Ill/Sonic - perma PA


Alpengeist

 

Posted

So I know this is a rarely used combo, but I was still interested in trying it for different reasons - one of them being the concept of the character. In several renditions of the build I can cap resistances and play around with high defenses, but the bottom line has always been perma PA.

That said I scrapped any plans for defenses and tried to chase down the constant Phantom Army. In this build I managed 63.7. I've tested PA and the last spawn seems to leave at around 63. Now, to me that seems to indicate that basically there are less guys distracing the mobs in a span of 3 seconds, but 63.7 is the best I could do factoring in a somewhat reasonable budget.

Thought about the mace line, but can't get around disruptor blast and the kb when factoring in liquify and the phantasms kb in addition. And I'd like to have an AoE blast. When the stam line is made inherent, i'd probably grab f shield, consume, and sonic repulsion (to place on the phantasm when needed). Other choices would be f shield, flash, and sonic repulsion possibly. Left flash out initially because even with high recharge I don't think I get the value for it as far as slots and the power itself is concerned. Things will be occupied, in other words.

Sonic Barrier and Haven underslotting is taken into account. For most toons starting out with 40% resist the 17% + dispersion will get them close to soft cap, although not so much for the tougher chars. Just can't find the slots.

Vengeance, sup invis, maneuvers - all used for lotg recharges. Concerned about the low hp and regen, but Im not supposed to get hit, right? (actual question)

If someone has the time, I could use some opinions.

-ninja run tp


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