Cathedral of Pain_Multiple Instance Bug


 

Posted

Hello.
I was wondering if anyone out there has had the CoP multiple instance bug. Basically what happens is when the teams zone in from the sg base to the raid zone, teams end up in multiple instances. Sometimes it is just one team, others it is all three teams in seperate instances. This has happened to our VG on about 5)% of the CoP raids we have tried.
We are using the tech raid porter.

We have found that if all the teams log and reform, sometimes you can rezone and hit the same instance, but sometiems it is only two teams that manage to sync up.

I haven't seen this listed on tthe known issues (thoguh we have bugged it everytime it has happened); so I am wondering how prevalent it is; and if there is a fix or a way to do it to avoid the bug.

Thanks


 

Posted

It is a bug,was known on the beta server.
Best work around that has been found is to have "all" team leaders be in the same Super Group.Make sure all three teams are in the base before starting the CoP.

Then all 3 "team leaders" should enter through the base porter "first".Once the leaders are in the first mission, and they are in the same instance have them give the all clear for their team to enter.
While this is not an absolute guarantee,I have seen few times it did not work.


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Posted

Thanks for the response

We try that, and sometimes it works and sometimes it doesn't

We seem to be at about a 50% ratio of it bugging or not

Very fustrating when you've coordinated 20+ peoples RL schedules to get it all together


Any word if it is going to be fixed with i19?