Kinetic Melee/Dark Armor... Is this viable




I've been playing around with this for a couple of days now, but I'm just not sure...

Here's the current build:

Hero Plan by Mids' Hero Designer 1.90

Level 50 Mutation Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Body Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(50)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(7), S'fstPrt-ResDam/Def+(17), RctvArm-ResDam/Rchg(40)
Level 2: Quick Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(48), T'Death-Dam%(50)
Level 4: Smashing Blow -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(5), Mako-Dmg/EndRdx(23), Mako-Dam%(34), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(50)
Level 6: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/Rchg(13)
Level 8: Power Siphon -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(17)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 14: Super Speed -- Run-I(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Nictus-Heal(27), Nictus-Acc/EndRdx/Rchg(29), Nictus-Acc/Heal(37), Nictus-Acc/EndRdx/Heal/HP/Regen(40), Theft-Acc/EndRdx/Heal(45)
Level 18: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(19)
Level 20: Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(21), Sciroc-Dmg/Rchg(21), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 22: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 24: Death Shroud -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(29), Sciroc-Dmg/EndRdx(45), Sciroc-Dmg/Rchg(45), Sciroc-Acc/Rchg(46)
Level 26: Focused Burst -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(27), Thundr-Acc/Dmg(37), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(48)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 32: Concentrated Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Cloak of Fear -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/EndRdx/Rchg(36), SipInsght-ToHitDeb/EndRdx/Rchg(36), SipInsght-Acc/Rchg(48)
Level 38: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Soul Transfer -- RechRdx-I(A)
Level 44: Recall Friend -- EndRdx-I(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(15), P'Shift-EndMod(15)

Man, I forgot how bad over all resist numbers are on Dark Armor... It gets the bet Psionic Resistance, but its Negative Energy resistance is only in the 50s... huh.

Yeah... that gives me high 20 defense to all, and 4 points of Knockback protection... but I'm just really not sure I'm satisfied with this build. It seems like a hefty investment of time and money, for a character that still looks rather frail AND endurance intensive...

Any suggestions for streamlining this build? I'm not married to any pool powers (I don't want to deal with Patron pools, though...) and I'd rather not deal with Oppressive Gloom...

Thanks for any help!

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