Smash and Lethal bias
Quote:
There's always a chance.
After a few years of not playing I came back for issue 18 and have been having fun.
Still the same problems as before though, smash and lethal damage is heavily penalized which makes me sad as an Axe/Willpower brute. Now that I hit 45 however, the villain confirmation mission is filled with Crey tanks, only the bosses aren't ridiculously resistant to lethal. I think smash has been improved, but lethal sure sucks against everything not Carnies and CoT. Any chance this will improve? |
That said, I wouldn't hold my breath. It's been this way for a really long time, after all. Rationalizing enemy resistances so everybody has a fair chance of dealing roughly equivalent damage is probably something the devs would like to do, but not something super high on their priority list.
TEH WERDZ ON SKREEN HURTZ MI BRANE!
Axe has it the worst of pretty much all the lethal sets. It is (to the best of my knowledge) the only lethal set that has no -def aspect to any of its powers. The -def powers can be slotted with Achilles' Heel procs, which help a lot.
Pretty sure you're right. Which makes Axe Wielding Psycho, my most recent Brute, very sad.
TEH WERDZ ON SKREEN HURTZ MI BRANE!
After a few years of not playing I came back for issue 18 and have been having fun.
Still the same problems as before though, smash and lethal damage is heavily penalized which makes me sad as an Axe/Willpower brute. Now that I hit 45 however, the villain confirmation mission is filled with Crey tanks, only the bosses aren't ridiculously resistant to lethal. I think smash has been improved, but lethal sure sucks against everything not Carnies and CoT.
Any chance this will improve?