Cardiac +range?


Jibikao

 

Posted

Does the 20% +range in Cardiac alpha slot apply to melee attacks as well? Or only powers that can take +range enhancement (basically most range attacks)?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

It would only be to powers that take Range Enhancers. The Alphas are basically enhancers that affect all powers across the sets which use the stat being boosted, and take the appropriate enhancer.


 

Posted

Indeed, only melee attacks that accept range enhancement would work.

For example, knockout blow.

Speaking of which, the first incarnate mission where you have capped range makes knockout blow able to hit from a mile away, it's hilarious .


 

Posted

Quote:
Originally Posted by Tylerst View Post
Indeed, only melee attacks that accept range enhancement would work.

For example, knockout blow.

Speaking of which, the first incarnate mission where you have capped range makes knockout blow able to hit from a mile away, it's hilarious .
How come Knockback blow can take +range? That's strange??


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Knockout blow has a range bonus over other melee attacks to begin with(13ft as opposed to 7ft)

I'm guessing in order to give it that bonus over the default was to remove the clamp for whatever disallows range enhancement for melee attacks(perhaps in the same way alot of resist powers ignore strength buffs, melee attacks disallow range buffs), thus making range enhacements allowable too.


Thats entirely a guess, though. It could be knockout blow is just a short range attack which uses melee damage mods and a melee attack vector.

Still though, makes for some funny stuff(epic lulz?) when you get extra range in it

Back before IO's I used 3 dmg/rng HOs in it. It's fun to punch someone from a distance.


Of course KO blow may not be the only melee attack that allows this, it's just the only one I can think of at the moment.


 

Posted

Knockout Blow has 13ft range?!!!!! Why?? Oh my. I never know that. So it has one of the best melee aoe in Footstomp and a constant build up effect in Rage and the only thing it suffers is just 10s cool-down? Damn. No wonder there are so many super strength.


Oh well, I guess if you are Claw or Spine, the +range could be useful.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.