My Huntsman




This is my Huntsman build. This is by far my favorite toon at the moment and has been a labor of love making. The huntsman is a gun toting badass from hell. I've been rolling through most stuff with this new I19 build.

Villain Plan by Mids' Villain Designer 1.90

Click this DataLink to open the build!

Arbiter Raiche: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Single Shot -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Build%(9)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(5)
Level 2: Burst -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(7), Entrpc-Dmg/Rchg(7), Entrpc-Dmg/EndRdx/Rchg(9), Entrpc-Heal%(40)
Level 4: Combat Training: Defensive -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(17)
Level 6: Wide Area Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(13), Enf'dOp-Acc/EndRdx(15), Enf'dOp-Acc/Immob(17), Enf'dOp-Immob/Rng(19)
Level 8: Heavy Burst -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(19), Posi-Dam%(21), Posi-Dmg/EndRdx(21), Posi-Acc/Dmg/EndRdx(23)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(23), RedFtn-Def(25), RedFtn-EndRdx(25)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dam%(29), Posi-Dmg/EndRdx(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31)
Level 18: Frag Grenade -- Posi-Dam%(A), Posi-Dmg/Rchg(33), Posi-Dmg/EndRdx(33), Posi-Acc/Dmg(33), Posi-Dmg/Rng(34)
Level 20: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(34), EndRdx-I(34)
Level 22: Mental Training -- Run-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 26: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(37), AdjTgt-Rchg(37)
Level 28: Surveillance -- AnWeak-%ToHit(A), AnWeak-Acc/Rchg/EndRdx(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(39), AnWeak-DefDeb(40)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-EndRdx(42)
Level 32: Tactical Training: Leadership -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(43), AdjTgt-Rchg(45)
Level 35: Assault -- EndRdx-I(A), EndRdx-I(45), EndRdx-I(45)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(46), ExRmnt-Dmg/EndRdx(46), ExRmnt-Acc/Dmg/Rchg(46), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-+Res(Pets)(50)
Level 41: Mace Blast -- Acc-I(A)
Level 44: Disruptor Blast -- Acc-I(A)
Level 47: Summon Blaster -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 49: Cloaking Device -- DefBuff-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(27), EndMod-I(27), EndMod-I(29)