Need Help with this Electric/Electric Build please


Canadian_Stars

 

Posted

Hi All, Thank you for your time to look at this. I'm semi ok at building defense based scrappers, but the resistance based scrapper builds seem to elude me. Any suggestions would be welcomed.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

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TBA: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(9), Mako-Acc/EndRdx/Rchg:50(13), Mako-Acc/Dmg/EndRdx/Rchg:50(27), Mako-Dam%:50(37)
Level 1: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-EndRdx:40(5), RctvArm-ResDam/EndRdx/Rchg:40(43)
Level 2: Lightning Field -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(5), M'Strk-Dmg/Rchg:50(9), M'Strk-Acc/EndRdx:50(15), M'Strk-Acc/Dmg/EndRdx:50(27), M'Strk-Dmg/EndRdx/Rchg:50(37)
Level 4: Conductive Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(7), RctvArm-EndRdx:40(23), RctvArm-ResDam/EndRdx/Rchg:40(43)
Level 6: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:20(7)
Level 8: Swift -- Run-I:50(A)
Level 10: Thunder Strike -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(11), M'Strk-Dmg/Rchg:50(11), M'Strk-Acc/EndRdx:50(15), M'Strk-Acc/Dmg/EndRdx:50(31), M'Strk-Dmg/EndRdx/Rchg:50(37)
Level 12: Static Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(13), RctvArm-EndRdx:40(23), RctvArm-ResDam/EndRdx/Rchg:40(43)
Level 14: Health -- Numna-Regen/Rcvry+:50(A)
Level 16: Grounded -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-EndRdx:40(17), RctvArm-ResDam/EndRdx/Rchg:40(39)
Level 18: Chain Induction -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(25), Mako-Acc/Dmg/EndRdx/Rchg:50(31), Mako-Dam%:50(39)
Level 20: Energize -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(21), Mrcl-EndRdx/Rchg:40(21), Mrcl-Heal/EndRdx/Rchg:40(25), Mrcl-Rcvry+:40(31), Mrcl-Heal/Rchg:40(39)
Level 22: Stamina -- P'Shift-End%:50(A)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(29), RctvArm-EndRdx:40(34), RctvArm-ResDam/EndRdx/Rchg:40(40)
Level 28: Lightning Reflexes -- Run-I:50(A), Run-I:50(29)
Level 30: Weave -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(34), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(40)
Level 32: Lightning Rod -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(33), M'Strk-Dmg/Rchg:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(36), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Confront -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(42), Mocking-Taunt/Rng:50(45), Mocking-Acc/Rchg:50(46)
Level 41: Focused Accuracy -- GSFC-ToHit/Rchg/EndRdx:50(A), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(42), GSFC-Build%:50(46), GSFC-ToHit:50(50)
Level 44: Physical Perfection -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(45), P'Shift-EndMod:50(45), P'Shift-EndMod/Rchg:50(46), P'Shift-EndMod/Acc:50(50)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(48), Thundr-Dmg/EndRdx:50(48), Thundr-Acc/Dmg/Rchg:50(50)
Level 49: Conserve Power -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
------------
Set Bonuses:
Mako's Bite
(Havoc Punch)

  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Reactive Armor
(Charged Armor)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Multi Strike
(Lightning Field)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Reactive Armor
(Conductive Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Rectified Reticle
(Build Up)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  • 20% Perception
Multi Strike
(Thunder Strike)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Reactive Armor
(Static Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor
(Grounded)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Mako's Bite
(Chain Induction)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Miracle
(Energize)
  • 2.5% (0.04 End/sec) Recovery
  • 25.1 HP (1.87%) HitPoints
  • 5% Enhancement(Heal)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Psionic)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Multi Strike
(Lightning Rod)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Mocking Beratement
(Confront)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Numina's Convalescence
(Physical Perfection)
  • 12% (0.67 HP/sec) Regeneration
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
Thunderstrike
(Laser Beam Eyes)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight


Liberty Server
Active Character: Canadian Firestorm
Fire/Rad Controller Level 50

 

Posted

I am not very expert with Elec/Elec but some general comments,

I think the advice is likely to be focus on S/L defense shooting for 33% (minimally) or so for soft capping with a single luck. After that I'd look to +def (melee) first, particularly with confront in the build (to leverage the -range) and to grab as much +recharge as I could. On the teaming front low 30's defense (vs teens) also means you readily hit the soft cap with the various ally shields out there.

Don't skip Power Sink, along with the rest of your powers end draining the mobs can be a significant source of mitigation. This is probably even more true if influence is a factor for building (i.e. if sinking resources into things like Kinetic Combat, LotG +7.5%, and Obliterate is problematic).

Energize I'd look to cap both the Heal and Recharge of the power over anything else (i.e. I'd frankkenslot for the attributes over set bonus considerations or use a set that maxes those attributes). Right after +defense I'd be looking for +recharge globally and getting Energize up fast and frequently is one of the most significant benefits to MOAR recharge.

I'd grab something other than Conserve Power at 49th ... almost anything with +def (all) should be of more benefit overall. Combat Jumping or Maneuvers would top to list.

Slot Health and Stamina over Physical Perfection .. PP is the one to leave single slotted with Perf Shifter +end rather than the soon to be inherent pools if it boils down to slotting one over the others. Fitness will effect the build sooner and the procs are dependent on the power being active not their actual level (of the procs).


 

Posted

Thanks for the input Doomguide. Will look into it.


Liberty Server
Active Character: Canadian Firestorm
Fire/Rad Controller Level 50