Critique my Elec/kin


BlissfulChaos

 

Posted

This is my current build on this toon, Im just looking to see if I missed any glaring holes that need attention. This will be my primary so no expense will be spared if I can help it.

I built him mainly to be a team's best helper(hence stealth/tp) at the cost of some personal survivability.

Also I havent really picked which incarnate Im using yet so any recommendations would be welcome

I also know its weird that I use lots of end reducs as a kin but I find Id rather be blasting, buffing, or even healing than hitting transference all the time. I use trans mostly as an opener on the highest ranked enemy and follow up with a FS+short circuit combo.

[Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Static Jolt: Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Lightning Bolt

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (3) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Endurance/Recharge
  • (5) Decimation - Accuracy/Damage/Recharge
Level 1: Transfusion
  • (A) Touch of the Nictus - Healing
  • (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (7) Touch of the Nictus - Accuracy/Healing
  • (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (9) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Ball Lightning
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (11) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
  • (13) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Endurance Reduction IO
Level 4: Siphon Power
  • (A) Endurance Reduction IO
Level 6: Short Circuit
  • (A) Obliteration - Damage
  • (15) Obliteration - Accuracy/Recharge
  • (15) Obliteration - Damage/Recharge
  • (17) Obliteration - Accuracy/Damage/Recharge
  • (17) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (19) Obliteration - Chance for Smashing Damage
Level 8: Super Speed
  • (A) Celerity - +Stealth
  • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Siphon Speed
  • (A) Endurance Reduction IO
Level 12: Recall Friend
  • (A) Empty
Level 14: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Endurance/Recharge
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
  • (23) Karma - Knockback Protection
Level 16: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 18: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Endurance/Recharge
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
  • (33) Karma - Knockback Protection
Level 20: Speed Boost
  • (A) Efficacy Adaptor - EndMod/Endurance
Level 22: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Increase Density
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (33) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance/Recharge
  • (34) Reactive Armor - Endurance/Recharge
  • (34) Reactive Armor - Resistance/Endurance/Recharge
  • (48) Steadfast Protection - Knockback Protection
Level 26: Zapp
  • (A) Extreme Measures - Accuracy/Damage
  • (34) Extreme Measures - Damage/Endurance
  • (36) Extreme Measures - Accuracy/Interrupt/Range
  • (36) Extreme Measures - Damage/Interrupt/Recharge
  • (36) Extreme Measures - Damage/Endurance/Recharge
  • (37) Extreme Measures - Accuracy/Range/Recharge
Level 28: Inertial Reduction
  • (A) Jumping IO
Level 30: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Thunderous Blast
  • (A) Positron's Blast - Accuracy/Damage
  • (37) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Damage/Recharge
  • (39) Positron's Blast - Chance of Damage(Energy)
  • (39) Positron's Blast - Accuracy/Damage/Endurance
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (40) Efficacy Adaptor - Accuracy/Recharge
Level 38: Fulcrum Shift
  • (A) Endurance Reduction IO
  • (40) Recharge Reduction IO
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Endurance/Recharge
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Voltaic Sentinel
  • (A) Sovereign Right - Accuracy/Damage
  • (45) Sovereign Right - Damage/Endurance
  • (45) Sovereign Right - Accuracy/Endurance
  • (46) Sovereign Right - Accuracy/Damage/Endurance
  • (46) Sovereign Right - Accuracy
  • (46) Sovereign Right - Resistance Bonus
Level 47: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Flurry
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (50) Kinetic Combat - Accuracy/Damage
  • (50) Kinetic Combat - Damage/Endurance
  • (50) Kinetic Combat - Damage/Recharge
------------
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (43) Kinetic Combat - Damage/Endurance
  • (43) Kinetic Combat - Damage/Recharge
  • (43) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (45) Endurance Modification IO
------------
Set Bonus Totals:
  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 17.69% Defense(Smashing)
  • 17.69% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 19.25% Defense(Melee)
  • 6.125% Defense(Ranged)
  • 8% Defense(AoE)
  • 4.5% Max End
  • 5% Enhancement(Heal)
  • 45% Enhancement(Accuracy)
  • 61.25% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 148.59 HP (13.87%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -16)
  • Knockup (Mag -16)
  • MezResist(Confused) 2.75%
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 9.35%
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 4.95%
  • 12% (0.2 End/sec) Recovery
  • 40% (1.789 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 13.15% Resistance(Fire)
  • 13.15% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 5% RunSpeed


@Injenius~Virtue
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