ITF changes? Sudden END loss?


kidengineer

 

Posted

I've been joining ITF teams whenever I can for the past 3 months. I have run over 20 (a couple as leader). My scrapper Juicy'Fruit (50 with very tasty IO's) is the toon of choice due to her Elec/Shield combo, which as most know is a great way to plow through tons of minions and Lt's (TF fodder).

In all those 20 or more Tf's, all were successfull. Granted, teamwork is the biggest part of this - but it became so easy that most teams were able to run the whole TF in under 30 minutes. Great leadership played a huge part (I'm looking at you, Ionic/Obisis!).

Last night I played an impromptu ITF, after having not run one in a week or more. It wasn't the usual crew, but all of us were seasoned ITF players. We WERE a bit light on buffs/debuffs, but having been on similarly constructed teams before, I though nothing of it.

We got off to a false start, as the leader hadn't set the diff to +0 (for the sake of speed). After a quick death resulting from my not noticing that half the mob I jumped into was conned purple to me, we decided to reset.

Even though the mobs no longer conned purple to us (in fact they were now the as intended level 50's), our ability to move through the mobs was not as I had expected. I could not last in a mob of 15 or more angry Cim Traitors as I has so easily done on missions before. I don't think it was a lack of buffs, since I usually run this same section solo without anyone providing buffs anywhere in range.

Thinking I was somehow having a bad night, I resigned to just deal with my inadequacies, and follow the tank. But then the leader/tank commented that he had never had so much difficulty with this TF before. He was using a well built, very tough Invuln/SS tanker, with strong set bonuses. I have seen him in action many times, and he's one of those that seldom has a dip in health through an entire TF. In other words, the kind of tank we all want at our side.

He spent at least 50% of the time at 50% health. I haven't seen a tank spend so much time so far from full health except for side-kicked tanks without IO's. The rest of the team seemed to suffer the same fate, and we took over an hour on the first 2 missions. I think that's a personal record, but not in a good way.

Another thing that we noticed - each member of the team reported a complete (100%) endurance drop on several occasions. I think we all had individually noticed this before, and in fact might be the reason for our many deaths. You're on a roll, taking out the baddies, and - at the worst possible moment - you lose all endurance and your toggles drop. When you've got 7 or 8 bosses around you, a few EB's, and many many minions, a loss of toggles equals doom.

None of us recall this happening on the ITF before, although I seem to recall a couple of random occurrences of this same phenomenon on another TF in the past week.

Has anyone else had any similar experiences, or did we just have a "+8 chance for negative luck" cast on our TF?


 

Posted

Nope, no change that I know of. Did my usual ITF in the normal allotted time. Best theory I can offer you is that the leader accidentally set team is under constant debuff and/or mobs are buffed and no one noticed. Or worse, enhancements were turned off.


If somebody you're arguing with goes off the deep end, don't follow.

 

Posted

Did you get through it?


 

Posted

We had some attrition, eventually down to 5 by the time we got to the last mish. We could hurt Rommie, but we couldn't take him down with what we had left. Still, other than the previously mentioned issues, I still had a good time. anybody have some spare merits they don't need?


 

Posted

Quote:
Originally Posted by kidengineer View Post
Nope, no change that I know of. Did my usual ITF in the normal allotted time. Best theory I can offer you is that the leader accidentally set team is under constant debuff and/or mobs are buffed and no one noticed. Or worse, enhancements were turned off.
Hmmm... good points. No way of knowing if any of those things occurred, Guess I'll try to get on with the normal crew and see if things are same as usual.

Thanks for the input!


 

Posted

Ok. After I did the RtR last night, I did the ITF again with the group I usually run it with, and we ripped through it fast. Not positive, but I think it was 24 minutes and change. Definitely under the 30 min mark by far.

So I guess we just had a bad run before.

Still confused by the random END loss we all encountered. But hey, what's life without mysteries?


 

Posted

Quote:
Originally Posted by kidengineer View Post
Nope, no change that I know of. Did my usual ITF in the normal allotted time. Best theory I can offer you is that the leader accidentally set team is under constant debuff and/or mobs are buffed and no one noticed. Or worse, enhancements were turned off.
This. Though maybe it wasn't accidental