Help with Inv/EM build


Aibheil

 

Posted

Well, here's my take on the build.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Impervium Armor - Resistance
  • (3) Impervium Armor - Resistance/Endurance
  • (3) Impervium Armor - Resistance/Recharge
  • (5) Impervium Armor - Resistance/Endurance/Recharge
Level 1: Barrage
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Endurance
  • (15) Crushing Impact - Accuracy/Damage/Recharge
Level 2: Energy Punch
  • (A) Perfect Zinger - Taunt
  • (7) Perfect Zinger - Taunt/Recharge
  • (11) Perfect Zinger - Taunt/Recharge/Range
  • (13) Perfect Zinger - Accuracy/Recharge
  • (15) Perfect Zinger - Chance for Psi Damage
Level 4: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (36) Doctored Wounds - Endurance/Recharge
  • (37) Doctored Wounds - Heal/Recharge
  • (40) Doctored Wounds - Heal/Endurance/Recharge
  • (48) Doctored Wounds - Heal
  • (50) Doctored Wounds - Recharge
Level 6: Bone Smasher
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
  • (39) Kinetic Combat - Knockdown Bonus
Level 8: Unyielding
  • (A) Reactive Armor - Resistance
  • (40) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance/Recharge
  • (43) Reactive Armor - Resistance/Endurance/Recharge
Level 10: Taunt
  • (A) Taunt Duration IO
Level 12: Air Superiority
  • (A) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
  • (46) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
  • (46) Pulverizing Fisticuffs - Accuracy/Damage
Level 14: Fly
  • (A) Freebird - +Stealth
Level 16: Resist Physical Damage
  • (A) Reactive Armor - Resistance
  • (21) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Recharge
  • (48) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Whirling Hands
  • (A) Eradication - Damage
  • (34) Eradication - Accuracy/Recharge
  • (34) Eradication - Damage/Recharge
  • (42) Eradication - Accuracy/Damage/Recharge
  • (45) Eradication - Accuracy/Damage/Endurance/Recharge
Level 20: Invincibility
  • (A) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
  • (29) Luck of the Gambler - Defense/Recharge
Level 22: Resist Energies
  • (A) Impervium Armor - Resistance
  • (23) Impervium Armor - Resistance/Endurance
  • (23) Impervium Armor - Resistance/Recharge
  • (50) Impervium Armor - Psionic Resistance
Level 24: Kick
  • (A) Accuracy IO
Level 26: Tough
  • (A) Aegis - Resistance
  • (27) Aegis - Resistance/Recharge
  • (31) Aegis - Resistance/Endurance/Recharge
  • (31) Aegis - Psionic/Status Resistance
Level 28: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Recharge
  • (31) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 32: Tough Hide
  • (A) Serendipity - Defense
  • (33) Serendipity - Defense/Endurance
  • (33) Serendipity - Defense/Recharge
  • (33) Serendipity - Defense/Endurance/Recharge
Level 35: Energy Transfer
  • (A) Smashing Haymaker - Damage/Endurance
  • (37) Smashing Haymaker - Accuracy/Damage
  • (37) Smashing Haymaker - Damage/Recharge
  • (40) Smashing Haymaker - Damage/Endurance/Recharge
Level 38: Total Focus
  • (A) Pounding Slugfest - Accuracy/Damage
  • (39) Pounding Slugfest - Damage/Endurance
  • (39) Pounding Slugfest - Damage/Recharge
  • (50) Pounding Slugfest - Disorient Bonus
Level 41: Conserve Power
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Energy Manipulator - EndMod
  • (45) Energy Manipulator - EndMod/Recharge
  • (45) Energy Manipulator - Chance to Stun
Level 47: Hasten
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Unstoppable
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
  • (17) Empty
  • (17) Empty
  • (25) Empty
Level 1: Sprint
  • (A) Empty
  • (19) Empty
  • (19) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run

This is in anticipation of I19 so I added slots to brawl and sprint to mock health and stamina which health would have all four major health uniques and add adrenal adjustment into stamina


 

Posted

Threw together a build for Invuln/Elec for you lunaspeed. Extra slots in Rest are for Stamina.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(45)
Level 1: Charged Brawl -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(13), S'ngH'mkr-Dmg/Rchg:35(37), S'ngH'mkr-Dmg/EndRdx/Rchg:35(42), C'ngImp-Acc/Dmg/Rchg:50(42)
Level 2: Havoc Punch -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(13), S'ngH'mkr-Dmg/Rchg:35(36), S'ngH'mkr-Dmg/EndRdx/Rchg:35(40), C'ngImp-Acc/Dmg/Rchg:50(42)
Level 4: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam/EndRdx:40(5), ImpArm-ResDam:40(7)
Level 6: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(11)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(15)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(23), Mocking-Acc/Rchg:50(27), Mocking-Taunt/Rng:50(33), Mocking-Rchg:50(34)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(15), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Heal:50(19), Dct'dW-Rchg:50(21)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Jacobs Ladder -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(17), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(37), Sciroc-Acc/Dmg:50(40), Sciroc-Dmg/Rchg:50(48)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(19), ToHit-I:50(34)
Level 20: Thunder Strike -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(21), Erad-Acc/Dmg/Rchg:30(34), Erad-Acc/Dmg/EndRdx/Rchg:30(37), C'ngBlow-Acc/Dmg:50(40), C'ngBlow-Dmg/Rchg:50(48)
Level 22: Boxing -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/Stun/Rchg:50(23)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(27)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(46)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(29), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Dmg/EndRdx/Rchg:35(33), C'ngImp-Acc/Dmg/Rchg:50(33)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(31), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Def:50(31)
Level 32: Unstoppable -- RechRdx-I:50(A)
Level 35: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(43), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(50)
Level 38: Lightning Rod -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), C'ngBlow-Acc/Dmg:50(43), C'ngBlow-Dmg/Rchg:50(45)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(45)
Level 47: Resist Energies -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(48), ImpArm-ResDam:40(50)
Level 49: Resist Elements -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A), Empty(3), Empty(3)
Level 1: Gauntlet
Level 4: Ninja Run



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Life is something that happens while making other plans.

 

Posted

Thanks! I will take a look!