DP/Traps, regen.


Flints

 

Posted

The main goal in this build was to get high enough regen to be able to fully recover my HP bar in dire situations where I can aoe-immob, Caltrops and run around a corner long enough to regain my bar and trap up.

I S/L capped quite easily, but my main concern is the lack of perma-hasten, and aside from that what seems to be the high end-cost of DP/Traps.

My other def values seem a little sporadic, as at first I was seeing if I could get all positional.

I'm wondering about dropping Hover and taking Air Sup instead, because I could 4-slot Kinetics for roughly the same bonus. However Hover seems handy to get out the way.

There are about 4 slots I could free up in the build, because I'm not sure if/how those procs will work. (empty clips and bullet rain)

This is my first Corr toon and I have no real budget for the IOs.
I'd like to eventually be able to solo some TFs for fun once this toon is completed.

When i19 comes round I'm likely to take 2 of the concealment pool, or take 3 and drop Hover for Air Sup.


Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Dual Wield -- Dev'n-Acc/Dmg/Rchg:50(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(42), Apoc-Dmg/EndRdx:50(42), Apoc-Dam%:50(43)
Level 1: Web Grenade -- EndRdx-I:50(A)
Level 2: Empty Clips -- P'ngTtl--Rchg%:50(A), FrcFbk-Rechg%:50(3), Posi-Acc/Dmg:50(3), Posi-Acc/Dmg/EndRdx:50(5)
Level 4: Triage Beacon -- RechRdx-I:50(A), RechRdx-I:50(5), Numna-Heal/EndRdx:50(7), Numna-Heal/Rchg:50(7), Numna-Heal:50(9)
Level 6: Swap Ammo
Level 8: Hover -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(9), LkGmblr-Rchg+:50(40)
Level 10: Acid Mortar -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(11), Dev'n-Acc/Dmg/Rchg:50(11), Entrpc-Heal%:35(17), Apoc-Dmg:50(45), Apoc-Acc/Rchg:50(46)
Level 12: Bullet Rain -- P'ngTtl--Rchg%:50(A), FrcFbk-Rechg%:50(13), Det'tn-Acc/Dmg/EndRdx:50(13), Det'tn-Dmg/EndRdx/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(15), Posi-Dmg/EndRdx:50(17)
Level 14: Fly -- Flight-I:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(19), RgnTis-Regen+:30(19), Mrcl-Heal:40(21), Mrcl-Rcvry+:40(21)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(23)
Level 22: Force Field Generator -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(23), LkGmblr-Rchg+:50(43)
Level 24: Poison Trap -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(25), Lock-Rchg/Hold:50(25), Lock-EndRdx/Rchg/Hold:50(39), Lock-Acc/EndRdx/Rchg/Hold:50(40), Lock-%Hold:50(40)
Level 26: Piercing Rounds -- P'ngTtl--Rchg%:50(A), Posi-Acc/Dmg:50(27), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(43), Posi-Dmg/Rng:50(46), Posi-Acc/Dmg/EndRdx:50(46)
Level 28: Seeker Drones -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 30: Executioner's Shot -- Dev'n-Dmg/Rchg:50(A), Dev'n-Acc/Dmg/Rchg:50(31), Apoc-Dmg/Rchg:50(31), Apoc-Acc/Dmg/Rchg:50(31), Entrpc-Acc/Dmg:35(33), Entrpc-Heal%:35(33)
Level 32: Hail of Bullets -- Oblit-Dmg:50(A), Oblit-%Dam:50(33), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(37)
Level 35: Trip Mine -- Oblit-Dmg:50(A), Oblit-%Dam:50(36), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37)
Level 38: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(39)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(48)
Level 44: Web Envelope -- TotHntr-Acc/Rchg:50(A), TotHntr-Immob/Acc:50(45), TotHntr-Dam%:50(45)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Caltrops -- P'ngTtl--Rchg%:50(A), Posi-Dmg/Rchg:50(50), Det'tn-Dmg/Rchg:50(50), AirB'st-Dmg/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 6: Chemical Ammunition



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