Customization help


Jade_Dragon

 

Posted

OK i need help.. been trying to figure this stuff out all night with no luck and fear of messing something up .

Here is what i am trying to do for my brute

most of this stuff i knew a year ago .... but cant remember it now

I want to set up Macros to replace all my attack skills
i remember /macro to make the button but thats about as far as i get
**EDIT** i figured this out finnaly .... its a failed idea since the macro buttons dont recharge like the powers do

The idea is
click activate skill .. say something in local chat
/macro KB "PowerKnockOutPunch Local: I hit you " something like that

Then i would like to set up the /popupmenu for all my toggle skills
click on screen and click to activate all the toggles
(unless all of them could be turned on by one macro)

The costume change key bind
/bind num6 em lighting outfit slot2
something like that

and last but not least a status window ( this i still have on my pvp toon but dont remember how i did it )
little box that displays over all def includding buffs, hp , speed, dmg and so on

My god thanks to anyone that can assist in helping me with this ... If required i will offer some in game inf for the effort

I just got to reduce some of the clicking, i'm on a 22" monitor now set to 1920x1080p so the mouse is running all over the place .


 

Posted

Quote:
Originally Posted by _Jonathan View Post
**EDIT** i figured this out finnaly .... its a failed idea since the macro buttons dont recharge like the powers do
I hate that. I think it would pretty cool if the devs could expand the macro system to provide some icons, as well as allowing them to recharge on the one power that the macro is allowed to activate. Of course, that would require some changes to the interface, you would probably have to provide some sort of interface linkage instead of writing it as a script.

I will say two things, though. First, for macros that activate a power, you might want to consider putting the power in a detached tray off to another part of the screen. That way you can watch the power and activate it as it recharges. I do this on my Kheldians, since most of the Form macros involve dropping to Human before using the powers. So I have the human form powers in a tray so I can watch them, even when they aren't clickable.

Second, tying chat binds to power use can get REALLY annoying to a team. What I suggest instead is that you define ALTERNATE keybinds for adding the chat. Go ahead and use the regular number keys to activate your powers, and then use a /bind to tie another key to the tray and slot you put your macros in. For that matter, you can just put the macros in the alt tray and use Alt-# to activate them. The main thing, though, is to remember that you don't have to have the macros visible, or tied to one of the number keys for them to be usable.

I have a huge, complex system using macros in non-visible trays to control all of my travel powers and chat binds. I map keys to certain macros, and then I can edit the macros so they have different effects on different characters. (So the same key will turn on Flying for one character and Super Jump for another)

Quote:
Then i would like to set up the /popupmenu for all my toggle skills
click on screen and click to activate all the toggles
(unless all of them could be turned on by one macro)
Popmenu Guide

The main thing to remember is the Popmenu CANNOT be customized in game, and has to be exclusive to your computer. If you move to another computer, you lose all your popmenus. This has been an irritation to me, but I've been able to deal with it. The usefulness of it makes up for the somewhat tedious nature of editing it.

The best idea I think is to just set up a standard Popmenu that all your characters can use. You can then add secondary menus for individual characters that might need it. It's a pain if you ever decide you want to edit the functionality, though, so try and anticipate all the functions you are going to need.

Quote:
and last but not least a status window ( this i still have on my pvp toon but dont remember how i did it )
little box that displays over all def includding buffs, hp , speed, dmg and so on
Go to your Powers tab in the tray and open it. Then click on Combat Attributes at the top of this popup. This should open a window in the center of your screen. Open up the submenus to select the attributes you want to display, then right click on each and choose to display them. Move the little window that has your attributes to the location you want, and close the big window.


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post

Second, tying chat binds to power use can get REALLY annoying to a team. What I suggest instead is that you define ALTERNATE keybinds for adding the chat.
Another suggestion to avoid spamming in Local while teaming: use the AFK command, and the text will pop into a bubble over your head but will not appear in the chat screen.

For more on this, and other /bind and /macro-related questions, check out the Guide to Binds in the Player Guides section.


 

Posted

thank you for all that help ..
I reviewed the page for the pop up menus,... and wasnt able to follow it very well