Necro/Dark/Soul AV Killer


Alkirin

 

Posted

Mids isn't quite updated for i19. This build excludes the fitness pool, reserving slots in sprint and rest for Health and Stamina. This is my first real experience in across-the-board frankenslotting. I'm wondering if I should have aimed for more global defenses as opposed to gunning for straight HP. I also realize that I broke resistance cap in Energy/Negative/Psionic.

Zombies are just below optimal for acc/dmg/end, but got special attention to healing. With only the 32 empowerment, the heal is spammed between their normal attacks. Makes them great HP shields.
Grave Knights got the res proc and are optimized for acc/dmg/end.
Lich's damage is something I wanted to invest into. Though, in hindsight, I could leave him with only the 32 enhancement and invest solely in -to hit, which I think I might do.

Share thoughts.

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

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Alkirin AV Killer: Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Fighting
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Zombie Horde

  • (A) Commanding Presence - Damage/Endurance
  • (3) Commanding Presence - Accuracy/Endurance
  • (3) Commanding Presence - Accuracy/Damage
  • (5) Commanding Presence - Accuracy/Damage/Endurance
  • (5) Healing IO
  • (7) Healing IO
Level 1: Twilight Grasp
  • (A) Touch of the Nictus - Healing
  • (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (37) Touch of the Nictus - Accuracy/Healing
  • (40) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (40) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Tar Patch
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 4: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (11) Dark Watcher's Despair - To Hit Debuff
  • (11) Dark Watcher's Despair - Chance for Recharge Slow
  • (40) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 6: Enchant Undead
  • (A) Endurance Reduction IO
Level 8: Hover
  • (A) Defense Buff IO
Level 10: Kick
  • (A) Force Feedback - Chance for +Recharge
Level 12: Grave Knight
  • (A) Achilles' Heel - Chance for Res Debuff
  • (13) Commanding Presence - Accuracy/Damage
  • (13) Commanding Presence - Damage/Endurance
  • (15) Commanding Presence - Accuracy/Endurance
  • (15) Commanding Presence - Accuracy/Damage/Endurance
  • (17) Blood Mandate - Accuracy/Damage/Endurance
Level 14: Fly
  • (A) Flight Speed IO
Level 16: Shadow Fall
  • (A) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense/Endurance/Recharge
  • (19) Luck of the Gambler - Defense
  • (19) Impervium Armor - Resistance
  • (21) Steadfast Protection - Resistance/Endurance
  • (21) Steadfast Protection - Resistance/+Def 3%
Level 18: Tough
  • (A) Impervious Skin - Resistance/Endurance
  • (46) Impervious Skin - Resistance/Recharge
  • (46) Impervious Skin - Resistance/Endurance/Recharge
  • (46) Aegis - Psionic/Status Resistance
Level 20: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Endurance/Recharge
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
Level 22: Provoke
  • (A) Perfect Zinger - Taunt
  • (23) Perfect Zinger - Taunt/Recharge
  • (23) Perfect Zinger - Accuracy/Recharge
  • (43) Perfect Zinger - Taunt/Recharge/Range
Level 24: Assault
  • (A) Endurance Reduction IO
Level 26: Lich
  • (A) Blood Mandate - Damage/Endurance
  • (27) Commanding Presence - Damage/Endurance
  • (27) Brilliant Leadership - Damage/Endurance
  • (29) Edict of the Master - Damage/Endurance
  • (29) Touch of the Nictus - Accuracy/Healing
  • (31) Theft of Essence - Accuracy/Healing
Level 28: Petrifying Gaze
  • (A) Lockdown - Accuracy/Hold
  • (31) Lockdown - Accuracy/Recharge
  • (31) Lockdown - Recharge/Hold
  • (33) Lockdown - Endurance/Recharge/Hold
  • (33) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (33) Lockdown - Chance for +2 Mag Hold
Level 30: Soul Extraction
  • (A) Edict of the Master - Defense Bonus
  • (34) Sovereign Right - Resistance Bonus
  • (34) Call to Arms - Defense Bonus Aura for Pets
  • (34) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 32: Dark Empowerment
  • (A) Endurance Reduction IO
Level 35: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 38: Dark Servant
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Accuracy IO
Level 41: Dark Embrace
  • (A) Impervium Armor - Resistance/Endurance
  • (42) Impervium Armor - Resistance/Endurance/Recharge
  • (42) Impervium Armor - Resistance
  • (42) Impervium Armor - Psionic Resistance
Level 44: Soul Tentacles
  • (A) Accuracy IO
Level 47: Soul Storm
  • (A) Lockdown - Accuracy/Recharge
  • (48) Lockdown - Accuracy/Hold
  • (48) Lockdown - Recharge/Hold
  • (48) Lockdown - Endurance/Recharge/Hold
  • (50) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (50) Lockdown - Chance for +2 Mag Hold
Level 49: Howling Twilight
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
  • (37) Empty
  • (43) Empty
  • (43) Empty
Level 2: Rest
  • (A) Empty
  • (25) Empty
  • (25) Empty
  • (37) Empty
Level 1: Supremacy
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 10% Defense
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 4.875% Defense(Psionic)
  • 3% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 8% Defense(AoE)
  • 7.2% Max End
  • 5% Enhancement(Heal)
  • 10% Enhancement(RechargeTime)
  • 18% Enhancement(Accuracy)
  • 5% Enhancement(Held)
  • 5% FlySpeed
  • 90.36 HP (11.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 4.4%
  • MezResist(Sleep) 2.2%
  • MezResist(Terrorized) 2.75%
  • 12% (0.2 End/sec) Recovery
  • 30% (1.006 HP/sec) Regeneration
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 20% Resistance(Fire)
  • 20% Resistance(Cold)
  • 20% Resistance(Energy)
  • 20% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 26% Resistance(Psionic)
  • 5% RunSpeed



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