So I decided to roll a stalker for pvp and did some research on viable builds. I found one I liked and tweaked it a bit but now that we have inherent fitness, I'm not sure what to pick for my last 2 powers. (just threw in smoke flash and caltrops lol) I don't have any slots left but will re-allocate if necessary. Any other input would be appreciated.
So I decided to roll a stalker for pvp and did some research on viable builds. I found one I liked and tweaked it a bit but now that we have inherent fitness, I'm not sure what to pick for my last 2 powers. (just threw in smoke flash and caltrops lol) I don't have any slots left but will re-allocate if necessary. Any other input would be appreciated.
-Thanks
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
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Level 50 Technology Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(50), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Dam%(50)
Level 1: Hide -- LkGmblr-Rchg+(A), Krma-ResKB(48)
Level 2: Ninja Reflexes -- RedFtn-Def/EndRdx(A), RedFtn-Def(45), RedFtn-EndRdx(46), RedFtn-Def/Rchg(46), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(48)
Level 4: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def(5), RedFtn-Def/Rchg(40), RedFtn-EndRdx(43), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45)
Level 6: Assassin's Shock -- HO:Nucle(A), HO:Nucle(7), HO:Nucle(7), GS-%Dam(17), Hectmb-Dam%(34), Mako-Dam%(37)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(11), GSFC-Build%(13), GSFC-ToHit/EndRdx(13)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Placate -- RechRdx-I(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(15), Clrty-Stlth(15)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(19), Zephyr-Travel(19), Zephyr-ResKB(25)
Level 20: Kuji-In Sha -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(21), Panac-Heal/Rchg(21), Panac-Heal/EndRedux/Rchg(23), Panac-Heal(23), S'fstPrt-ResKB(25)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), HO:Micro(34)
Level 24: Acrobatics -- EndRdx-I(A)
Level 26: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(33), Armgdn-Dam%(33), Oblit-%Dam(33)
Level 28: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(29), SW-Def/EndRdx(29), SW-EndRdx/Rchg(31), SW-Def/EndRdx/Rchg(31)
Level 30: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(31)
Level 32: Phase Shift -- RechRdx-I(A)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/EndRdx(36), CoPers-Conf%(36), CoPers-Acc/Conf/Rchg(36), CoPers-Conf/Rchg(37), CoPers-Acc/Rchg(37)
Level 38: Kuji-In Retsu -- Zephyr-Travel(A), Zephyr-ResKB(39), Krma-ResKB(39), LkGmblr-Rchg+(39), LkGmblr-EndRdx/Rchg(40), LkGmblr-Def/Rchg(40)
Level 41: Spirit Shark -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dam%(43), ExStrk-Dam%(43)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Smoke Flash -- Acc-I(A)
Level 49: Caltrops -- Slow-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Panac-Heal/+End(A), Numna-Regen/Rcvry+(5)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3)