Ninja/Dark help


beyeajus

 

Posted

Hey all you Ninja Master Minds!

Background: I have oodles of MMs, but I never made a merc or ninja set.
So today, I settled in on Virtue and created one...
Then exited after reserving the name I wanted. The reason? A MM without a plan is destined to fail. And by fail I mean wish you had played something else.

Here is my goal, I want to be able to run the game solo, doing everything possible without a group, and then still be an asset in a group.
To that End I chose /dark, as that is always helpful, grouped or not, and the -to hit goes a long way towards keeping those pesky ninja alive.

I am not a fan of Fly, unless I have a character reason for it, I reserve it for build #2 (usually a badge getting build).
I am happy with Ninja run for ground speed and jumping, so I don't need Super Jump either.
I plan on having Team Teleport by 20/22 for mass movement. I don't know how any MM can bypass TT. Plus theres some good IOs that can fit in it.

With Stamina becoming inherent I have a dilemma, skip it in the build, and just apply slots when I can or add it in now and respec out later? I am fine with slots for endrdx.

Also I am fine with respeccing, so having a "Praetorian" build, and then something i'll respec out of at 24 if fine. I have a large and friendly SG that runds the TF regularly, plus those tokens every 3 months are nice too

As far as the attack powers in Ninja go, I usually do not take the MM powers except in my badge builds, Though I have taken Dual with my Thugs/ for pulling purposes. Franky I don't have an opinion of whether or not to take them. Without the fitness line, maybe its a good idea?

Slotting is where I get in trouble. It is easy to say "slap the 1st 5 slots in your pets, after easch is gained", which in general is a decent plan.. But unless I -plan- on doing that respec, those slots are not always used best there do to Sets.

So there it is, my quandry, I know in general what I want to do, but I don't have a road map of plan to get there. I can easily just play to lvl 10 or so and reroll when I get a plan, or start my badge build (which tends to be a bit silly for any MM) and make build #2 the 'serious' build.
For pricing, I have about 2 billion inf to flesh the toon out when I get to the point of worrying about it, and should have more by then anyway.

I of course have Mids on a second machine, so i'll post a tentative build in a little while. i'm still building the bare bones of it.

Any help is appreciated, builds or comments are always welcome!


 

Posted

I'd still take stamina for now just because /DM is very end hungry.

For the heal to be most effective, the pets have to be near you, which means you will be in melee healing, might be dangerous at times. Smaller TG radius for MMs too.

Fluffy will help alot when you get him, Oni's char stacked with your Petrified Gaze stacked with Fluffy's Petrified Gaze will hold lots of high level stuff.

Tar Patch is awesome for Oni's Rain of fire, but the Genin may Crane kick mobs out of the patch.

Slot Achille's heel:chance for -Res in jounin to stack with Tar Patch's -Res.

that's all I can think of right now. I have a Nin/TA and a Bot/DM so I have some experience with both, just not together.


 

Posted

Thanks. I to have several /dark toons, inlcuding bots/dark (my first) so I have a decent feel to /dark. ninja/ though.. I know nothing.

This is somehting I whipped up without thinking of taking stamina. The slotting is... somewhat haphazard.
I will create a second "badge hunter" build for giggles since I mentioned it earlier.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Kitsune Oinari: Level 27 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Dark Miasma
Power Pool: Teleportation
Power Pool: Leadership
Villain Profile:
Level 1: Call Genin -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dsrnt-I(7), Dsrnt-I(7)
Level 1: Twilight Grasp -- Acc-I(A), Acc-I(9), Heal-I(9), Heal-I(23), ToHitDeb-I(23)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(11)
Level 4: Darkest Night -- RechRdx-I(A), RechRdx-I(5)
Level 6: Train Ninjas -- RechRdx-I(A)
Level 8: Teleport Foe -- Acc-I(A)
Level 10: Howling Twilight -- RechRdx-I(A), RechRdx-I(11)
Level 12: Call Jounin -- Acc-I(A), Acc-I(13), Dmg-I(13), Dmg-I(15), DefDeb-I(15), ToHitDeb-I(17)
Level 14: Recall Friend -- RechRdx-I(A)
Level 16: Shadow Fall -- EndRdx-I(A), ResDam-I(17), ResDam-I(21)
Level 18: Smoke Flash -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Fearsome Stare -- Acc-I(A), Acc-I(21)
Level 22: Team Teleport -- EndRdx-I(A), EndRdx-I(25), EndRdx-I(25)
Level 24: Maneuvers -- EndRdx-I(A)
Level 26: Oni -- Acc-I(A)
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 2: Ninja Run


 

Posted

looks good so far. I've never seen a badge hunter build before. This i'd like to see I don't think I get how certain powers would help with getting badges.


 

Posted

The Badge hunter build. Basically its a joke build ifyou were goign to be competitive. The slots in Swift go to run, until flight is available then swap to flight. IT is just basically meant to.. well get badges that are defeat ones. To that end its just speed and camaflage with enough offense power to slow a foe long enough to get away.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Kitsune Oinari: Level 21 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Dark Miasma
Power Pool: Teleportation
Power Pool: Flight
Power Pool: Fitness
Villain Profile:
Level 1: Call Genin -- Acc-I(A), Acc-I(3), Dmg-I(3)
Level 1: Twilight Grasp -- Acc-I(A), ToHitDeb-I(5), ToHitDeb-I(5)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(7), Range-I(7)
Level 4: Aimed Shot -- Acc-I(A), Dmg-I(9), Dmg-I(9)
Level 6: Recall Friend -- RechRdx-I(A)
Level 8: Hover -- Flight-I(A)
Level 10: Swift -- Flight-I(A), Flight-I(11), Flight-I(11)
Level 12: Call Jounin -- Acc-I(A), Dsrnt-I(13), Sleep-I(13)
Level 14: Fly -- Flight-I(A), Flight-I(15), Flight-I(15), EndRdx-I(19), EndRdx-I(21)
Level 16: Shadow Fall -- EndRdx-I(A), EndRdx-I(17), EndRdx-I(17), ResDam-I(19), ResDam-I(21)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A)
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 2: Ninja Run


 

Posted

Interesting.