Arch/Traps build critique.
Since your working on defense, one thing I thought would be worth a change, if you drop stunning shot, and most of the APP powers, then pick up boxing, tough and weave instead, put steadfast in tough, slot up Weave, and put Razzle Dazzle into boxing instead of stunning shot, you gain a bit more recharge from another LotG and your about 6.5% closer to def cap.
Edit: Didn't see your question about Fire vs Archery. They are both good. Fire gets it's AE damage earlier, but AR has Rain of Arrows, which is really nice. I like both sets, either would work. Really depends on what you want the character to be like, well that and if your willing to wait til 33-34 for Rain of Arrows.
First of all I want to say this build is NOT for me. Its for my son. Im currently working on something else. But my son asked me to come up with something in Mids for him. I dont know much about these two sets...but I think it looks good. I could be totally wrong...so I wanted to ask some that might actually know more than I do.
Also he was debating whether to go fire/traps or Arch/Traps. I have no opinion on it...so advice is more than welcome. Be gentle he is 14 LOL
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
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Level 50 Natural Corruptor
Primary Power Set: Archery
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Aimed Shot -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(31), Thundr-Acc/Dmg(43), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(50), Thundr-Acc/Dmg/Rchg(50)
Level 1: Web Grenade -- Enf'dOp-Acc/Immob(A), Enf'dOp-EndRdx/Immob(19), Enf'dOp-Acc/EndRdx(27), Enf'dOp-Immob/Rng(39), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Rchg(48)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Acc/Dmg(5), Posi-Dam%(5)
Level 4: Caltrops -- Slow-I(A)
Level 6: Blazing Arrow -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(7), Thundr-Acc/Dmg(7), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46)
Level 8: Aim -- GSFC-Build%(A), GSFC-ToHit/EndRdx(9), GSFC-ToHit(9), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Acid Mortar -- Achilles-ResDeb%(A), UndDef-DefDeb/Rchg(13), UndDef-DefDeb/EndRdx(13), UndDef-DefDeb(40)
Level 14: Explosive Arrow -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(15), Posi-Dmg/EndRdx(15), RechRdx-I(27), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17), LkGmblr-Def/Rchg(19)
Level 18: Hurdle -- Jump-I(A)
Level 20: Poison Trap -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(21), Lock-Acc/Hold(21), Lock-Acc/Rchg(23), Lock-Rchg/Hold(23), Lock-EndRdx/Rchg/Hold(39)
Level 22: Health -- Numna-Regen/Rcvry+(A)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(25), P'Shift-EndMod(25), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod/Rchg(39), P'Shift-Acc/Rchg(42)
Level 26: Super Speed -- Zephyr-ResKB(A)
Level 28: Seeker Drones -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(29), DarkWD-ToHitDeb(29), DarkWD-Rchg/EndRdx(31)
Level 30: Stunning Shot -- RzDz-Acc/Stun/Rchg(A), RzDz-Acc/Rchg(31), RzDz-EndRdx/Stun(34), RzDz-Acc/EndRdx(48), RzDz-Stun/Rng(48)
Level 32: Rain of Arrows -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(33), Posi-Dmg/EndRdx(33), Posi-Acc/Dmg(33), Posi-Dmg/Rng(34), RechRdx-I(34)
Level 35: Trip Mine -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Triage Beacon -- Heal-I(A)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Temp Invulnerability -- S'fstPrt-ResKB(A)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 49: Force of Nature -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run