Posted 09-16-2010 07:27 AM Hi, I have been working on this build for about 2 weeks now and just dont know if the numbers on Mids will make this a very tough build for tankminding. If you could post your suggestions up against this thread it would be appreciated. Villain Plan by Mids' Villain Designer 1.803 http://www.cohplanner.com/ Click this DataLink to open the build! Moo Cow MM: Level 50 Science Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Pain Domination Power Pool: Fitness Power Pool: Leaping Power Pool: Concealment Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Summon Demonlings (A) Blood Mandate - Damage (7) Blood Mandate - Accuracy/Damage (7) Blood Mandate - Damage/Endurance (34) Blood Mandate - Accuracy/Endurance (34) Blood Mandate - Accuracy/Damage/Endurance (40) Blood Mandate - Accuracy Level 1: Nullify Pain (A) Miracle - +Recovery (3) Miracle - Heal (3) Miracle - Heal/Endurance (15) Miracle - Endurance/Recharge (15) Miracle - Heal/Endurance/Recharge Level 2: Soothe (A) Numina's Convalescence - +Regeneration/+Recovery (5) Numina's Convalescence - Heal (5) Numina's Convalescence - Heal/Endurance (11) Numina's Convalescence - Endurance/Recharge (11) Numina's Convalescence - Heal/Recharge (34) Numina's Convalescence - Heal/Endurance/Recharge Level 4: Lash (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge (21) Mako's Bite - Chance of Damage(Lethal) (21) Mako's Bite - Accuracy/Damage (33) Mako's Bite - Damage/Endurance (33) Mako's Bite - Damage/Recharge (37) Mako's Bite - Accuracy/Endurance/Recharge Level 6: Hurdle (A) HamiO:Microfilament Exposure Level 8: Combat Jumping (A) Red Fortune - Endurance (9) Red Fortune - Defense/Endurance (9) Red Fortune - Defense/Recharge (36) Red Fortune - Defense (37) Red Fortune - Endurance/Recharge (42) Red Fortune - Defense/Endurance/Recharge Level 10: Enchant Demon (A) Endurance Reduction Level 12: Summon Demons (A) Blood Mandate - Accuracy/Damage (13) Blood Mandate - Accuracy (13) Blood Mandate - Damage (17) Blood Mandate - Damage/Endurance (17) Blood Mandate - Accuracy/Endurance (33) Blood Mandate - Accuracy/Damage/Endurance Level 14: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 16: Enforced Morale (A) Recharge Reduction Level 18: Stealth (A) Red Fortune - Defense/Recharge (19) Red Fortune - Endurance/Recharge (19) Red Fortune - Defense (25) Red Fortune - Defense/Endurance (40) Red Fortune - Defense/Endurance/Recharge (43) Red Fortune - Endurance Level 20: Health (A) Healing (27) Healing Level 22: Suppress Pain (A) Miracle - Heal (23) Miracle - Heal/Endurance (23) Miracle - Endurance/Recharge (31) Miracle - Heal/Recharge (37) Miracle - Heal/Endurance/Recharge Level 24: Stamina (A) Endurance Modification (25) Endurance Modification Level 26: Kick (A) Force Feedback - Chance for +Recharge Level 28: Summon Demon Prince (A) Blood Mandate - Damage (29) Blood Mandate - Accuracy (29) Blood Mandate - Accuracy/Damage (31) Blood Mandate - Damage/Endurance (31) Blood Mandate - Accuracy/Endurance (46) Blood Mandate - Accuracy/Damage/Endurance Level 30: Tough (A) Reactive Armor - Resistance Level 32: Abyssal Empowerment (A) Recharge Reduction Level 35: Weave (A) Luck of the Gambler - Defense/Endurance (36) Red Fortune - Defense/Endurance (36) Gift of the Ancients - Defense/Endurance (50) Serendipity - Defense Level 38: Painbringer (A) Miracle - Heal (39) Miracle - Heal/Endurance (39) Miracle - Endurance/Recharge (39) Miracle - Heal/Recharge (42) Miracle - Heal/Endurance/Recharge Level 41: Scorpion Shield (A) Red Fortune - Defense (42) Red Fortune - Defense/Endurance/Recharge (43) Red Fortune - Endurance/Recharge (43) Red Fortune - Defense/Recharge (45) Red Fortune - Endurance (45) Red Fortune - Defense/Endurance Level 44: Hell on Earth (A) Blood Mandate - Damage (45) Blood Mandate - Accuracy (46) Blood Mandate - Accuracy/Damage (46) Blood Mandate - Damage/Endurance (48) Blood Mandate - Accuracy/Endurance (48) Blood Mandate - Accuracy/Damage/Endurance Level 47: World of Pain (A) Steadfast Protection - Knockback Protection (48) Steadfast Protection - Resistance/+Def 3% Level 49: Anguishing Cry (A) Achilles' Heel - Chance for Res Debuff (50) Achilles' Heel - Defense Debuff (50) Achilles' Heel - Defense Debuff/Recharge ------------ Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Supremacy Level 2: Ninja Run
Hi,
I have been working on this build for about 2 weeks now and just dont know if the numbers on Mids will make this a very tough build for tankminding. If you could post your suggestions up against this thread it would be appreciated.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Moo Cow MM: Level 50 Science Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings
- (A) Blood Mandate - Damage
- (7) Blood Mandate - Accuracy/Damage
- (7) Blood Mandate - Damage/Endurance
- (34) Blood Mandate - Accuracy/Endurance
- (34) Blood Mandate - Accuracy/Damage/Endurance
- (40) Blood Mandate - Accuracy
Level 1: Nullify Pain- (A) Miracle - +Recovery
- (3) Miracle - Heal
- (3) Miracle - Heal/Endurance
- (15) Miracle - Endurance/Recharge
- (15) Miracle - Heal/Endurance/Recharge
Level 2: Soothe- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Numina's Convalescence - Heal
- (5) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Endurance/Recharge
- (11) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - Heal/Endurance/Recharge
Level 4: Lash- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (21) Mako's Bite - Chance of Damage(Lethal)
- (21) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Damage/Recharge
- (37) Mako's Bite - Accuracy/Endurance/Recharge
Level 6: Hurdle- (A) HamiO:Microfilament Exposure
Level 8: Combat Jumping- (A) Red Fortune - Endurance
- (9) Red Fortune - Defense/Endurance
- (9) Red Fortune - Defense/Recharge
- (36) Red Fortune - Defense
- (37) Red Fortune - Endurance/Recharge
- (42) Red Fortune - Defense/Endurance/Recharge
Level 10: Enchant Demon- (A) Endurance Reduction
Level 12: Summon Demons- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Accuracy
- (13) Blood Mandate - Damage
- (17) Blood Mandate - Damage/Endurance
- (17) Blood Mandate - Accuracy/Endurance
- (33) Blood Mandate - Accuracy/Damage/Endurance
Level 14: Super Jump- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Enforced Morale- (A) Recharge Reduction
Level 18: Stealth- (A) Red Fortune - Defense/Recharge
- (19) Red Fortune - Endurance/Recharge
- (19) Red Fortune - Defense
- (25) Red Fortune - Defense/Endurance
- (40) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Endurance
Level 20: Health- (A) Healing
- (27) Healing
Level 22: Suppress Pain- (A) Miracle - Heal
- (23) Miracle - Heal/Endurance
- (23) Miracle - Endurance/Recharge
- (31) Miracle - Heal/Recharge
- (37) Miracle - Heal/Endurance/Recharge
Level 24: Stamina- (A) Endurance Modification
- (25) Endurance Modification
Level 26: Kick- (A) Force Feedback - Chance for +Recharge
Level 28: Summon Demon Prince- (A) Blood Mandate - Damage
- (29) Blood Mandate - Accuracy
- (29) Blood Mandate - Accuracy/Damage
- (31) Blood Mandate - Damage/Endurance
- (31) Blood Mandate - Accuracy/Endurance
- (46) Blood Mandate - Accuracy/Damage/Endurance
Level 30: Tough- (A) Reactive Armor - Resistance
Level 32: Abyssal Empowerment- (A) Recharge Reduction
Level 35: Weave- (A) Luck of the Gambler - Defense/Endurance
- (36) Red Fortune - Defense/Endurance
- (36) Gift of the Ancients - Defense/Endurance
- (50) Serendipity - Defense
Level 38: Painbringer- (A) Miracle - Heal
- (39) Miracle - Heal/Endurance
- (39) Miracle - Endurance/Recharge
- (39) Miracle - Heal/Recharge
- (42) Miracle - Heal/Endurance/Recharge
Level 41: Scorpion Shield- (A) Red Fortune - Defense
- (42) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Defense/Recharge
- (45) Red Fortune - Endurance
- (45) Red Fortune - Defense/Endurance
Level 44: Hell on Earth- (A) Blood Mandate - Damage
- (45) Blood Mandate - Accuracy
- (46) Blood Mandate - Accuracy/Damage
- (46) Blood Mandate - Damage/Endurance
- (48) Blood Mandate - Accuracy/Endurance
- (48) Blood Mandate - Accuracy/Damage/Endurance
Level 47: World of Pain- (A) Steadfast Protection - Knockback Protection
- (48) Steadfast Protection - Resistance/+Def 3%
Level 49: Anguishing Cry- (A) Achilles' Heel - Chance for Res Debuff
- (50) Achilles' Heel - Defense Debuff
- (50) Achilles' Heel - Defense Debuff/Recharge
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: SupremacyLevel 2: Ninja Run