DB/Elec


Meruru

 

Posted

Hello, I've been playing around in mids for the past little bit and came up with a build that I'd like some opinions on. Currently my DB/Elec scrapper is lv 39 and I would like to start putting in some set IOs. I usually don't use IO sets that much, especially pre 45ish, but I started using them around 35 on my fortunata and it made leveling up a lot more fun for me, so I thought I'd do the same for this scrapper. I started putting bids in for stuff not long after making her and do tip missions pretty often for hard to get things, so I have most of the stuff in this build.

Currently, I'm only using SOs, but it feels really squishy (don't have tough). On teams I do fine, but for soloing, anything past +0/x2 seems really rough and even that setting seems tough sometimes. All I'm really interested in doing is up to +0/x6. If I can do better than that, great, if I can't it's fine and I'm not interested in soloing AVs.

If anybody wants to give me some advice/opinions to help improve the build, I'd appreciate it. Currently rest is 3 slotted for stamina, but I was thinking of maybe only having 1 slot in stamina and take out 1 slot from power sink or the +rech IO in vengeful slice, then 4 slot boxing or brawl w/ a KC set for some more s/l defense. I think I should be fine w/ only 1 slot in stamina, but suggestions are welcome.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

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DB/ELA: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Achilles-ResDeb%(13), C'ngImp-Acc/Dmg/EndRdx(15)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17)
Level 6: Typhoon's Edge -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-%Dam(19), Erad-Acc/Dmg/Rchg(19), M'Strk-Acc/Dmg/EndRdx(21), M'Strk-Dmg/EndRdx/Rchg(21), M'Strk-Dmg/EndRdx(23)
Level 8: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(23), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Acc/Dmg/Rchg(27)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(31)
Level 12: Lightning Field -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-Dmg/Rchg(31), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/EndRdx(33), Efficacy-EndMod/EndRdx(33)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), FrcFbk-Rechg%(37)
Level 20: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx/Rchg(40)
Level 26: Sweeping Strike -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Acc/Dmg/Rchg(42), C'ngBlow-Acc/Dmg(42), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Dmg/Rchg(43)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: One Thousand Cuts -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-Acc/Dmg/Rchg(43), M'Strk-Dmg/EndRdx/Rchg(45), M'Strk-Acc/Dmg/EndRdx(45), M'Strk-Dmg/EndRdx(45)
Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), RechRdx-I(46), RechRdx-I(46)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), GftotA-Def/EndRdx(48)
Level 41: Power Surge -- RechRdx-I(A)
Level 44: Moonbeam -- Acc-I(A)
Level 47: Shadow Meld -- LkGmblr-Rchg+(A), RechRdx-I(50), RechRdx-I(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(48), Empty(48)
Level 1: Critical Hit
Level 4: Ninja Run
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Set Bonus Totals:

  • 23% Defense(Smashing)
  • 23% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 21.75% Defense(Energy)
  • 21.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 12.38% Defense(Ranged)
  • 3% Defense(AoE)
  • 7.2% Max End
  • 35% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 80.32 HP (5.998%) HitPoints
  • MezResist(Immobilize) 19.8%
  • MezResist(Sleep) 3.3%
  • MezResist(Terrorized) 2.2%
  • 2% (0.033 End/sec) Recovery
  • 10% (0.559 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)