I'm the process of respeccing characters that I either a) can play now without Fitness or b) will shelve until i19.
My Bots/Traps is the former case. I never took fitness, so I'm viewing free Fitness as quite a boon.
I've only ever slotted him with an odd mix of frankenslotting, a few key bonus IOs (LOTG 7.5 for example) and basic IOs. So I've whipped up a build for him. Here's the summary of how it ended up. I went with Chill Mastery for
a) a cheap purple set (sleep). I know the power itself may have little practical use, but still...
b) a Def shield that also took Resist IOs, for an LOTG 7.5 and a Steadfast res/def
c) Hoarfrost - available 1/2 of the time, for almost 1400HP while it's up
d) Hibernate - cause it's awesome
I want to note I'm using Lysosomes in Prot Bots for the +Def bonus. I'm assuming that still works. If so, with a Prot Bot bubble, I'm soft-capped to all position.
With Frozen Armor, I'm at a shade over 36% def to s/l without either Prot Bot bubbles or FFG. This is important because that means I'm a small purple away from soft cap and can function on speed ITFs as a pure Trapper for the cave missions. Usually I leave my MMs at home for speed ITFs, but this guy could still be useful.
The only real problem I have is that Shield Breaker doesn't bring a lot of recharge for Acid Mortar. It's fine, given global recharge, but it's out of sync with PGT.
I'll be going through the same effort for my Thugs/Traps and Merc/Traps. I have a feeling they'll all be quite similar so I'll use this as my template for the others.
So, I went in seeking high def, high recharge, high HP and high regen. I think the build below gets the job done, but any suggestions are appreciated. Perhaps there's a new epic power I'm not considering enough, for example.
Doomba: Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Medicine Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Chill Mastery
I'm the process of respeccing characters that I either a) can play now without Fitness or b) will shelve until i19.
My Bots/Traps is the former case. I never took fitness, so I'm viewing free Fitness as quite a boon.
I've only ever slotted him with an odd mix of frankenslotting, a few key bonus IOs (LOTG 7.5 for example) and basic IOs. So I've whipped up a build for him. Here's the summary of how it ended up. I went with Chill Mastery for
a) a cheap purple set (sleep). I know the power itself may have little practical use, but still...
b) a Def shield that also took Resist IOs, for an LOTG 7.5 and a Steadfast res/def
c) Hoarfrost - available 1/2 of the time, for almost 1400HP while it's up
d) Hibernate - cause it's awesome
I want to note I'm using Lysosomes in Prot Bots for the +Def bonus. I'm assuming that still works. If so, with a Prot Bot bubble, I'm soft-capped to all position.
With Frozen Armor, I'm at a shade over 36% def to s/l without either Prot Bot bubbles or FFG. This is important because that means I'm a small purple away from soft cap and can function on speed ITFs as a pure Trapper for the cave missions. Usually I leave my MMs at home for speed ITFs, but this guy could still be useful.
The only real problem I have is that Shield Breaker doesn't bring a lot of recharge for Acid Mortar. It's fine, given global recharge, but it's out of sync with PGT.
I'll be going through the same effort for my Thugs/Traps and Merc/Traps. I have a feeling they'll all be quite similar so I'll use this as my template for the others.
So, I went in seeking high def, high recharge, high HP and high regen. I think the build below gets the job done, but any suggestions are appreciated. Perhaps there's a new epic power I'm not considering enough, for example.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Doomba: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Chill Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (5) Blood Mandate - Accuracy
- (7) Blood Mandate - Damage
Level 1: Web Grenade- (A) Enfeebled Operation - Accuracy/Recharge
- (43) Enfeebled Operation - Endurance/Immobilize
- (46) Enfeebled Operation - Accuracy/Endurance
- (46) Enfeebled Operation - Immobilize/Range
- (50) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (50) Enfeebled Operation - Accuracy/Immobilize
Level 2: Caltrops- (A) Recharge Reduction IO
Level 4: Triage Beacon- (A) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Heal/Recharge
- (33) Doctored Wounds - Heal/Endurance/Recharge
- (34) Doctored Wounds - Recharge
- (34) Doctored Wounds - Heal/Endurance
Level 6: Equip Robot- (A) Endurance Reduction IO
Level 8: Aid Other- (A) Doctored Wounds - Heal/Endurance
- (9) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Heal
- (19) Doctored Wounds - Endurance/Recharge
Level 10: Acid Mortar- (A) Shield Breaker - Defense Debuff
- (11) Shield Breaker - Accuracy/Defense Debuff
- (11) Shield Breaker - Accuracy/Recharge
- (31) Shield Breaker - Defense Debuff/Endurance/Recharge
- (33) Shield Breaker - Accuracy/Endurance/Recharge
- (33) Shield Breaker - Chance for Lethal Damage
Level 12: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Defense
- (40) Karma - Knockback Protection
Level 14: Protector Bots- (A) Sovereign Right - Resistance Bonus
- (15) HamiO:Lysosome Exposure
- (15) Soulbound Allegiance - Damage
- (34) HamiO:Lysosome Exposure
- (39) Soulbound Allegiance - Damage/Recharge
- (40) Soulbound Allegiance - Accuracy/Recharge
Level 16: Force Field Generator- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
Level 18: Aid Self- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (46) Numina's Convalescence - Heal/Recharge
Level 20: Poison Trap- (A) Lockdown - Accuracy/Hold
- (21) Lockdown - Accuracy/Recharge
- (21) Lockdown - Recharge/Hold
- (23) Lockdown - Endurance/Recharge/Hold
- (23) Lockdown - Accuracy/Endurance/Recharge/Hold
- (25) Lockdown - Chance for +2 Mag Hold
Level 22: Assault- (A) Endurance Reduction IO
Level 24: Hasten- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (40) Recharge Reduction IO
Level 26: Assault Bot- (A) Soulbound Allegiance - Damage/Endurance
- (27) Soulbound Allegiance - Chance for Build Up
- (27) Soulbound Allegiance - Accuracy/Damage/Recharge
- (31) Edict of the Master - Defense Bonus
- (31) HamiO:Nucleolus Exposure
- (43) Explosive Strike - Chance for Smashing Damage
Level 28: Seeker Drones- (A) Cloud Senses - ToHit Debuff
- (29) Cloud Senses - Accuracy/ToHitDebuff
- (29) Cloud Senses - Accuracy/Recharge
- (37) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (39) Cloud Senses - Accuracy/Endurance/Recharge
- (39) Cloud Senses - Chance for Negative Energy Damage
Level 30: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 32: Upgrade Robot- (A) Endurance Reduction IO
Level 35: Trip Mine- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
Level 38: Super Speed- (A) Winter's Gift - Slow Resistance (20%)
Level 41: Flash Freeze- (A) Fortunata Hypnosis - Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Recharge
- (42) Fortunata Hypnosis - Sleep/Endurance
- (43) Fortunata Hypnosis - Chance for Placate
Level 44: Frozen Armor- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Endurance/Recharge
Level 47: Hoarfrost- (A) Doctored Wounds - Endurance/Recharge
- (48) Doctored Wounds - Heal/Recharge
- (48) Doctored Wounds - Heal/Endurance/Recharge
- (48) Doctored Wounds - Recharge
- (50) Doctored Wounds - Heal
Level 49: Hibernate- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Unbounded Leap - +Stealth
Level 2: Rest- (A) Empty
Level 1: SupremacyLevel 4: Ninja Run
Global = Hedgefund (or some derivation thereof)