Issue 19 Dual Pistols/Dark Build
I stuck with the range defense on my build, but still managing a decent amount of recharge at the same time. Didn't take haste, took hover/fly, and went for leadership pool instead of fighting:
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Corruscene: Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(39)
Level 1: Twilight Grasp -- Theft-Heal/Rchg(A), Theft-Acc/Heal(7), Theft-Acc/EndRdx/Heal(7), Theft-Acc/EndRdx/Rchg(9), Theft-+End%(9)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 4: Tar Patch -- RechRdx-I(A)
Level 6: Hover -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15), LkGmblr-Rchg+(17)
Level 8: Swap Ammo
Level 10: Assault -- EndRdx-I(A)
Level 12: Bullet Rain -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(17), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg/EndRdx(19), Ragnrk-Knock%(21)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-ResKB(21)
Level 16: Suppressive Fire -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/EndRdx/Rchg/Hold(33)
Level 18: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(27), LkGmblr-Rchg+(29)
Level 20: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 22: Howling Twilight -- Amaze-Stun(A), Amaze-Stun/Rchg(23), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(34), Amaze-EndRdx/Stun(50)
Level 24: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(34), Cloud-Acc/Rchg(34), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-Acc/EndRdx/Rchg(36), Cloud-%Dam(36)
Level 26: Darkest Night -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(39), DampS-ToHitDeb/Rchg/EndRdx(39), DampS-Rchg/EndRdx(40), DampS-ToHitDeb/EndRdx(40)
Level 28: Maneuvers -- HO:Cyto(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(37)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Petrifying Gaze -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(50)
Level 35: Hail of Bullets -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(43), Armgdn-Dmg/EndRdx(45), Armgdn-Dam%(45)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(42), Cloud-Acc/Rchg(42), Cloud-ToHitDeb/EndRdx/Rchg(42), Cloud-Acc/EndRdx/Rchg(46), Cloud-%Dam(46)
Level 41: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(43), Aegis-Psi/Status(43), S'fstPrt-ResDam/Def+(45)
Level 44: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 8: Incendiary Ammunition
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-End%(29), EndMod-I(50)
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http://www.scene-and-heard.com/cov/covsig.jpg
It's been a while since I revisited the Pistols version of my namesake. With Alpha slots coming out, there are two really tempting ones: Spiritual for the extra recharge, stuns, and heals, and the one that offers extra Defense.
The situation with this build is I could very easily hit the Defense cap for Ranged, but, figure with all the -ToHit I'm throwing around, Recharge is better. This build is close to the soft cap for Ranged at the most dangerous moment of this characters career: the Hail of Bullets animation. However, I've not spent a lot of time playing blast sets in general, so I may have something horribly misslotted; Tex was always more of a Controller at heart.
Note that Tough, in this build, is mainly just a mule.
Here's the build [revised since original post to show correct version of build]:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
oedipus tex 11_24_10: Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Dual Wield -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(3), Apoc-Dmg/EndRdx(5), Apoc-Dam%(5)
Level 1: Twilight Grasp -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(9)
Level 2: Tar Patch -- RechRdx-I(A)
Level 4: Empty Clips -- HO:Nucle(A), Dmg-I(11)
Level 6: Pistols -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(7), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(17)
Level 8: Bullet Rain -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(11), Ragnrk-Acc/Rchg(13), Ragnrk-Dmg/EndRdx(13), Ragnrk-Knock%(15)
Level 10: Swap Ammo
Level 12: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb(23), DarkWD-ToHitDeb/EndRdx(27), DarkWD-Rchg/EndRdx(27)
Level 14: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(19), Stpfy-Acc/EndRdx(19), Stpfy-Acc/Stun/Rchg(31), Stpfy-Stun/Rng(40), Stpfy-KB%(43)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(40)
Level 18: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Acc/Dmg/Rchg(37), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37)
Level 20: Boxing -- Acc-I(A)
Level 22: Fearsome Stare -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(36), SipInsght-ToHitDeb(36), SipInsght-ToHitDeb/EndRdx/Rchg(36)
Level 24: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-EndRdx(29), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34)
Level 26: Hover -- LkGmblr-Rchg+(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(46)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-EndRdx(39), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(50)
Level 32: Hail of Bullets -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34)
Level 35: Petrifying Gaze -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/Hold(43), BasGaze-Acc/Rchg(43)
Level 38: Dark Servant -- HO:Lyso(A), HO:Lyso(39)
Level 41: Dark Consumption -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod(46), Efficacy-EndMod/EndRdx(50)
Level 44: Oppressive Gloom -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(45), Amaze-Stun(45), Amaze-ToHitDeb%(46)
Level 47: Soul Drain -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 1: Scourge
Level 4: Ninja Run
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Set Bonus Totals: