DM/REGEN i19 IO high end build help
I also have a lv 50 Dm/Shield with SOs. If I pull my money for this toon instead would it be more survivable with that god-like play style? I used murcielago build as a base and at first observation seems comparable in cost. Thx for the insight.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Murcielago final i19: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
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Level 1: Smite C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 1: Deflection HO:Enzym(A), LkGmblr-Rchg+(3), S'fstPrt-ResDam/Def+(5), GA-3defTpProc(5), GA-End/Res(9), SW-ResDam/Re TP(15)
Level 2: Battle Agility HO:Enzym(A), HO:Enzym(7), LkGmblr-Rchg+(9)
Level 4: True Grit Panac-Heal/EndRedux(A), Panac-Heal/Rchg(7), Panac-Heal/EndRedux/Rchg(25), Panac-Heal(25), Panac-Heal/+End(29)
Level 6: Super Speed EndRdx-I(A)
Level 8: Siphon Life HO:Nucle(A), HO:Nucle(11), HO:Nucle(15), HO:Golgi(23), HO:Golgi(40), HO:Golgi(50)
Level 10: Active Defense HO:Membr(A), HO:Membr(23), HO:Enzym(48)
Level 12: Combat Jumping LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 14: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), HO:Enzym(40)
Level 16: Boxing Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(17), Amaze-Acc/Rchg(17), Amaze-EndRdx/Stun(19), Amaze-ToHitDeb%(19)
Level 18: Dark Consumption Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 20: Tactics GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 22: Phalanx Fighting LkGmblr-Rchg+(A)
Level 24: Tough Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(34), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(40), Aegis-ResDam(50)
Level 26: Weave HO:Enzym(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(27), LkGmblr-Rchg+(31)
Level 28: Against All Odds EndRdx-I(A)
Level 30: Soul Drain C'ngBlow-Acc/Rchg(A), Sciroc-Acc/Rchg(46), Oblit-Acc/Rchg(46), FotG-Acc/End/Rech(48)
Level 32: Midnight Grasp Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34)
Level 35: Shield Charge Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(37)
Level 38: One with the Shield ResDam-I(A)
Level 41: Conserve Power RechRdx-I(A)
Level 44: Physical Perfection P'Shift-End%(A), Mrcl-Rcvry+(46)
Level 47: Hasten RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 49: Grant Cover EndRdx-I(A)
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Level 1: Brawl Acc-I(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 1: Swift Run-I(A)
Level 1: Hurdle Jump-I(A)
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Well, if you were shooting for old school regeneration, it's not really there. You can get MUCH more than that. On the other hand, what you've put together is going to be a much better build than one with crazy levels of regeneration, so I'd stick with it.
I'd be a little worried about defense. Yeah, you have Shadow Meld on a really short timer, and Moment of Glory as well, but then they'll both be dropped at some point. I suppose that's when you burn through your heals. Might be fine?
Moment of Glory really doesn't need to be slotted for defense or resistance. Set bonuses are always nice, but I suspect you can make better use of the slots and still get good bonuses.
Honestly, though, I'd go Dark Melee/Shield Defense. I consider that the top AV soloing combination, at least if speed matters.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
If you want to PvP, disregard my comments as I have no experience with or desire to do PvP. These are from a purely PvE perspective.
With everything on except for IH, MoG, and Shadow Meld, your first build has 40.8% S/L mitigation from defense, 27% from resistance, regenerates 51.2 HP/s, and heals a maximum of (.95 hit chance * 260.9 hp / [2.112 cast + 3.54 rchg] ) = 43.9 HP/s from Siphon Life. Those are your downtime statistics.
MoG is up 23.77% of the time and puts you at 90% defense mitigation and 75% resistance mitigation. Shadow Meld is up 59.29% of the time and puts you at 90% defense mitigation. However, you probably won't use both at the same time. You would probably press MoG, wait 15 seconds, press Shadow Meld, wait 25.3s, press Shadow Meld again, wait 22.8 seconds, then repeat the process. In that scenario for maximizing your clicky defense use, MoG remains the same but Shadow Meld is being used for 30 seconds out of every 63.1 seconds, or has a 47.54% up-time.
Instant Healing gives an extra 100 HP/s with 52.60% up-time.
Averaging all of that out gives you 78.06% average S/L mitigation and 147.7 maximum average HP/s. Including Arcanatime in the numbers for MoG, IH, and Shadow Meld would not make much of a difference, but would lower your real average mitigation slightly. Its late and I'm too tired to bother with it. The bottom line is that you can soak 673.2 pre-mitigation average damage per second before it starts to beat your healing.
Now for your shield build. Without using One With The Shield ever, you have 93.52% S/L mitigation, regenerate 19.4 HP/s, and heal (.95 hit chance * 269 HP / [2.112 cast + 3.92 rchg] ) = 42.4 HP/s. This build can soak 953.7 pre-mitigation average damage per second before it starts to beat the healing.
Both builds are incredibly resilient, but offer different play-styles. If you don't mind depending on clicking those defense buffs when you need them, or when they are up, regeneration can work for you. If you would rather not bother and just have your mitigation on all the time and never have to worry about it, Shield Defense is better.
Edit: I should mention I don't have the I19 addon to add the effects of Health to the builds, but it would benefit the SD build more because it is a larger % of increase to current regeneration values.
I'd definately go with the DM/Shield.
But even after adding the accolades to your DM/Shield build you've still got a ways to go on HP and recharge.
Oh and.
Blaze Mastery Blaze Blaze Mastery Blaze Mastery.
Space reserved for a super awesome Signature, someday...
I have decided to respec my retired toons out of their IOs and HOs and pull all the money saved on each one to twink out my first original character. I should be able to pull close to 30 bill as long as everything sells. My goal is high damage and high survivability and to get as close to a pre-issue 5 regen AT as I can get. I would like to be able to solo AV, GMs, and survive the i19 TF content for further upgrades. Take a look at this build and let me know where you think the holes are and if I should totally redesign him before I spend all my influence on him. I appreciate any advice I can get. Thx
Side note: inherent health will have miracle proc and inherent stamina will have performance shifter proc in them.
Chains Offense: MG + Smite + SL + Smite
Chain Defence: Shadow Meld for Alphas and a side thought of SM + MOG + SM + IH chain with Eye of Magnus and Phase shift rdy for the Oh ***** button.....
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
------------
Level 1: Smite C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Acc/Dmg/Rchg(46)
Level 1: Fast Healing Numna-Regen/Rcvry+(A)
Level 2: Reconstruction Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(31), Panac-Heal/EndRedux/Rchg(40), Panac-Heal(43)
Level 4: Quick Recovery P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Acc(5)
Level 6: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Siphon Life HO:Nucle(A), HO:Nucle(9), HO:Nucle(9), HO:Golgi(11), HO:Golgi(11), HO:Golgi(13)
Level 10: Dull Pain Panac-Heal(A), Panac-Heal/EndRedux/Rchg(19), Panac-Heal/EndRedux(36), Panac-EndRdx/Rchg(37), Panac-Heal/Rchg(48)
Level 12: Combat Jumping LkGmblr-Rchg+(A), SW-ResDam/Re TP(15), Ksmt-ToHit+(50)
Level 14: Super Jump Zephyr-ResKB(A), Zephyr-Travel(15)
Level 16: Integration Panac-Heal/+End(A), Panac-Heal(17), Panac-Heal/EndRedux(17), Panac-Heal/EndRedux/Rchg(21), Panac-Heal/Rchg(21)
Level 18: Dark Consumption Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(19)
Level 20: Resilience S'fstPrt-ResDam/Def+(A), GA-3defTpProc(23)
Level 22: Boxing Amaze-ToHitDeb%(A), Amaze-Acc/Rchg(23), Amaze-Stun(37), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(46)
Level 24: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(27)
Level 26: Soul Drain Armgdn-Dmg/Rchg(A), Armgdn-Dam%(27), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(48), Armgdn-Dmg/EndRdx(50)
Level 28: Instant Healing Panac-Heal(A), Panac-Heal/EndRedux(29), Panac-EndRdx/Rchg(29), Panac-Heal/Rchg(34), Panac-Heal/EndRedux/Rchg(34), RechRdx-I(50)
Level 30: Weave LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Midnight Grasp Hectmb-Dam%(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34)
Level 35: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Moment of Glory LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39), ImpArm-ResDam/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(40), LkGmblr-EndRdx/Rchg(40)
Level 41: Dark Blast Apoc-Dam%(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43)
Level 44: Shadow Meld LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-EndRdx/Rchg(45)
Level 47: Tactics Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48)
Level 49: Super Speed Clrty-Stlth(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
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