Team PvP Bane
I'm holding off on working out builds until after I19 goes live because of inherent Fitness.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
With three extra powers in this build? I'd probably go with Acrobatics, TT: Assault, and probably Grant Invisibility as that would stack with Cloak on the rest of my team.
You're also going to want a stealth IO in there somewhere. Probably swap out Surveillance for Shatter as well, as you really don't want to be skipping that and Surveillance isn't all that great a debuff anyways.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Yikes. Surveillance gets nerfed to hell in PvP or something (or I'm thinking maybe 20% isn't so great against the generally reduced scale in PvP)?
Didn't think I'd want to keep both Shatter and Shatter Armor if I'm primarily staying at range.
It doesn't get nerfed or anything but the debuffs aren't unresisted, most players will be able to see you before you're even in range to use it, and it will suppress your movement longer than your target's so they might just cruise out of range while you're still slowed.
Shatter and Shatter Armor are nice because proc'd-out Shatter's like a nice little mini AS from hide, and Shatter Armor does a ton of damage and good -res.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Well...About a month later, I'm using a build similar to this. In the end, I dropped Surveillance to pick up double-assault. Also used Ghost Widow's Embrace in Cocoon (slotted a lockdown +2mag hold to boot) to take advantage of the hp/recovery.
My experience is...Bittersweet. In one sense, I'm pretty weak on my own. I can't stress how much I miss ES.
In another sense...My presence has scored alot of kills for teams I run with. It's very rewarding to work with people, even moreso when we face down superior numbers. I've gotten my share of compliments (and plenty of QQing).
In the end, however...Particularly for anyone else looking into this, I'd consider dropping something in order to pick up Shatter.
Wanted advice on this build, made mostly for Zone PvP in a group of at least 1-2 other people. I don't think it would solo all too well, and I don't plan to Arena much. 35 Mag should resist Levitate, at least. Though, even breaking 41 won't protect from a fully KB slotted power push, I think. If you squeeze the jumping pool down earlier in the build and drop something else (or if you're a 60 month vet), you can pick up Acrobatics at 50 for extra protection.
Credit to macskull, as I was mostly furrowing over his builds while trying to find a way to squeeze in Tactics (I'd like to rock at the one thing Banes do well). Dropped Invisibility pool, Phase shift, and Shatter to pick up Surveillance and Tactics. I'll be using the temp shift instead.
From what I can tell, it might be a bit pricey mostly because of the two LotG recharges and the miracle. However, it manages 60% defense and pretty high regeneration/recovery.
I was tempted to slot the GSFC into Build Up, so I could Build Up while I Build Up...But I'm unsure if that adds up to 5% chance to go SSJ or if it would just be wasted.
Open to thoughts.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
NobsPvP: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Mace Beam
- (A) Kinetic Crash - Damage/Knockback
- (3) Kinetic Crash - Accuracy/Knockback
- (3) Kinetic Crash - Recharge/Endurance
- (7) Kinetic Crash - Recharge/Knockback
- (13) Kinetic Crash - Damage/Endurance/Knockback
- (13) Kinetic Crash - Accuracy/Damage/Knockback
Level 1: Bane Spider Armor Upgrade- (A) Steadfast Protection - Knockback Protection
- (15) Titanium Coating - Resistance
- (17) Titanium Coating - Resistance/Endurance
- (34) Titanium Coating - Resistance/Endurance/Recharge
Level 2: Wolf Spider Armor- (A) Steadfast Protection - Resistance/Endurance
- (9) Steadfast Protection - Resistance/+Def 3%
- (9) Steadfast Protection - Knockback Protection
Level 4: Combat Training: Defensive- (A) Karma - Knockback Protection
- (5) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Defense/Recharge
- (7) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Recharge Speed
Level 6: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Rectified Reticle - Increased Perception
Level 8: Assault- (A) Endurance Reduction IO
Level 10: Hasten- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
Level 12: Poisonous Ray- (A) Devastation - Accuracy/Damage/Endurance/Recharge
- (19) Devastation - Damage/Recharge
- (19) Devastation - Accuracy/Damage/Recharge
- (40) Devastation - Chance of Hold
- (42) Decimation - Chance of Build Up
- (42) Achilles' Heel - Chance for Res Debuff
Level 14: Super Speed- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Hurdle- (A) Jumping IO
Level 18: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (23) Numina's Convalescence - Heal
- (23) Numina's Convalescence - Heal/Endurance
- (25) Miracle - +Recovery
- (27) Miracle - Heal
- (36) Miracle - Heal/Endurance
Level 20: Stamina- (A) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod
- (25) Performance Shifter - Chance for +End
Level 22: Mental Training- (A) Run Speed IO
Level 24: Cloaking Device- (A) Karma - Knockback Protection
- (27) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Recharge Speed
Level 26: Tactics- (A) Endurance Reduction IO
Level 28: Surveillance- (A) Touch of Lady Grey - Defense Debuff
- (29) Touch of Lady Grey - Defense Debuff/Recharge
- (29) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (34) Touch of Lady Grey - Defense Debuff/Endurance
- (34) Achilles' Heel - Chance for Res Debuff
Level 30: Tactical Training: Maneuvers- (A) Karma - Knockback Protection
- (31) Red Fortune - Defense/Recharge
- (31) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (36) Red Fortune - Defense
- (37) Red Fortune - Defense/Endurance
Level 32: Tactical Training: Leadership- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 35: Web Cocoon- (A) Basilisk's Gaze - Accuracy/Hold
- (39) Basilisk's Gaze - Accuracy/Recharge
- (39) Basilisk's Gaze - Recharge/Hold
- (39) Basilisk's Gaze - Endurance/Recharge/Hold
- (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (40) Basilisk's Gaze - Chance for Recharge Slow
Level 38: Placate- (A) Recharge Reduction IO
Level 41: Web Envelope- (A) Trap of the Hunter - Accuracy/Recharge
- (42) Trap of the Hunter - Endurance/Immobilize
- (43) Trap of the Hunter - Accuracy/Endurance
- (43) Trap of the Hunter - Immobilize/Accuracy
- (43) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (46) Trap of the Hunter - Chance of Damage(Lethal)
Level 44: Shatter Armor- (A) Mako's Bite - Accuracy/Damage
- (45) Mako's Bite - Damage/Endurance
- (45) Mako's Bite - Damage/Recharge
- (45) Mako's Bite - Accuracy/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (46) Mako's Bite - Chance of Damage(Lethal)
Level 47: Combat Jumping- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 49: Super Jump- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
------------Level 1: Brawl
- (A) Recharge Reduction IO
Level 1: Sprint- (A) Run Speed IO
Level 2: Rest- (A) Healing IO
Level 1: ConditioningLevel 4: Ninja Run
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Set Bonus Totals: