Mind/ Emp, FF or Sonic


BlissfulChaos

 

Posted

I got bored and decided to mock up Mind/Empathy too. By now you're probably noticing some trends in the way I slot certain powers. Note that this is definitely a end-game build and not a leveling build.

I had to make two powers into sacrificial lambs here: Resurrect, and Temp Invulnerability. Of the two I miss Temp Invuln more. But this character, if slotted with Spiritual alphas would have insane regen most of the time, and a self heal, so I'm not sure its worth fretting about.

The collision of Mind and Empathy makes me feel like each side is sacrificing a bit, even with inherent Stamina freeing up a few powers. Make no mistake that this is still a very powerful character tho.

Note that I'm not sure how much of Stealth's +Defense disappears when you initiate combat. I have heard it is 1/2. If that's the case I think this build stays capped during combat. If not. Stealth needs to be swapped for Super Speed +2 Blessing of the Zephyrs to regain invisibility and the extra defense. [EDIT: Also assuming you can run Stealth with Sprint.]

You'll notice I've included the ability for all of these builds to become invisible by stacking some form of Stealth power with a Celerity +Stealth in Sprint. That's because in my experience Mind Control benefits a lot from being hidden, because of the sheer number of non-notify powers you have at your disposal. Note that the Empathy and FF builds would partially reveal you if you take damage (since stealth IOs suppress on damage) and completely reveal you when you attack. The Mind/Cold build stays invisible when taking damage, and becomes partially visible on attacking, because Arctic Fog does not suppress during combat.

I also took a stab at Mind/Sonic and managed to make nothing except a mess. I can't figure out how to make that build cap and still get decent recharge. Some folks will say I'm a little too obsessed with soft capping, and that may be true. But I'd also be misleading you if I didn't say respecing my builds to the Ranged soft cap didn't increase the survivability of the character by a factor of 10 on Task Forces, mainly because everyone just assumes you can take care of yourself I guess.


Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

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Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Empathy
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Levitate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(21)
Level 1: Healing Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5), Numna-Heal(5), Numna-Regen/Rcvry+(7)
Level 2: Dominate -- BasGaze-Acc/Rchg(A), BasGaze-EndRdx/Rchg/Hold(13), BasGaze-Acc/Hold(13), BasGaze-Acc/EndRdx/Rchg/Hold(15), HO:Perox(15), Dmg-I(48)
Level 4: Mesmerize -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(46)
Level 6: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(7), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(9), CoPers-Conf/EndRdx(11), CoPers-Conf%(11)
Level 8: Mass Hypnosis -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(23), FtnHyp-Acc/Rchg(25), FtnHyp-Sleep/EndRdx(39), FtnHyp-Plct%(39)
Level 10: Heal Other -- Heal-I(A)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(17), DefBuff-I(23)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 16: Clear Mind -- Range-I(A)
Level 18: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Acc/EndRdx/Rchg/Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43)
Level 20: Fortitude -- LkGmblr-Rchg+(A)
Level 22: Stealth -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(25), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(34), Stpfy-KB%(37)
Level 26: Terrify -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(27), Ragnrk-Acc/Rchg(27), Ragnrk-Dmg/EndRdx(29), Ragnrk-Knock%(37)
Level 28: Recovery Aura -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(29), RechRdx-I(48)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(31), S'fstPrt-ResKB(45)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Acc/Conf/Rchg(33), Mlais-Conf/Rng(34), RechRdx-I(34)
Level 35: Regeneration Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Rchg(37)
Level 38: Adrenalin Boost -- RechRdx-I(A)
Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(48)
Level 44: Power Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Energy Torrent -- Posi-Dmg/Rchg(A), Ragnrk-Dmg(50)
Level 49: Power Boost -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 28.19% Defense(Energy)
  • 28.19% Defense(Negative)
  • 6% Defense(Psionic)
  • 6% Defense(Melee)
  • 31.63% Defense(Ranged)
  • 6% Defense(AoE)
  • 44% Enhancement(Accuracy)
  • 90% Enhancement(RechargeTime)
  • 10% Enhancement(Heal)
  • 3% Enhancement(Stun)
  • 6.5% Enhancement(Confused)
  • 8% FlySpeed
  • 38.15 HP (3.751%) HitPoints
  • 8% JumpHeight
  • 8% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 2.2%
  • MezResist(Terrorized) 2.2%
  • 28.5% (0.476 End/sec) Recovery
  • 22% (0.934 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 8% RunSpeed



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