I'm finally getting around to making a dominator, and I've chosen Plant/Earth/Lev for conceptual reasons. The thing is though, I'm totally horrid at building with/for IOs. I simply don't know the sets and the tricks to getting the most out of them, so I'd really like some help.
First, I'll list what I want to be able to accomplish:
- Primarily be able to solo. This is the most important, as its my primary method of playing. I'm happy with playing at +0/x0, but of course, being able to boost that would be a huge plus.
- Team effectively. I do like to run SFs/TFs and get the occasional PUGs, so being of use to team is part of the equation.
- I would like perma-hasten and perma-dom, but its not a deal breaker if it isn't possible with the sets I've chosen.
Notes about 'must haves' on the build itself:
- I prefer Leaping as my travel, and I do get the vet reward of being able to take it at 6th
- I do not want to change my Patron Pool for something else. As I said, its a concept build, and Leviathan is the one I prefer to use.
- I generally don't like having a lot of toggles, so while I'm not against using the Fighting Pool, I'd prefer to avoid it if at all possible.
So all of that said, here's what I threw together in Mid's. I know, it's not optimal, that's why I'm coming to ask for the help of people with more know how than me.
Level 50 Magic Dominator Primary Power Set: Plant Control Secondary Power Set: Earth Assault Power Pool: Leaping Power Pool: Fitness Power Pool: Speed Ancillary Pool: Leviathan Mastery
Hey all.
I'm finally getting around to making a dominator, and I've chosen Plant/Earth/Lev for conceptual reasons. The thing is though, I'm totally horrid at building with/for IOs. I simply don't know the sets and the tricks to getting the most out of them, so I'd really like some help.
First, I'll list what I want to be able to accomplish:
- Primarily be able to solo. This is the most important, as its my primary method of playing. I'm happy with playing at +0/x0, but of course, being able to boost that would be a huge plus.
- Team effectively. I do like to run SFs/TFs and get the occasional PUGs, so being of use to team is part of the equation.
- I would like perma-hasten and perma-dom, but its not a deal breaker if it isn't possible with the sets I've chosen.
Notes about 'must haves' on the build itself:
- I prefer Leaping as my travel, and I do get the vet reward of being able to take it at 6th
- I do not want to change my Patron Pool for something else. As I said, its a concept build, and Leviathan is the one I prefer to use.
- I generally don't like having a lot of toggles, so while I'm not against using the Fighting Pool, I'd prefer to avoid it if at all possible.
So all of that said, here's what I threw together in Mid's. I know, it's not optimal, that's why I'm coming to ask for the help of people with more know how than me.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Strangler
- (A) Basilisk's Gaze - Accuracy/Hold
- (43) Basilisk's Gaze - Recharge/Hold
- (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (46) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Stone Spears- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (13) Decimation - Accuracy/Endurance/Recharge
- (13) Decimation - Accuracy/Damage/Recharge
Level 2: Stone Mallet- (A) Crushing Impact - Accuracy/Damage
- (5) Crushing Impact - Damage/Endurance
- (5) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (15) Crushing Impact - Damage/Endurance/Recharge
Level 4: Roots- (A) Enfeebled Operation - Endurance/Immobilize
- (7) Enfeebled Operation - Accuracy/Endurance
- (7) Enfeebled Operation - Immobilize/Range
- (17) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (17) Enfeebled Operation - Accuracy/Immobilize
- (48) Gravitational Anchor - Chance for Hold
Level 6: Super Jump- (A) Jumping IO
Level 8: Seeds of Confusion- (A) Malaise's Illusions - Accuracy/Recharge
- (9) Malaise's Illusions - Endurance/Confused
- (9) Malaise's Illusions - Accuracy/Endurance
- (19) Malaise's Illusions - Confused/Range
- (19) Malaise's Illusions - Accuracy/Confused/Recharge
Level 10: Hurl Boulder- (A) Decimation - Accuracy/Damage
- (11) Decimation - Damage/Endurance
- (11) Decimation - Damage/Recharge
- (25) Decimation - Accuracy/Endurance/Recharge
- (25) Decimation - Accuracy/Damage/Recharge
Level 12: Hurdle- (A) Jumping IO
Level 14: Spirit Tree- (A) Doctored Wounds - Heal/Endurance
- (48) Doctored Wounds - Endurance/Recharge
- (50) Doctored Wounds - Heal/Recharge
- (50) Doctored Wounds - Heal
- (50) Doctored Wounds - Heal/Endurance/Recharge
Level 16: Power Boost- (A) Recharge Reduction IO
Level 18: Health- (A) Healing IO
- (34) Healing IO
Level 20: Stamina- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (31) Performance Shifter - Chance for +End
Level 22: Heavy Mallet- (A) Crushing Impact - Accuracy/Damage
- (23) Crushing Impact - Damage/Endurance
- (23) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (34) Crushing Impact - Accuracy/Damage/Endurance
Level 24: Vines- (A) Basilisk's Gaze - Accuracy/Hold
- (36) Basilisk's Gaze - Accuracy/Recharge
- (36) Basilisk's Gaze - Recharge/Hold
- (36) Basilisk's Gaze - Endurance/Recharge/Hold
- (37) Recharge Reduction IO
Level 26: Carrion Creepers- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (27) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Damage/Range
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (34) Impeded Swiftness - Chance of Damage(Smashing)
Level 28: Seismic Smash- (A) Mako's Bite - Accuracy/Damage
- (29) Mako's Bite - Damage/Endurance
- (29) Mako's Bite - Damage/Recharge
- (33) Mako's Bite - Accuracy/Endurance/Recharge
- (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 30: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 32: Fly Trap- (A) Expedient Reinforcement - Accuracy/Damage
- (37) Expedient Reinforcement - Damage/Endurance
- (37) Expedient Reinforcement - Accuracy/Damage/Recharge
- (39) Expedient Reinforcement - Endurance/Damage/Recharge
- (39) Empty
Level 35: Hasten- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 38: Fissure- (A) Positron's Blast - Accuracy/Damage
- (39) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Damage/Recharge
- (40) Positron's Blast - Damage/Range
- (40) Positron's Blast - Accuracy/Damage/Endurance
Level 41: Water Spout- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Bile Spray- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Summon Coralax- (A) Recharge Reduction IO
Level 49: Hibernate- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: DominationLevel 4: Ninja Run