Plant / Fire / Ice Questions


beowulf2010

 

Posted

I am thinking about switching my fairly normal ranged-ish Plant / Fire / Lev over to a more melee focused Plant / Fire / Ice build to take advantage of Combustion, Consume, Incinerate and the short range of Blaze as well as picking up Sleet and Ice Storm because they seem awesome. I've tried to go this route before while leveling up (pre I18) and it seemed like I died pretty much any time Seeds of Confusion expired, so I was thinking that upping my defense might be the key. I don't have the cash for perma-dom or many sets, so I'm looking for something that can work on just SOs and I had some of questions.

1. Is this even remotely feasible?
2. Is the Fighting pool worthwhile for a Dom?
2a. I was thinking Kick, Tough, Weave and don't actually use Tough.
3. Is Maneuvers worth it given that I probably only team 50% of the time?


 

Posted

Quote:
Originally Posted by Xarei View Post
I am thinking about switching my fairly normal ranged-ish Plant / Fire / Lev over to a more melee focused Plant / Fire / Ice build to take advantage of Combustion, Consume, Incinerate and the short range of Blaze as well as picking up Sleet and Ice Storm because they seem awesome. I've tried to go this route before while leveling up (pre I18) and it seemed like I died pretty much any time Seeds of Confusion expired, so I was thinking that upping my defense might be the key. I don't have the cash for perma-dom or many sets, so I'm looking for something that can work on just SOs and I had some of questions.

1. Is this even remotely feasible?
2. Is the Fighting pool worthwhile for a Dom?
2a. I was thinking Kick, Tough, Weave and don't actually use Tough.
3. Is Maneuvers worth it given that I probably only team 50% of the time?
I'm no expert, but my favorite toon is currently a Plant/Fire Dom. I can give you some insight from my experience.

1. If you don't use sets, your chances for any meaningful defense before Level 41 are nonexistent.

2. With an SO only build, I'm not sure you'd get Bang for the Buck. 3 slotting Weave and Maneuvers would net you about 11% Defense. You could do better than that popping a small purple inspiration.

3. Extra defense never hurts, but Maneuvers is a better choice if you are layering it with other defense. By itself, it's not that great.

I'd STRONGLY suggest getting as much recharge in your build as you can afford. Your best defense is having your Holds, Seeds, Creepers, and Sleep (if you took the sleep) cycle as quickly as possible. Getting LOTG 7.5 Recharge IOs is easier than ever with Hero/Villain Merits. It takes 2 Merits for a recipe. Get your recharge that way.

If you are a Villain and have Going Rogue, get the Villain Frenzy power, as it automatically fills your Domination bar.

I got PermaDom with my then Plant/Fire/Fire, and while it made me much more powerful when I saw people coming, any unexpected ambushes or mez resistant foes turned me into a greasy smear.

I went Villain and respeced into Mace for Scorpion Shield. I have around 25% Smash/Lethal/Energy defense and the difference in survivability is alarming.


 

Posted

Quote:
Originally Posted by Xarei View Post
... it seemed like I died pretty much any time Seeds of Confusion expired, ...
I think if you go fire, pick up fireball and rain of fire, enemies will be dead long before your seeds expire.


 

Posted

Quote:
Originally Posted by Xarei View Post
...and it seemed like I died pretty much any time Seeds of Confusion expired, so I was thinking that upping my defense might be the key.
If the entire spawn isn't dead by the time a decently slotted Seeds expires, you need more damage not defense... (Excepting, of course, enemies that are resistant to or cure Confuse like Nemesis, Longbow Officers and Tsoo Sorcerers, they just suck. )

>Has both a Plant/Fire Dom and a Plant/Ice Controller and no enemies last longer than his Seeds<

This all being said the Smash/Lethal defense shield you get from the Ice APP in combination with the 2 "rain" abilities is the only thing that might tempt me away from Embrace of Fire buffing 2 more AoE damage powers in the Fire APP... Decisions, decisions... I don't think you'll go wrong either way.


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

Does anyone know how significant the upcoming Sleet nerf is? I would sorely miss Fireball and the short cooldown of Rain of Fire, but I do like the idea of doing significantly more single target damage and I think that the amped up Roots/Breath of Fire would help cover the damage difference...

Going from 16 seconds to 30 on the Rain ability would be rough though... Still, I think I could tolerate it if Sleet doesn't change too dramatically.

Is it even 100% certain that it's being nerfed at all?