Which key power to take on Pain?


leilaopkin

 

Posted

So I created a build with Demon Summoning/Pain domination, but I am short on power slots, and am trying to decide whith powers to drop.
Basically, I am trying to choose between Suppress Pain and Conduit of Pain. I figure most people will say to take Suppress Pain, since I can just carry awakens, but I'm wondering why everyone is saying things like that. Most people are even saying Suppress Pain is better than the Corrupter Soothing Aura, but I have seen posts with the actual numbers and Soothing Aura's tick is more (almost double) what you would get with the regeneration of Suppress Pain.
So the question comes up- Why should I take Suppress Pain over a rez?


 

Posted

Nullify Pain slotted -> 173 hp every 4.5 seconds (rounded them o.o)
Thats equal to 38.5 HP/S

Soothing aura is going to push you up to 467% regeneration (with no health fitness) which is equal to 1.948% recovered per second

HP naturally restores at 0.418% per second so we can just remove that...

so Aura is going to give 1.53% HP/S or 12.2859 HP/S for you and 22.9HP/S on a brute with no +hp at all.

Tankers get 28.6HP/S from aura with no hp buffs. o.o So if youre with a tanker who has +30% hp (easilly attainable) then your aura with 2 heals is going to heal him for as much as nullify pain with 2 heal and 2 recharge lvl 50 IOs o.o

but thats besides the point.

Id choose aura over res because if people are getting killed often, the teams doing something wrong o.o Preventing death should be priority over getting someone alive. (unless you have a /rad around who can use fallout and someone else with vengeance then by all means let that blaster/stalker die then res him after fallout and vengeance) Also, Id take vengeance over the res any day o.o

Im bored can you tell? LOL

Edit :
Soothing aura on corr = 20hp/s if the corruptor has no +hp.
Edit 2 :

Soothing aura for corr = based on corrs hp.
Soothing aura for MM = based on the other peoples hp. Tanker at hp cap? MM aura pwns Corr aura and a lot of the aoe heals

Edit 3 :
Just for kicks o.o Tanker at HP cap will get 49.1436 HP/S from MM soothing aura with 2 heal ios. which is more than nullify pain but half the heal/sec of twilight grasp. o.O


 

Posted

Okay I think I get it. The regeneration on Nullify Pain is based on other people's HP and it's based on a percentage, hence it really helps out the team. That's good to know, since I perfer to team than solo (I only solo when I absolutely have to... like for a cape mission or somesuch). Plus, I see the point of trying to keep people alive being more important than rezing them if they die. Plus, like I said, I can always take awakens. Well, back to the Character planner to redo my build.