction. Not a huge deal for an attack, but in a relatively high cost damage aura you'll probably want a little more end reduction than that. I always shoot for at LEAST 40% end reduction in my damage auras, preferably closer to 60% if I can do it without gimping accuracy and damage.

Multistrike might be a better bet there.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.