Claws Regen Advice


Amy_Amp

 

Posted

Hello ive been leveling a claws/regen scrapper and im level 28.

Im a noob when i comes to regen. What are the must have powers? I skipped instant healing at 28 and got health. is that a bad idea?

also anyone have any good builds? that would help alot. thanks


 

Posted

Quote:
Originally Posted by Robie230 View Post

Im a noob when i comes to regen. What are the must have powers? I skipped instant healing at 28 and got health. is that a bad idea?
Yes, it's a bad idea. But it won't be that bad to wait a couple levels and pick it up at level 30 instead. It's a fairly important power, but not so important that you need it as soon as it's available.

Basically, in Regen the must-have powers are, well, everything except the rez.

Resilience is optional, but I recommend picking it up. If you don't have it yet you can get it later in your build.

Fast Healing is the tier 1 power, so you HAVE to take it.
Reconstruction: your main heal, I choose this one no later than level 8.
Quick Recovery: an endurance recovery power that is actually BETTER than Stamina, take it at level 4.
Dull Pain: your heal/Max HP boost, I take it at the level it's available.
Integration: your mez protection, and it also boosts your passive regeneration, take it AT LEVEL 16!
Instant Healing: turbocharges your regeneration for 2 minutes, it's an awesome power, and should be taken as soon as it's convenient (I take it at 28, but I usually plan my build in order to do so)
Moment of Glory: a power that, when used, will make you almost completely invincible for 15 seconds. Take it at 38 and slot for recharge immediately, can also be slotted with a Luck of the Gambler +7.5% Recharge IO.

On the Claws side, you want everything except either Swipe or Strike (you don't need them both) and Confront (hands down the most skipped power by all scrappers). Some secondaries might want to skip Shockwave, but being Regen, you want it to help you buy time to heal in.

The fitness pool is nice to have, but A) You're playing a set that really doesn't need it, and B) It's going to become inherent in i19 anyway.

As far as pool powers go, I'll list them in order of importance.

Hasten: This is by far the most important pool power for Regen. Your survival depends on your click heals being recharged, and Hasten helps bring them back a lot faster. Take it as early as you can and 3 slot it immediately.

Combat Jumping: Gives you a tiny bit of defense, and boosts your combat mobility. Doesn't need much slotting, so you can take it whenever you have room. Also gives you another place to put a LotG +7.5% Recharge IO (an expensive IO that adds 7.5% recharge to all your powers, not much by itself, but it adds up)

Tough and Weave: Tough gives you some smashing and lethal resistance (which stacks with the resistance that you get from Resilience). If you can fit it in, take it, slot it, run it. The less damage you take, the less you have to heal back, and smashing and lethal are the most common types in the game.

Weave gives you some defense that can be stacked with other sources of defense. It can also slot a LotG +7.5% Recharge, and it should be if you can afford it.

You can take whatever travel power you want, most Regen scrappers I've seen are either Super Speeders, or Super Jumpers, because the prerequisites for those powers are among the important powers for Regen to take.

Your goals with IO set bonus slotting, should be: recharge, recharge, recharge, defense, maybe a little bit of regen, a little max HP, and more recharge. If you have a choice between recharge or regen/max HP, always go with the recharge. The regen/Max HP is nice, but you already get plenty of it by virtue of being Regen, so it shouldn't be a priority (I like slotting for it so I don't need to hit my heals as often, but I only do so when it doesn't cost me recharge or defense)

That should give you a better idea about what you're doing. I'll try to throw you a basic set IO build when I get home from work, if no one beats me to it. And I'll explain WHY I slotted what I did too, so you're not just copying a build without understanding it. (it will also give you some insight into other builds)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I would take Recon before QR just because I really don't have end issues at level 4. Another pool to look at is Leadership so you can stack Assault and Tactics with Follow Up.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
I would take Recon before QR just because I really don't have end issues at level 4. Another pool to look at is Leadership so you can stack Assault and Tactics with Follow Up.
Fair points.

I usually take QR at level 4 just to get it out of the way.

I have leadership on my current build, it's another pool worth looking into for sure.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Yes, it's a bad idea. But it won't be that bad to wait a couple levels and pick it up at level 30 instead. It's a fairly important power, but not so important that you need it as soon as it's available.

Basically, in Regen the must-have powers are, well, everything except the rez.

Resilience is optional, but I recommend picking it up. If you don't have it yet you can get it later in your build.

Fast Healing is the tier 1 power, so you HAVE to take it.
Reconstruction: your main heal, I choose this one no later than level 8.
Quick Recovery: an endurance recovery power that is actually BETTER than Stamina, take it at level 4.
Dull Pain: your heal/Max HP boost, I take it at the level it's available.
Integration: your mez protection, and it also boosts your passive regeneration, take it AT LEVEL 16!
Instant Healing: turbocharges your regeneration for 2 minutes, it's an awesome power, and should be taken as soon as it's convenient (I take it at 28, but I usually plan my build in order to do so)
Moment of Glory: a power that, when used, will make you almost completely invincible for 15 seconds. Take it at 38 and slot for recharge immediately, can also be slotted with a Luck of the Gambler +7.5% Recharge IO.

On the Claws side, you want everything except either Swipe or Strike (you don't need them both) and Confront (hands down the most skipped power by all scrappers). Some secondaries might want to skip Shockwave, but being Regen, you want it to help you buy time to heal in.

The fitness pool is nice to have, but A) You're playing a set that really doesn't need it, and B) It's going to become inherent in i19 anyway.

As far as pool powers go, I'll list them in order of importance.

Hasten: This is by far the most important pool power for Regen. Your survival depends on your click heals being recharged, and Hasten helps bring them back a lot faster. Take it as early as you can and 3 slot it immediately.

Combat Jumping: Gives you a tiny bit of defense, and boosts your combat mobility. Doesn't need much slotting, so you can take it whenever you have room. Also gives you another place to put a LotG +7.5% Recharge IO (an expensive IO that adds 7.5% recharge to all your powers, not much by itself, but it adds up)

Tough and Weave: Tough gives you some smashing and lethal resistance (which stacks with the resistance that you get from Resilience). If you can fit it in, take it, slot it, run it. The less damage you take, the less you have to heal back, and smashing and lethal are the most common types in the game.

Weave gives you some defense that can be stacked with other sources of defense. It can also slot a LotG +7.5% Recharge, and it should be if you can afford it.

You can take whatever travel power you want, most Regen scrappers I've seen are either Super Speeders, or Super Jumpers, because the prerequisites for those powers are among the important powers for Regen to take.

Your goals with IO set bonus slotting, should be: recharge, recharge, recharge, defense, maybe a little bit of regen, a little max HP, and more recharge. If you have a choice between recharge or regen/max HP, always go with the recharge. The regen/Max HP is nice, but you already get plenty of it by virtue of being Regen, so it shouldn't be a priority (I like slotting for it so I don't need to hit my heals as often, but I only do so when it doesn't cost me recharge or defense)

That should give you a better idea about what you're doing. I'll try to throw you a basic set IO build when I get home from work, if no one beats me to it. And I'll explain WHY I slotted what I did too, so you're not just copying a build without understanding it. (it will also give you some insight into other builds)
i just deleted my 23 Claws/Regen Stalker yesterday to remake her as a Claws/Regen Scrapper. This post was immensely helpful. Thank you very much.