Advice with Dark/Dark/Soul Scrapper
Look for the DM/SD build help thread. It has information in it about the highest attack chain DM can do. Basically, you need a 2.112s recharge on Smite, 4.620s recharge on Siphon Life, and a 4.488s recharge on Midnight Grasp. Your build lacks those required times.
I would suggest aiming for 32.5% defense so you can soft cap with a small purple inspiration. I prefer vectored defenses rather than damage types, but either works. I think it is easier to slot for vectors. You can probably drop Shadow Meld and pick something else up, like Physical Perfection. Small purples are easy to get.
Updated build:
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Rike: Level 50 Technology Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Hectmb-Dam%(11), HO:Nucle(23)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(40), GA-3defTpProc(40)
Level 2: Shadow Maul -- Erad-Dmg(A), Erad-Dmg/Rchg(5), Erad-Acc/Dmg/Rchg(5), Erad-Acc/Dmg/EndRdx/Rchg(9), M'Strk-Acc/Dmg/EndRdx(42)
Level 4: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40)
Level 6: Touch of Fear -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(15)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(37), HO:Nucle(39)
Level 10: Obsidian Shield -- HO:Ribo(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(17)
Level 14: Death Shroud -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Acc/Rchg(25), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(43)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(21), Theft-Acc/EndRdx/Heal(21), Nictus-Heal/HP/Regen/Rchg(25), Nictus-Acc/EndRdx/Heal/HP/Regen(48), Dct'dW-Heal/EndRdx/Rchg(50)
Level 18: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(39), Zephyr-Travel(42)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(29), S'fstPrt-ResDam/Def+(50)
Level 24: Dark Consumption -- Erad-Dmg/Rchg(A), Erad-Acc/Rchg(29), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(46)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 28: Cloak of Darkness -- HO:Cyto(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(48)
Level 30: Weave -- HO:Cyto(A), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx(37)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(34), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 35: Oppressive Gloom -- EndRdx-I(A)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A)
Level 41: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit(43), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50)
Level 44: Physical Perfection -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(45), Mrcl-Rcvry+(45)
Level 47: Super Jump -- Zephyr-ResKB(A)
Level 49: Soul Transfer -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Panac-Heal/+End(13)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(15), Efficacy-EndMod/Acc(46), P'Shift-End%(46)
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Updated my last post with a revised build. I added in more defense, trading in a purple Armageddon set in Death Shroud while gaining back more defense by 3 slotting BotZ in SS. I played around with the uniques in Health and Physical Perfection and reslotted touch of fear to be -tohit (has better bonuses). Do you reckon the extra HP from Dark Watcher's Despair in Touch of Fear is worth it or what's the best way to slot it with limited slots?
Final build up for tweaking:
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Rike: Level 50 Technology Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(36)
Level 1: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/EndRdx/Rchg(3), S'fstPrt-ResDam/Def+(5)
Level 2: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(33)
Level 4: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(19), M'Strk-Acc/Dmg/EndRdx(21), M'Strk-Dmg/EndRdx/Rchg(21)
Level 6: Shadow Maul -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(7), M'Strk-Acc/EndRdx(15), M'Strk-Acc/Dmg/EndRdx(17), M'Strk-Dmg/EndRdx/Rchg(17)
Level 8: Siphon Life -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(15)
Level 10: Obsidian Shield -- HO:Ribo(A)
Level 12: Murky Cloud -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/EndRdx/Rchg(13)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(40), Theft-Acc/EndRdx/Heal(40), Dct'dW-Heal/EndRdx/Rchg(43), Nictus-Acc/EndRdx/Heal/HP/Regen(45), Nictus-Acc/EndRdx/Rchg(45)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), HO:Cyto(40)
Level 22: Super Speed -- Zephyr-ResKB(A)
Level 24: Kick -- Empty(A)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(31), GA-3defTpProc(33)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), HO:Cyto(39)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 35: Oppressive Gloom -- Amaze-Acc/Stun/Rchg(A), Amaze-Acc/Rchg(46)
Level 38: Touch of Fear -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(50), Cloud-ToHitDeb/EndRdx/Rchg(50), Cloud-Acc/EndRdx/Rchg(50)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Super Jump -- Zephyr-ResKB(A)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(48), P'Shift-End%(48)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1592;756;1512;HEX;| |78DAA594594F135114C7EF74A696EE2D58CA0E52D616862290B8241A154D34D4102| |03C28D0D472692BB51D664A42DFFC003E69A24FBE29EA47307E151F5D9E5CDE5DEA| |596E8BA68F4EE0FCEEFCEF3977CE32D3CCD172408887978516BA56CE394E763D6FE| |72C4BDABE0D992F56AAE56AA16EAC95F6A54708D1DBDCCC6664594A733967EFF3B2| |BFB5B32CF764C5517B57EC07553B7AB35294B6ACD4CCE6C2B75AAD96CD754BCADD0| |02D5764CE2A550A41BAB9512A146B70176E6EED4ADB2996ACE875AB9437AF5677EB| |D94CCEA949BBDE03392DC1BF8DC9D1D5708B3DC0A2182910CE141925C67D42629F3| |08D511A45E9625143C995662C108C3860501C78941B9CAEDD014C8AEEBB8C2D42CF| |36638730922524214AE7D3DDBA450F340E089D36C3219CAE310E090E44B9D5B3DC1| |C758AA34E715488A3221C15E1A84388F2A8280FD7DFC1F57770FD3EAEDFC7F587B8| |FE1908F17286C27B0960E822059A9F35979F7B12E09E04B827A3E010540EC114605| |ECC306615C0214CFD6AB8C39D3A367032CA881092B7E9A0996E9D102774435454E5| |128D91830952977A52174B1311C2E412279B008F18972D62EF5D343990E24A8A37E| |01247A0F4AA7C7A7F9053DF4FC62FC2C06F46833024281F1DA2FAD5BBD1CF7D18E2| |3E0C711F46CEEA58AD017E832AC9C17F929C5049D6C16358CD66986793E0D924783| |6633C9B319ECD18CF260D51A37CAE36BAE2A2C6660835D819E7F3F4F10F2EECE8FC| |47C627C667C206E437A5DEBFA91754DBF44BC631E31521F99AF186701C1422A5E69| |07A46521C1E68AA969ADCE575383BADA4348F7DC0687D82F0878D5F6953568DD687| |243452868DD627F85FD7DB40F31CEF9A0FEC069A5530DA26AEB6D06CE3ED0EAE726| |8EEE16D1E578D778166A6E17398D0793417D05C44138B8079849E1E3F183F9A009A| |209A109A309A089A2E347D689EA369782158E79A1B5FF091AAB9DA2CB5EDEBDFD21| |449DF4E244DDBA47769EE96863F29DF4F7674ED314D62F60961EE298327966EEB7C| |B24D996F5316DB948536E5A4E37F007AAE2EC4| |-------------------------------------------------------------------|
At this point I'm not sure whether to go for higher passive defense with conserve power, or lower passive defense but use Shadow Meld to boost in difficult situations...
Well issue 19 has released and here I am scrambling to put on paper a build I've wanted to make all throughout my City of Heroes career. This is designed to be the ultimate Dark Dark Scrapper. Second to none. Big big words I know but if this isn't the reality at least that's how the build should FEEL when playing it.
I've always build to maximise every aspect of the character but now we've got the incarnate system to consider I've built my scrapper to deal the same damage as normal (if not more) but to have high passive defense. Using Shadow Meld I can increase my defense even more. I've been the only character on Union I know of to have 121.5 end (max in game) with no end problems on a D3 scrapper, but not taking Dark Consumption. So it's a big sacrifice to respec Dark Consumption back into the build, but I'm willing to do it if it means I can fully advance the character in other areas.
This is a PVE character primarily, and as such I'm trying to squeeze every ounce of performance I can. Money is no object here as I am going to be taking my time to actually slot this build in.
So, here is the build I have cooked up at the moment:
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Rike: Level 50 Technology Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(21), Hectmb-Dam%(25), HO:Nucle(31)
Level 1: Dark Embrace -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam(42), GA-3defTpProc(43)
Level 2: Shadow Maul -- Erad-Dmg(A), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(27), M'Strk-Acc/Dmg/EndRdx(39)
Level 4: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43)
Level 6: Touch of Fear -- N'mare-Fear/Rng(A), N'mare-Acc/Fear(50), N'mare-EndRdx/Fear(50)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29), HO:Nucle(39), HO:Golgi(46)
Level 10: Obsidian Shield -- HO:Ribo(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(17), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 16: Dark Regeneration -- Theft-Acc/EndRdx/Heal(A), Theft-Acc/EndRdx/Rchg(19), Theft-+End%(21), Nictus-Acc/EndRdx/Heal/HP/Regen(25), Nictus-Acc/EndRdx/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(50)
Level 18: Super Speed -- Zephyr-ResKB(A)
Level 20: Kick -- Empty(A)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(43)
Level 24: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(48)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(48)
Level 28: Cloak of Darkness -- HO:Cyto(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def(36)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), HO:Cyto(42)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(37), Hectmb-Dmg/EndRdx(37), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 35: Oppressive Gloom -- Amaze-EndRdx/Stun(A), Amaze-Acc/Stun/Rchg(48)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A)
Level 41: Dark Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Acc/Dmg(46)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Soul Transfer -- RechRdx-I(A)
Level 49: Super Jump -- Zephyr-ResKB(A)
------------
Level 2: Brawl -- Empty(A)
Level 2: Sprint -- Empty(A)
Level 3: Rest -- RechRdx-I(A)
Level 2: Critical Hit
Level 5: Ninja Run
Level 3: Swift -- Run-I(A)
Level 3: Hurdle -- Empty(A)
Level 3: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17)
Level 3: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(11), Efficacy-EndMod/Rchg(15), P'Shift-End%(15)
I've never taken Soul Transfer before because I didn't think it was wise to build a character planning to die... but with the extra space issue 19 has afforded me I wasn't sure what else to take.
The other concern I have is that this build was made with the Recharge Alpha Slot (Spiritual) in mind, but is there a better slot to build for?
I hope this makes sense. Please look over the build and advise me guys!