Rikti Invasion EB spawn rate suggestion


Shadow State

 

Posted

Hi!

First, I really enjoyed the Rikti invasion event, and wish it would happen more often!

I have observed that in the beginning of the event, there is a high volume of players pursuing the Accolade and thus you have a high density of players sufficient enough to spawn EBs. But I also have observed that about after a day, the intensity of attendance by the player base drops dramatically, to an extent that those players participating in the defense of a zone from the Rikti no longer get EB spawns; and as a result can not get to accolade despite their best efforts.

So my suggestion is, instead of spawning huge amounts of EBs on huge groups, and none at all for smaller groups; why not have EB spawns based on participant numbers, so if you have a single group of 8 or 8 players defending say Galaxy, they would be rewarded with two sets of spawns of 1 EB each time, if you have two groups of 8 or 16 players, subsequently you get the two spawns of 2 EBs, and therefore every 8 more players gets you one more EB. This way if you can get 8 players to participate, you are guaranteed the opportunity to defeat 2 EBs per invassion you participate on.

Hugs

Stormy


 

Posted

As far as I recall, a group of 6 is already sufficient to spawn heavies if they can clear the Rikti fast enough to create the correct human to invader threat ratio.


 

Posted

Managed to spawn about four heavies (paired in separate spawns) with a group of... 12-16ish? Not sure if the Clockwork Paladin we decided to attack in the middle of the invasion had anything to do with it.


 

Posted

Quote:
Originally Posted by TwilightPhoenix View Post
Managed to spawn about four heavies (paired in separate spawns) with a group of... 12-16ish? Not sure if the Clockwork Paladin we decided to attack in the middle of the invasion had anything to do with it.
It shouldn't have made a difference, and if your interested the mechanics for the invasion spawning can be found over here at the wiki.


 

Posted

I remember reading that a long time ago. Just forgot most of the details. It sounds like a coordinated team of three can coax heavies to spawn by beating up everything except one minion.


 

Posted

Mmm

very interesting, if a minion is worth 0.33 and each of us is considered a threat of 1, not sure how are we rated number wise.

But that means a single hero is roughly a threat of 3 versus the minion, to get an EB you need a threat of 6. If so, you need 2 to 3 players, killing all but one rikti minion within the spawn check rate?

Stormy