i19 inh stam claw/sr critique pls
This is a really minor thing, but I always slot end red in practiced brawler instead of recharge reduciton. You've got plenty of recharge from global sources that's it's more then permanent.
Personally I'd dump superjump and just use ninja run. I haven't taken a travel power in a long time now. With I19 connecting both train lines, I doubt I ever will again. You could fit assault in there instead, or tactics.
Not sure why you have a 6th Red Fortune in focused fighting. You get 2.5% more ranged defense with that, but you're already at soft cap without it to ranged. That'd free up 1 slot. Hasten is over permanent. Dropping 1 of the slots from that gives you about 1 second short of permanent, which you'll never notice (I speak from experience with that). That could free up another slot for you.... hrmm.. 6 slotted ragnorok. You could take out the Damage IO there to put in something that gives more +end, or take out the chance for knockdown to just free up a slot.
Following all that, you only need to free up 1 more slot and take boxing over kick and then you can 5 slot the stun purple set for 10% more recharge if that's of interest to you.
anyway... food for thought. Pretty solid build as it stands though. Nice hp and regen.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
hi all,

i took another stab at my claw/sr inherent stamina build and i hit within a number of the marks i'd hoped, however i'm always up for fresh eyes and input.
1818 hp
45.3/47.8/45.3
316% regen
.69 end use/3.7 recovery
18.5% dam buff
187.5% global recharge incl hasten (+94% in follow up gives me 281.5% for a 3.12s rech, close, very close.)
the caveat: i'm not floating on a dark pool of funds so pvp io's are out for the forseeable future, everything else is pretty much available to me now.
thanks for any input in advance
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E-Razor: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- Acc-I(A)
Level 1: Focused Fighting -- RedFtn-EndRdx(A), RedFtn-Def(7), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(43)
Level 2: Slash -- Achilles-ResDeb%(A), Hectmb-Dam%(3), Hectmb-Dmg(3), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(7)
Level 4: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(11), RedFtn-Def(11), RedFtn-Def/Rchg(13), RedFtn-Def/EndRdx/Rchg(33)
Level 6: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/Rchg(48)
Level 8: Spin -- Armgdn-Dam%(A), Armgdn-Dmg(13), Armgdn-Dmg/Rchg(15), Armgdn-Dmg/EndRdx(15), Armgdn-Acc/Rchg(17), Oblit-Acc/Rchg(17)
Level 10: Follow Up -- Rec'dRet-Pcptn(A), HO:Membr(23), Mako-Acc/Dmg(25), Mako-Dmg/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/EndRdx/Rchg(27)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Combat Jumping -- Ksmt-ToHit+(A), DefBuff-I(39)
Level 16: Super Jump -- Jump-I(A)
Level 18: Focus -- Apoc-Dam%(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/Rchg(21), Apoc-Dmg/EndRdx(21), Decim-Build%(23)
Level 20: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(48)
Level 22: Quickness -- Run-I(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 26: Kick -- Acc-I(A)
Level 28: Eviscerate -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(31)
Level 30: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def(48)
Level 32: Shockwave -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(34), Ragnrk-Dmg(34), Ragnrk-Knock%(34), Ragnrk-Dmg/EndRdx(37)
Level 35: Evasion -- RedFtn-Def(A), RedFtn-EndRdx(36), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(37)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(39)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx(50), Numna-Heal(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(39), Mrcl-Rcvry+(45), Numna-Heal(50)
Level 1: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod/Rchg(40), P'Shift-End%(43), P'Shift-EndMod(43)
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Set Bonus Totals:
Kittens give Morbo gas.