Post-I19 Ice/Electric build.
46 views and no comments.
Either it's good enough that no one sees any possible improvements, or it's bad enough no one wants to say anything for fear of me hearing them laugh
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I'm playing through this combo right now, up to level 40.
Why Leadership? I never bother with it on a Blaster.
Bitter Freeze Ray has a ridiculously long animation. It's billed as a "damage-intensive hold," but the damage doesn't justify the nearly 3 second (off the top of my head, at work, no Mids here (although...)) animation.
I haven't built a non-Fitness character yet...
...
Okay, now I have Mids on my work computer!
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Mercury Avenger: Level 50 Technology Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Ice Blast -- Empty(A), Empty(3), Empty(7), Empty(13), Empty(27), Empty(36)
Level 1: Electric Fence -- Empty(A)
Level 2: Charged Brawl -- Empty(A), Empty(3), Empty(5), Empty(7), Empty(9), Empty(25)
Level 4: Ice Bolt -- Empty(A), Empty(5), Empty(17), Empty(27), Empty(42), Empty(42)
Level 6: Aim -- Empty(A), Empty(45)
Level 8: Freeze Ray -- Empty(A), Empty(9), Empty(15), Empty(15), Empty(42), Empty(43)
Level 10: Havoc Punch -- Empty(A), Empty(11), Empty(11), Empty(13), Empty(21), Empty(25)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Build Up -- Empty(A), Empty(17)
Level 18: Bitter Ice Blast -- Empty(A), Empty(19), Empty(19), Empty(21), Empty(23), Empty(23)
Level 20: Acrobatics -- Empty(A)
Level 22: Frost Breath -- Empty(A), Empty(43), Empty(43), Empty(45), Empty(46), Empty(46)
Level 24: Hasten -- Empty(A), Empty(48)
Level 26: Aid Other -- Empty(A)
Level 28: Thunder Strike -- Empty(A), Empty(29), Empty(29), Empty(31), Empty(34), Empty(37)
Level 30: Aid Self -- Empty(A), Empty(31), Empty(31), Empty(36)
Level 32: Blizzard -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
Level 35: Power Sink -- Empty(A), Empty(36), Empty(37), Empty(37), Empty(40)
Level 38: Shocking Grasp -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: Static Discharge -- Empty(A), Empty(46), Empty(50), Empty(50)
Level 44: Surge of Power -- Empty(A), Empty(45), Empty(48), Empty(50)
Level 47: Charged Armor -- Empty(A), Empty(48)
Level 49: EM Pulse -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run
This is about the build I'm working with (except with Stamina now).
There is a shortage of slots in the build, especially for the APP powers.
I suggest getting Super Jump as travel for a few reasons...
Combat Jumping - Great for blapping (which I see you want to do since you took the punches), getting in and out of melee quickly. I always have it toggled on in fights.
Acrobatics - Even with the possibility of IO knockback protection, I still get Acrobatics on my blasters for the minor hold protection. Especially in this build, where I have more than enough power options available.
Great parts about the build: Shocking Grasp + Freeze Ray will take out bosses for as long as you keep applying them. That's why you don't need Bitter Freeze Ray. That animation would just slow you down anyway.
The punches are great, filled with status effects (sleep, disorient, knockback) that will keep you alive and make it worthwhile hopping into melee range.
The quick animations of Ice blast are great when balancing out with the long Thunderstrike animation.
Potential drawbacks/personal preference obstacles:
Frost Breath isn't the greatest AoE - It's cone is just waaay too narrow. But, my plan is to combine that with the Elec APP cone (Static Discharge) to eke out a bit more AoE to throw out on teams.
An alternative would be to take Ice Storm and slot it for slows to use before Blizzard. I had that up until my level 37 respec, but dropped it in favor of adding Frost Breath back into the mix.
The Medicine pool - I get this on all of my /Energy Blasters, because Power Boost plus Aid Self is almost a full heal. It's not quite as impressive without Power Boost, but it's still invaluable for a blaster mostly running solo (or with a specific group that doesn't include any healing). If you think you'll team more than solo, it's a skippable suggestion. This is what I would suggest instead of the Fighting Pool. With two Interrupt Reducers, it's a guaranteed immediate heal.
You don't have SJ until level 49... I guess you'll be Ninja Running everywhere? I wouldn't want to rely on that...
Aim way too late.
I never get Lightning Field. I blap, but I'm in and out of melee rather than standing right next to the Rikti boss who can pull out his sword an one-shot me, therefore I wouldn't ever get enough use out of LF.
All-in-all, your build could just boil down to a vastly different play-style preference than my own. This is what I have found to work for what I want, but to each his own.
Thanks for eight fun years, Paragon.
This is what I came up with including enhancements.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Mercury Avenger: Level 50 Technology Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(9)
Level 1: Electric Fence -- Acc-I(A)
Level 2: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(15)
Level 4: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(23), Decim-Acc/Dmg/Rchg(25), Decim-Build%(25)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 8: Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(17), Lock-Rchg/Hold(27), Lock-EndRdx/Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-%Hold(31)
Level 10: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(37)
Level 14: Super Jump -- ULeap-Stlth(A)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(37)
Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(23)
Level 20: Acrobatics -- EndRdx-I(A)
Level 22: Aid Other -- Numna-Regen/Rcvry+(A)
Level 24: Aid Self -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(42), Mrcl-Heal(42), Mrcl-Rcvry+(42), IntRdx-I(43), IntRdx-I(43)
Level 26: Hasten -- RechRdx-I(A)
Level 28: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 30: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(48)
Level 32: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34), RechRdx-I(36)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(37), Efficacy-EndMod/EndRdx(43)
Level 38: Shocking Grasp -- HO:Perox(A), HO:Perox(39), HO:Perox(39), Lock-Acc/Rchg(39), Lock-Rchg/Hold(40), Lock-Acc/EndRdx/Rchg/Hold(40)
Level 41: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50)
Level 44: Surge of Power -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(45), TtmC'tng-EndRdx/Rchg(45), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(46)
Level 47: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(48)
Level 49: Lightning Clap -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run
------------
Set Bonus Totals:
- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 1.88% Defense(Smashing)
- 1.88% Defense(Lethal)
- 4.38% Defense(Fire)
- 4.38% Defense(Cold)
- 7.5% Defense(Energy)
- 7.5% Defense(Negative)
- 3.75% Defense(Melee)
- 11.3% Defense(Ranged)
- 4.06% Defense(AoE)
- 2.25% Max End
- 5% Enhancement(Heal)
- 50% Enhancement(Accuracy)
- 30% Enhancement(RechargeTime)
- 5% Enhancement(Held)
- 4% FlySpeed
- 126.5 HP (10.5%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- MezResist(Held) 8.8%
- MezResist(Immobilize) 8.25%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 2.2%
- 16% (0.27 End/sec) Recovery
- 32% (1.61 HP/sec) Regeneration
- 4.73% Resistance(Fire)
- 4.73% Resistance(Cold)
- 2.5% Resistance(Psionic)
- 9% RunSpeed
Set Bonuses:
Devastation
(Ice Blast)
- 12% (0.6 HP/sec) Regeneration
- 27.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
(Charged Brawl)
- MezResist(Immobilize) 3.3%
- 18.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Ice Bolt)
- MezResist(Immobilize) 2.75%
- 13.6 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Combat Jumping)
- 10% (0.5 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Freeze Ray)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Havoc Punch)
- MezResist(Immobilize) 2.2%
- 13.6 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Bitter Ice Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Aid Self)
- 2.5% (0.04 End/sec) Recovery
- 22.6 HP (1.87%) HitPoints
- 5% Enhancement(Heal)
(Thunder Strike)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Frost Breath)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
(Blizzard)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Power Sink)
- 13.6 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration
- 2.5% DamageBuff(All)
(Shocking Grasp)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
(Static Discharge)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
(Surge of Power)
- MezResist(Sleep) 2.2%
- 18.1 HP (1.5%) HitPoints
(Surge of Power)
- 2.5% (0.04 End/sec) Recovery
(Charged Armor)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
And I figure that Lightning Clap is a more fun "Why not?" level 49 power than EM Pulse was.
Like before, there is still a massive shortage of slots, but I think I'm okay with this... I would have liked to have gotten one more slot in each of the cones (Frost Breath and Static Discharge).
Edit: Hmm. I've tried short and long forum export. What is the option to show set bonuses?
Edit x2: Got it. Switched back to Short.
Thanks for eight fun years, Paragon.
Couple points:
I almost never use Aim, that's why it is so late in the build. It's there strictly as a mule for a couple Rectified Reticles.
Bitter Freeze Ray is a mule for a set of 4 Basilisk's Gaze. I don't really have any plans on using it, but I suppose it will come in handy if I want to hold a boss at range. The Basilisk's Gaze gives me 2.5% Energy/N.Energy defense for 2 slots, and 7.5% recharge for 4.
Since the build is softcapped to the 3 most common damage types, I should be able to spend more time in melee, making Lightning Field worth the pick for me (it will also help keep things drained after a Power Sink)
I haven't taken a travel power on a character other than Fly (for concept) since I got the Martial Arts pack. I've found Ninja Run is just fine for 99% of situations. Super Jump is in there mostly because there really wasn't anything else I wanted. The only time I won't be able to use Ninja Run is for Master TF runs, which I will be at 50 for and have access to SJ.
Fighting and Leadership are in there because A) I couldn't have hit the softcap to all 3 types without them, and B) they give me room for a couple more LotGs. Tough gives me a place for the Steadfast Res/Def.
Leadership means I bring something else to a team besides just damage. I help out a little bit with defense, and boost everyone's damage a little bit by running Assault. Since I don't have any AoEs other than Blizzard, I figured it'd be nice to bring something to the table.
My build is very much aimed at hitting the softcap to S/L/E, which I succeeded in, without really gimping myself in the process, which I was happy with. Probably does just boil down to playstyle differences.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Ah. See, I don't worry about the softcaps. I just take what I'll have fun with while gaining the bonuses I value.
But, you could always just use the APP power shields for the Steadfast IO rather than Tough. But again, if you're not interested in Aid Self, Hasten, or trying to eke out more AoE from the build, then that wouldn't interest you.
Good luck. It's a great single target set, and a set that can just keep on fightin' with Power Sink (plus Aid Self, as well).
Right now, at 40, my build is just about the same to that point except no Hasten, Aid Other or Aid Self, instead with the Fitness powers. All thre eof those would need to be skipped if I managed to got the character to 50 before I19.
Thanks for eight fun years, Paragon.
But, you could always just use the APP power shields for the Steadfast IO rather than Tough. But again, if you're not interested in Aid Self, Hasten, or trying to eke out more AoE from the build, then that wouldn't interest you.
|
I get what your saying, and normally I would do much the same with my blasters (my Sonic/Devices is set up with Aid Self and whatnot), but I set the specific goal of hitting the softcap on this particular character.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Was just screwing around in Mid's and came up with this build.
It seems pretty solid. Softcapped to Smashing, Lethal, and Energy using Scorpion Shield, and even with Stamina becoming inherent it could probably run without it with Power Sink recharging in 26 seconds.
Any improvements anyone can see (that don't involve purples or PvP IOs)?
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(7), TmpRdns-Acc/Slow(31), TmpRdns-Dmg/Slow(34), TmpRdns-Acc/Dmg/Slow(48)
Level 1: Electric Fence -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(5), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob(46)
Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(7), TmpRdns-Acc/Slow(31), TmpRdns-Dmg/Slow(34), TmpRdns-Acc/Dmg/Slow(50)
Level 4: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(37), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(43)
Level 6: Boxing -- Empty(A)
Level 8: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(9), BasGaze-Acc/EndRdx/Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(46)
Level 10: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(31), Efficacy-EndMod/Acc(37), Efficacy-Acc/Rchg(50)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-EndRdx(15), RctvArm-ResDam/EndRdx/Rchg(43), S'fstPrt-ResDam/Def+(43)
Level 16: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(17), RechRdx-I(17)
Level 18: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(50)
Level 20: Weave -- LkGmblr-Rchg+(A), HO:Enzym(21), HO:Enzym(21)
Level 22: Lightning Field -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(23), Erad-Dmg(23), M'Strk-Acc/EndRdx(40), Efficacy-EndMod/EndRdx(40)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(27), HO:Enzym(27)
Level 28: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(37)
Level 30: Assault -- Empty(A)
Level 32: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Power Sink -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36)
Level 38: Shocking Grasp -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Bitter Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(45)
Level 47: Aim -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(48), RechRdx-I(48)
Level 49: Super Jump -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.