Looking for Huntsman build feedback


Timepants

 

Posted

Hi there, SoA forum. Long story short, I'm fast approaching level 50 on my Spider, and was looking to make a Huntsman for my main build. I'm looking to do teaming and some light soloing; the goal is to bring great team support and solid damage to a team, as well as being fairly sturdy in my own right.

This is what I came up with on my own to build towards without using any purple recipes, and I was looking for any pointers, ideas, or comments people might be able to give me to tighten up or improve it. Some of it is a bit expensive, but this is more of a target build that I can start building towards. That said, if you have less expensive alternatives that I can use, feel free to mention them; saving money is always nice!

Anyway, comments and the like are appreciated. Thanks in advance!

Oh, and it's pink mostly for the lulz.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Single Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Damage/Endurance/Recharge
Level 1: Bane Spider Armor Upgrade
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 2: Burst
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Damage/Endurance/Recharge
Level 4: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Heavy Burst
  • (A) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Range
  • (11) Positron's Blast - Accuracy/Damage/Endurance
  • (13) Achilles' Heel - Chance for Res Debuff
Level 10: Tactical Training: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (15) Red Fortune - Defense/Recharge
  • (17) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Endurance
  • (37) Red Fortune - Defense
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Venom Grenade
  • (A) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Damage/Range
  • (29) Positron's Blast - Chance of Damage(Energy)
Level 16: Health
  • (A) Miracle - Heal
  • (34) Miracle - +Recovery
  • (34) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Frag Grenade
  • (A) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (23) Positron's Blast - Damage/Range
  • (31) Positron's Blast - Chance of Damage(Energy)
  • (46) Force Feedback - Chance for +Recharge
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (34) Endurance Modification IO
Level 22: Mental Training
  • (A) Run Speed IO
Level 24: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (25) Red Fortune - Endurance/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (36) Red Fortune - Defense
  • (36) Red Fortune - Endurance
Level 26: Wide Area Web Grenade
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (27) Enfeebled Operation - Endurance/Immobilize
  • (27) Enfeebled Operation - Accuracy/Endurance
  • (29) Enfeebled Operation - Immobilize/Range
  • (33) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (50) Enfeebled Operation - Accuracy/Immobilize
Level 28: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 30: Surveillance
  • (A) Shield Breaker - Defense Debuff
  • (31) Shield Breaker - Accuracy/Defense Debuff
  • (31) Shield Breaker - Accuracy/Recharge
  • (33) Shield Breaker - Chance for Lethal Damage
  • (42) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (46) Shield Breaker - Accuracy/Endurance/Recharge
Level 32: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 35: Cloaking Device
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
Level 38: Assault
  • (A) Endurance Reduction IO
  • (48) Endurance Reduction IO
Level 41: School of Sharks
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (42) Enfeebled Operation - Endurance/Immobilize
  • (42) Enfeebled Operation - Accuracy/Endurance
  • (43) Enfeebled Operation - Immobilize/Range
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (43) Enfeebled Operation - Accuracy/Immobilize
Level 44: Arctic Breath
  • (A) Detonation - Accuracy/Damage
  • (45) Detonation - Damage/Endurance
  • (45) Detonation - Damage/Recharge
  • (45) Detonation - Damage/Range
  • (46) Detonation - Accuracy/Damage/Endurance
Level 47: Call Reinforcements
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 49: Build Up
  • (A) Adjusted Targeting - Recharge
  • (50) Adjusted Targeting - To Hit Buff/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Conditioning
Level 2: Ninja Run
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Set Bonus Totals:
  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 13.9% Defense(Smashing)
  • 13.9% Defense(Lethal)
  • 6.44% Defense(Fire)
  • 6.44% Defense(Cold)
  • 13% Defense(Energy)
  • 13% Defense(Negative)
  • 3% Defense(Psionic)
  • 17.4% Defense(Melee)
  • 15.5% Defense(Ranged)
  • 9.88% Defense(AoE)
  • 52% Enhancement(Accuracy)
  • 65% Enhancement(RechargeTime)
  • 6% Enhancement(Immobilize)
  • 18% FlySpeed
  • 20.1 HP (1.87%) HitPoints
  • 18% JumpHeight
  • 18% JumpSpeed
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 9.4%
  • MezResist(Sleep) 6.65%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 5%
  • 16.5% (0.29 End/sec) Recovery
  • 10% (0.54 HP/sec) Regeneration
  • 7.25% Resistance(Fire)
  • 7.25% Resistance(Cold)
  • 1.88% Resistance(Energy)
  • 3.75% Resistance(Negative)
  • 18% RunSpeed
  • 1% XPDebtProtection