Demon/Pain MM Build


Nimbus_Arena

 

Posted

Hi,

I have been working on this build for about 2 weeks now and just dont know if the numbers on Mids will make this a very tough build for tankminding. If you could post your suggestions up against this thread it would be appreciated.


Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Moo Cow MM: Level 50 Science Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Blood Mandate - Damage
  • (7) Blood Mandate - Accuracy/Damage
  • (7) Blood Mandate - Damage/Endurance
  • (34) Blood Mandate - Accuracy/Endurance
  • (34) Blood Mandate - Accuracy/Damage/Endurance
  • (40) Blood Mandate - Accuracy
Level 1: Nullify Pain
  • (A) Miracle - +Recovery
  • (3) Miracle - Heal
  • (3) Miracle - Heal/Endurance
  • (15) Miracle - Endurance/Recharge
  • (15) Miracle - Heal/Endurance/Recharge
Level 2: Soothe
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Numina's Convalescence - Heal
  • (5) Numina's Convalescence - Heal/Endurance
  • (11) Numina's Convalescence - Endurance/Recharge
  • (11) Numina's Convalescence - Heal/Recharge
  • (34) Numina's Convalescence - Heal/Endurance/Recharge
Level 4: Lash
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (21) Mako's Bite - Chance of Damage(Lethal)
  • (21) Mako's Bite - Accuracy/Damage
  • (33) Mako's Bite - Damage/Endurance
  • (33) Mako's Bite - Damage/Recharge
  • (37) Mako's Bite - Accuracy/Endurance/Recharge
Level 6: Hurdle
  • (A) HamiO:Microfilament Exposure
Level 8: Combat Jumping
  • (A) Red Fortune - Endurance
  • (9) Red Fortune - Defense/Endurance
  • (9) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Defense
  • (37) Red Fortune - Endurance/Recharge
  • (42) Red Fortune - Defense/Endurance/Recharge
Level 10: Enchant Demon
  • (A) Endurance Reduction
Level 12: Summon Demons
  • (A) Blood Mandate - Accuracy/Damage
  • (13) Blood Mandate - Accuracy
  • (13) Blood Mandate - Damage
  • (17) Blood Mandate - Damage/Endurance
  • (17) Blood Mandate - Accuracy/Endurance
  • (33) Blood Mandate - Accuracy/Damage/Endurance
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Enforced Morale
  • (A) Recharge Reduction
Level 18: Stealth
  • (A) Red Fortune - Defense/Recharge
  • (19) Red Fortune - Endurance/Recharge
  • (19) Red Fortune - Defense
  • (25) Red Fortune - Defense/Endurance
  • (40) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Endurance
Level 20: Health
  • (A) Healing
  • (27) Healing
Level 22: Suppress Pain
  • (A) Miracle - Heal
  • (23) Miracle - Heal/Endurance
  • (23) Miracle - Endurance/Recharge
  • (31) Miracle - Heal/Recharge
  • (37) Miracle - Heal/Endurance/Recharge
Level 24: Stamina
  • (A) Endurance Modification
  • (25) Endurance Modification
Level 26: Kick
  • (A) Force Feedback - Chance for +Recharge
Level 28: Summon Demon Prince
  • (A) Blood Mandate - Damage
  • (29) Blood Mandate - Accuracy
  • (29) Blood Mandate - Accuracy/Damage
  • (31) Blood Mandate - Damage/Endurance
  • (31) Blood Mandate - Accuracy/Endurance
  • (46) Blood Mandate - Accuracy/Damage/Endurance
Level 30: Tough
  • (A) Reactive Armor - Resistance
Level 32: Abyssal Empowerment
  • (A) Recharge Reduction
Level 35: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (36) Red Fortune - Defense/Endurance
  • (36) Gift of the Ancients - Defense/Endurance
  • (50) Serendipity - Defense
Level 38: Painbringer
  • (A) Miracle - Heal
  • (39) Miracle - Heal/Endurance
  • (39) Miracle - Endurance/Recharge
  • (39) Miracle - Heal/Recharge
  • (42) Miracle - Heal/Endurance/Recharge
Level 41: Scorpion Shield
  • (A) Red Fortune - Defense
  • (42) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Endurance
  • (45) Red Fortune - Defense/Endurance
Level 44: Hell on Earth
  • (A) Blood Mandate - Damage
  • (45) Blood Mandate - Accuracy
  • (46) Blood Mandate - Accuracy/Damage
  • (46) Blood Mandate - Damage/Endurance
  • (48) Blood Mandate - Accuracy/Endurance
  • (48) Blood Mandate - Accuracy/Damage/Endurance
Level 47: World of Pain
  • (A) Steadfast Protection - Knockback Protection
  • (48) Steadfast Protection - Resistance/+Def 3%
Level 49: Anguishing Cry
  • (A) Achilles' Heel - Chance for Res Debuff
  • (50) Achilles' Heel - Defense Debuff
  • (50) Achilles' Heel - Defense Debuff/Recharge
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Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 2: Ninja Run