Posted 11-28-2010 01:19 AM So, I've been playing my Crab lately and have started slotting it... I just wanted to know if my build looked alright: Villain Plan by Mids' Villain Designer 1.803 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Channelgun -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(3), Ruin-Dmg/Rchg(3), Ruin-Acc/EndRdx/Rchg(5), Ruin-Acc/Dmg/Rchg(5), Achilles-ResDeb%(37) Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A) Level 2: Longfang -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(7), Ruin-Dmg/Rchg(7), Ruin-Acc/EndRdx/Rchg(9), Ruin-Acc/Dmg/Rchg(9), LdyGrey-%Dam(27) Level 4: Combat Training: Defensive -- Krma-ResKB(A) Level 6: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(11), RedFtn-Def(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def/Rchg(45), RedFtn-EndRdx(45) Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/EndRdx(15), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17), Achilles-ResDeb%(37) Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(17), RedFtn-Def(19), RedFtn-EndRdx(19), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(45) Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(37) Level 14: Assault -- EndRdx-I(A), EndRdx-I(46) Level 16: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(48) Level 18: Tactics -- EndRdx-I(A), EndRdx-I(48) Level 20: Tactical Training: Leadership -- EndRdx-I(A), EndRdx-I(48) Level 22: Mental Training -- Run-I(A) Level 24: Fortification -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(25), ImpSkn-EndRdx/Rchg(25), ImpSkn-ResDam/EndRdx/Rchg(27), ImpSkn-Status(43) Level 26: Boxing -- Empty(A) Level 28: Serum -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(29), Mrcl-Heal(29), Mrcl-Rcvry+(31), Mrcl-Heal/Rchg(31), Mrcl-Heal/EndRdx/Rchg(31) Level 30: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(33), ImpSkn-EndRdx/Rchg(33), ImpSkn-ResDam/EndRdx/Rchg(33), ImpSkn-Status(43) Level 32: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(46), RedFtn-EndRdx(46) Level 35: Summon Spiderlings -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(36), C'Arms-EndRdx/Dmg/Rchg(36), C'Arms-Acc/Dmg(36), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-Acc/Dmg/Rchg(42) Level 38: Call Reinforcements -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(39), C'Arms-EndRdx/Dmg/Rchg(39), C'Arms-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42) Level 44: Web Envelope -- Empty(A) Level 47: Shatter Armor -- C'ngImp-Acc/Dmg/EndRdx(A) Level 49: Summon Blaster -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(50), C'Arms-EndRdx/Dmg/Rchg(50), C'Arms-Dmg/EndRdx(50) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Conditioning Level 4: Ninja Run ------------ When I19 goes live I'll be moving 1 End redux from the Assaults and Tactics/Leadership and 3 slotting Health + Stamina. Until then I will torture my End bar with 9 toggles.
Posted 11-28-2010 07:46 AM Curious what you are going for here, your build doesn't seem to have any obvious goal in mind other than to run leadership toggles.
Posted 11-28-2010 08:17 AM Well... I think I was aiming for perma-pets and perma-hasten while using dual leadership and no purples (Yet)
So, I've been playing my Crab lately and have started slotting it... I just wanted to know if my build looked alright:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(3), Ruin-Dmg/Rchg(3), Ruin-Acc/EndRdx/Rchg(5), Ruin-Acc/Dmg/Rchg(5), Achilles-ResDeb%(37)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A)
Level 2: Longfang -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(7), Ruin-Dmg/Rchg(7), Ruin-Acc/EndRdx/Rchg(9), Ruin-Acc/Dmg/Rchg(9), LdyGrey-%Dam(27)
Level 4: Combat Training: Defensive -- Krma-ResKB(A)
Level 6: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(11), RedFtn-Def(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def/Rchg(45), RedFtn-EndRdx(45)
Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/EndRdx(15), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17), Achilles-ResDeb%(37)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(17), RedFtn-Def(19), RedFtn-EndRdx(19), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(45)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(37)
Level 14: Assault -- EndRdx-I(A), EndRdx-I(46)
Level 16: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 18: Tactics -- EndRdx-I(A), EndRdx-I(48)
Level 20: Tactical Training: Leadership -- EndRdx-I(A), EndRdx-I(48)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(25), ImpSkn-EndRdx/Rchg(25), ImpSkn-ResDam/EndRdx/Rchg(27), ImpSkn-Status(43)
Level 26: Boxing -- Empty(A)
Level 28: Serum -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(29), Mrcl-Heal(29), Mrcl-Rcvry+(31), Mrcl-Heal/Rchg(31), Mrcl-Heal/EndRdx/Rchg(31)
Level 30: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(33), ImpSkn-EndRdx/Rchg(33), ImpSkn-ResDam/EndRdx/Rchg(33), ImpSkn-Status(43)
Level 32: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 35: Summon Spiderlings -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(36), C'Arms-EndRdx/Dmg/Rchg(36), C'Arms-Acc/Dmg(36), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-Acc/Dmg/Rchg(42)
Level 38: Call Reinforcements -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(39), C'Arms-EndRdx/Dmg/Rchg(39), C'Arms-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Web Envelope -- Empty(A)
Level 47: Shatter Armor -- C'ngImp-Acc/Dmg/EndRdx(A)
Level 49: Summon Blaster -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(50), C'Arms-EndRdx/Dmg/Rchg(50), C'Arms-Dmg/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 4: Ninja Run
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When I19 goes live I'll be moving 1 End redux from the Assaults and Tactics/Leadership and 3 slotting Health + Stamina.
Until then I will torture my End bar with 9 toggles.