See any obvious holes in this build? Although I rerolled my Mind/Cold troller as a Mind/Ice Dom, I still have him mothballed and am considering rolling back to my Controller roots. As much fun as Dominating is I have to admit the Cold shields and debuffs were pretty amazing too. I also think I've found a build with huge recharge and capped ranged defense, which I'd struggled with before; it requires the PVP +Defense IO, tho, so not sure I'll actually complete it.
With the upcoming Alpha Slots, Recharge will be able to be pushed even lower than is shown here. I will also need to take slots out of Hasten eventually.
Below are the estimated Recharge values if the full alpha slotting takes place with the Spiritual global IO (which I understand won't happen in i19). Values are overestimated because I only calculated the 30% Recharge that is immune to ED. It's also possible I calculated incorrectly:
Code:
Current Future
Mass Confusion 67.6 52
Total Domination 65.8 50.62
Mass Hypnosis 12.2 9.38
Heat Loss 111.6 85.85
Benumb 34.3 26.38
Terrify 11 8.46
Energy Torrent 7.9 6.08
7-9-10 Cold Reader NO STAM2: Level 50 Natural Controller Primary Power Set: Mind Control Secondary Power Set: Cold Domination Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Primal Forces Mastery
See any obvious holes in this build? Although I rerolled my Mind/Cold troller as a Mind/Ice Dom, I still have him mothballed and am considering rolling back to my Controller roots. As much fun as Dominating is I have to admit the Cold shields and debuffs were pretty amazing too. I also think I've found a build with huge recharge and capped ranged defense, which I'd struggled with before; it requires the PVP +Defense IO, tho, so not sure I'll actually complete it.
With the upcoming Alpha Slots, Recharge will be able to be pushed even lower than is shown here. I will also need to take slots out of Hasten eventually.
Below are the estimated Recharge values if the full alpha slotting takes place with the Spiritual global IO (which I understand won't happen in i19). Values are overestimated because I only calculated the 30% Recharge that is immune to ED. It's also possible I calculated incorrectly:
Here is the build:
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
7-9-10 Cold Reader NO STAM2: Level 50 Natural Controller
Primary Power Set: Mind Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Levitate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(40)
Level 1: Infrigidate -- Acc-I(A)
Level 2: Dominate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(13)
Level 4: Ice Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(5)
Level 6: Confuse -- CoPers-Conf/EndRdx(A), CoPers-Conf/Rchg(7), CoPers-Acc/Conf/Rchg(7), CoPers-Conf(9), CoPers-Conf%(13), CoPers-Acc/Rchg(15)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(50)
Level 10: Mass Hypnosis -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(17), FtnHyp-Acc/Rchg(21), FtnHyp-Sleep/EndRdx(29), FtnHyp-Plct%(33)
Level 12: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-KB%(17), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(48)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
Level 16: Super Speed -- Winter-ResSlow(A)
Level 18: Total Domination -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(23), UbrkCons-EndRdx/Hold(25)
Level 20: Arctic Fog -- RedFtn-Def/EndRdx(A), RedFtn-Def(21), RedFtn-EndRdx(23), RedFtn-EndRdx/Rchg(25), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(37)
Level 22: Glacial Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Terrify -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(27), Ragnrk-Acc/Rchg(27), Ragnrk-Dmg/EndRdx(29), Ragnrk-Knock%(31)
Level 28: Benumb -- Acc-I(A), RechRdx-I(31), RechRdx(39)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(48), RedFtn-EndRdx(48)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Conf/Rng(34), Mlais-Acc/Conf/Rchg(34), RechRdx(34)
Level 35: Sleet -- Achilles-ResDeb%(A), ImpSwft-Dam%(36), LdyGrey-DefDeb/Rchg(36)
Level 38: Heat Loss -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod(43), Efficacy-EndMod/Acc(50)
Level 41: Power Blast -- Decim-Acc/EndRdx/Rchg(A), Decim-Acc/Dmg/Rchg(42), Decim-Acc/Dmg(42), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(43)
Level 44: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dam%(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rng(45), Posi-Dmg/Rchg(46)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 0: Ninja Run
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Set Bonus Totals: