TA/Ice Build Critiques
Looks good. Tons of recharge. I would prolly franken slot Acid Arrow and Oil Slick, but you'd have to give up the Positron bonuses..
The LotG: Defense in CJ is only giving 0.7% def. (me being cheap, doesn't seem worth it)
I recently got my TA/cold to 50. I plan to make use of all the proc options that come with these sets
perma jump is ---> /up 1
I was hoping to get some feedback on my "i19" build so I can start getting ahead of the game as far as getting enhancements are concerned. I'm focusing this character (as many different ways as it could go) on damage and debuff as top priority while intentionally not doing a Corruptor. Self sufficiency is something I tend to prize myself on, which is why I have 22-25% positional defense without really focusing on it. Also, I don't really want to purple out any of my builds, which is why I only have Fortunata's Hypnosis (it's just that inexpensive to me).
If anyone sees any major issues let me know. As far as the "i19" portion, that's why rest and sprint are two slotted. One will be for stamina and one will be for health. Performance shifter proc + end mod and miracle and numina uniques.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Arrow of Theta i19: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Ice Blast
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Flash Arrow -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(36), Cloud-ToHitDeb/EndRdx/Rchg(37), Cloud-Acc/EndRdx/Rchg(37)
Level 1: Ice Bolt -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg(3), Dev'n-Hold%(5)
Level 2: Glue Arrow -- RechRdx-I(A)
Level 4: Ice Blast -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Hold%(7), Dev'n-Acc/Dmg/Rchg(7)
Level 6: Boxing -- C'ngImp-Acc/Dmg(A)
Level 8: Poison Gas Arrow -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(9), FtnHyp-Acc/Rchg(9), FtnHyp-Sleep/EndRdx(11), FtnHyp-Plct%(11)
Level 10: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 12: Acid Arrow -- AnWeak-Acc/Rchg(A), AnWeak-DefDeb/EndRdx/Rchg(17), AnWeak-Acc/Rchg/EndRdx(19), AnWeak-Acc/DefDeb(19), Achilles-ResDeb%(25)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(37)
Level 16: Freeze Ray -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(31)
Level 18: Disruption Arrow -- RechRdx-I(A)
Level 20: Ice Storm -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(21), Posi-Acc/Dmg(21), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(23)
Level 22: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(40), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(43)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 26: Oil Slick Arrow -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(27), Posi-Acc/Dmg(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(29)
Level 28: Bitter Ice Blast -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg/EndRdx/Rchg(34), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg(36)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 32: EMP Arrow -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/EndRdx/Rchg/Hold(33)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46), RedFtn-EndRdx(50)
Level 38: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rng(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Power Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-Rchg(45), AdjTgt-ToHit/EndRdx(46)
Level 47: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A), Empty(50)
Level 2: Rest -- Empty(A), Empty(50)
Level 1: Vigilance
Level 4: Ninja Run
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec