emp/psi
Aside from the fact that that looks like a pretty pricey build, I'd say it looks like a pretty good build. There's a few questions/comments I have, though.
1). Why haven't you taken tk blast? It's a fast activating power, offers you some ghetto control, and has a smashing damage component that is ridiculously helpful when you're up against robot foes, which have psi resistance.
2). Will domination is a heavy hitting single target attack with a sleep component, and along with tk blast and subdue, should form your single target attack chain. Take it, slot it, love it.
3). Mental blast isn't a terribly decent power, even when slotted up. I personally wouldn't put anything in it other than an accuracy IO -- usually it's not even on my tray.
4). Absorb pain and heal other for a character that's primarily running with one other person? Typically, I'm not a fan of absorb pain (understatement of the millenia). I have, however, recently seen a number of empaths (intelligent ones which I respect) skip heal other in favor of absorb pain, as taking both when the intent of the character is to stick with 2 or 3 person teams is just kind of overkill. If you were take take one and not the other, you'd free up a space for another attack.
5). Vengeance, in this build, seems like something you will almost never use, and when you do, it'll only be affecting you. Personally, I would skip it unless you're paired with a blaster, in which case you'll be using it often because they always find the most creative ways to die.
6). It almost looks like you've gone overboard trying to ensure your safety and the safety of your partner with this. You've got heals out the wazoo, and your end managing powers are...plentiful. With conserve power, adrenalin boost, fully slotted stamina, and recovery aura, neither you or your partner will ever be staminaless. That said, you could probably drop conserve power and still have the same effect. Personally, psychic mastery and dark mastery are pools that I find inherently superior to power mastery, simply because they offer safety in ways that you don't already have. If you're a theme-fiend like I am, I'd go with psychic mastery, and the shield in that set is oh so glorious if you're up against Carnies, Rikti, and Lost. Dark mastery, on the other hand, is fun because you get to be more aggressive.
I do like that you haven't overly neglected your secondary. Psychic scream and psionic tornado are both favorites of mine, and they really contribute when you make liberal use of them. I would find ways to get the more heavy hitting single target attacks, though.
Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'
Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me
Are you guys going to be just the two of you usually, or do you plan to be on large teams mostly? The power choices you made should work fine on a team of eight, but if you're duoing then you'll want telekinetic blast and will domination. Anyway, I just left your powers as they were for now.
80% recharge bonus, +1169 HP (not counting accolades)
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
dial up healer : Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Healing Aura -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5), RechRdx-I(5)
Level 1: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 2: Heal Other -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(13), RechRdx-I(13)
Level 4: Absorb Pain -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(17)
Level 6: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(21)
Level 8: Resurrect -- RechRdx-I(A)
Level 10: Clear Mind -- EndRdx-I(A)
Level 12: Fortitude -- LkGmblr-Def(A), LkGmblr-Def/Rchg(23), LkGmblr-Rchg+(25), RechRdx-I(27)
Level 14: Super Speed -- Empty(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 18: Recovery Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def/EndRdx(33)
Level 22: Psychic Scream -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(33), Posi-Acc/Dmg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
Level 24: Hover -- LkGmblr-Rchg+(A)
Level 26: Regeneration Aura -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx(36), Dct'dW-Rchg(36), Dct'dW-Heal(37)
Level 28: Psionic Tornado -- Posi-Dam%(A), Posi-Dmg/EndRdx(33), Posi-Acc/Dmg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rchg(39), ExStrk-Dam%(46)
Level 30: Recall Friend -- IntRdx-I(A)
Level 32: Adrenalin Boost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(37), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Rchg(40)
Level 35: Assault -- EndRdx-I(A)
Level 38: Tactics -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit(43), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(45)
Level 41: Power Build Up -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-ToHit/Rchg(50), AdjTgt-ToHit(50)
Level 44: Temp Invulnerability -- Aegis-Psi/Status(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx(48), S'fstPrt-ResKB(48), S'fstPrt-ResDam/Def+(50)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(25), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(43)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(45), P'Shift-EndMod/Rchg(46), P'Shift-EndMod(46)
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im not running just with the friend i will be on tf's and teams as much as possible so its basically gonna be a toon i play when im in the mood to heal or if a tf is going or a healer is needed its one of many alts so its not the main goal toon just one i have for when the time is needed or im in the empathetic mood
I think you'll be solid then. The area attacks are the most important on a big team, and you have both of those taken and slotted.
hey all i made a empathy psi defender to run with a buddy who im xp pacted with so just wanted to get some info on it my first empathy defender
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
dial up healer : Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Healing Aura
- (A) Numina's Convalescence - Heal
- (3) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Heal/Recharge
- (5) Numina's Convalescence - Heal/Endurance/Recharge
- (5) Healing IO
Level 1: Mental Blast- (A) Entropic Chaos - Accuracy/Damage
- (7) Entropic Chaos - Damage/Endurance
- (7) Entropic Chaos - Damage/Recharge
- (9) Entropic Chaos - Damage/Endurance/Recharge
- (9) Entropic Chaos - Chance of Heal Self
Level 2: Heal Other- (A) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Heal/Recharge
- (13) Numina's Convalescence - Heal/Endurance/Recharge
- (13) Healing IO
Level 4: Absorb Pain- (A) Numina's Convalescence - Heal
- (15) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Heal/Recharge
- (17) Numina's Convalescence - Heal/Endurance/Recharge
- (50) Healing IO
Level 6: Subdue- (A) Entropic Chaos - Accuracy/Damage
- (17) Entropic Chaos - Damage/Endurance
- (19) Entropic Chaos - Damage/Recharge
- (19) Entropic Chaos - Damage/Endurance/Recharge
- (21) Entropic Chaos - Chance of Heal Self
Level 8: Resurrect- (A) Recharge Reduction IO
Level 10: Clear Mind- (A) Endurance Reduction IO
Level 12: Fortitude- (A) Luck of the Gambler - Defense
- (23) Karma - Knockback Protection
- (25) Luck of the Gambler - Recharge Speed
- (25) Defense Buff IO
Level 14: Super Speed- (A) Empty
Level 16: Hasten- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
Level 18: Recovery Aura- (A) Efficacy Adaptor - EndMod
- (29) Efficacy Adaptor - EndMod/Recharge
- (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (31) Efficacy Adaptor - Accuracy/Recharge
- (31) Efficacy Adaptor - EndMod/Accuracy
- (31) Efficacy Adaptor - EndMod/Endurance
Level 20: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (23) Defense Buff IO
- (33) Luck of the Gambler - Defense/Endurance
Level 22: Psychic Scream- (A) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
Level 24: Hover- (A) Defense Buff IO
- (36) Defense Buff IO
- (36) Luck of the Gambler - Recharge Speed
Level 26: Regeneration Aura- (A) Numina's Convalescence - Heal
- (36) Numina's Convalescence - Heal/Endurance
- (37) Numina's Convalescence - Heal/Recharge
- (37) Numina's Convalescence - Heal/Endurance/Recharge
- (37) Healing IO
Level 28: Psionic Tornado- (A) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Endurance
- (39) Positron's Blast - Accuracy/Damage
- (39) Positron's Blast - Accuracy/Damage/Endurance
- (39) Positron's Blast - Damage/Range
Level 30: Recall Friend- (A) Interrupt Reduction IO
Level 32: Adrenalin Boost- (A) Doctored Wounds - Heal
- (40) Doctored Wounds - Heal/Endurance
- (40) Doctored Wounds - Heal/Recharge
- (40) Doctored Wounds - Recharge
- (42) Doctored Wounds - Heal/Endurance/Recharge
Level 35: Assault- (A) Endurance Reduction IO
- (42) Endurance Reduction IO
Level 38: Tactics- (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (42) Adjusted Targeting - To Hit Buff/Recharge
- (43) Adjusted Targeting - To Hit Buff
- (43) Adjusted Targeting - Endurance/Recharge
- (45) Adjusted Targeting - To Hit Buff/Endurance
Level 41: Conserve Power- (A) Recharge Reduction IO
Level 44: Power Build Up- (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (45) Adjusted Targeting - To Hit Buff/Endurance
- (48) Adjusted Targeting - To Hit Buff/Recharge
- (48) Adjusted Targeting - To Hit Buff
- (50) Adjusted Targeting - Recharge
Level 47: Vengeance- (A) Kismet - Accuracy +6%
- (48) Luck of the Gambler - Recharge Speed
Level 49: Temp Invulnerability- (A) Steadfast Protection - Knockback Protection
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: VigilanceLevel 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Health- (A) Numina's Convalescence - Heal
- (43) Numina's Convalescence - Heal/Endurance
- (46) Numina's Convalescence - +Regeneration/+Recovery
- (50) Numina's Convalescence - Heal/Recharge
Level 2: Stamina