Spines/Regen build critique
You can save a slot by putting the Steadfast Res/Def in Resilience instead of Tough. Just use the default slot, since it enhances resistance as well, you won't really be losing anything and will gain a slot to put elsewhere.
I would reverse the slotting of Quills and Spine Burst, and drop the 6th Scirocco's, you don't need the bonus it gives. I'd drop the 6th Posi's Blast from Throw Spines as well. Alternately, you could keep the 6 slots in Quills and slot it with Multistrike.
With the 3 slots you've now saved, add 2 more to Instant Healing and slot it with Doctored Wounds. Slot DW in Reconstruction also. With the 2 sets of Obliteration you have in the build already that should cap you on 5% recharge bonuses.
If you're not planning on actually using Boxing, swap either the 3 piece or Dam/End for the KD proc, it's cheaper.
Take the 3rd slot you saved and put it in Weave for a LotG Def/End, unless you decided to slot Quills with Multistrike.
That's about all I have for you from what I can see.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Thanks for the advice. I did most of what you suggested - makes good sense but I reslotted a few things to put extra slots into build up for gaussians - does that make sense for the s/l/melee? Heres the revised build. thanks for the help (cost is not an issue if there are better sets i could use - ill get purples if they will make it better as available)
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
mauler: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(40)
Level 1: Fast Healing -- Heal-I(A), Heal-I(5), Heal-I(5)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(9), EndMod-I(9)
Level 6: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 8: Impale -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(13), Enf'dOp-Acc/EndRdx(13), Enf'dOp-Immob/Rng(37), Enf'dOp-Acc/Immob/Rchg(37), Enf'dOp-Acc/Immob(50)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Rchg(23), Dct'dW-Heal(23)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(19), GSFC-ToHit/Rchg(36), GSFC-Build%(39), GSFC-ToHit/EndRdx(48)
Level 14: Hurdle -- Jump(A)
Level 16: Integration -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Rchg(25)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 28: Ripper -- Oblit-Dmg/Rchg(A), Oblit-Dmg(29), Oblit-Acc/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(50), Dct'dW-Rchg(50)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/Rchg(46), LkGmblr-Def(48)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A)
Level 44: Super Jump -- Zephyr-Travel(A)
Level 47: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 49: Moment of Glory -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Critical Hit
Level 6: Ninja Run
------------
Set Bonus Totals:
------------
Set Bonuses:
Touch of Death
(Lunge)
Doctored Wounds
(Reconstruction)
Obliteration
(Spine Burst)
Enfeebled Operation
(Impale)
Doctored Wounds
(Dull Pain)
Gaussian's Synchronized Fire-Control
(Build Up)
Doctored Wounds
(Integration)
Obliteration
(Quills)
Kinetic Combat
(Boxing)
Obliteration
(Ripper)
Doctored Wounds
(Instant Healing)
Positron's Blast
(Throw Spines)
Reactive Armor
(Tough)
Luck of the Gambler
(Weave)
Luck of the Gambler
(Combat Jumping)
Steadfast Protection
(Resilience)
Luck of the Gambler
(Moment of Glory)
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Looks better, I would try to take MoG earlier and put a couple slots in it, especially seeing as how it will accept another LotG recharge.
And I frequently put Gaussian's in Build Up for the bonus if I don't have room for Tactics or Focused Accuracy to put it in.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Please drop me some advice on ways to improve my build. I solo, group and would like like to do some farming. Hows this look? any advice is appreciated. Ill be 50 in a day or so. (don't candy coat it please - i'm a big boy)
Many thanks
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
mauler: Level 48 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(40)
Level 1: Fast Healing -- Heal(A), Heal(5), Heal(5)
Level 2: Reconstruction -- RechRdx(A), RechRdx(7), Heal(7), Heal(36), Heal(36)
Level 4: Quick Recovery -- EndMod(A), EndMod(9), EndMod(9)
Level 6: Spine Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(27), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dam%(39)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(13), Decim-Acc/Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Enf'dOp-Immob/Rng(39)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(23)
Level 12: Build Up -- RechRdx-I(A), RechRdx(46), RechRdx(48)
Level 14: Hurdle -- Jump(A)
Level 16: Integration -- EndRdx(A), EndRdx(17), Heal(17), Heal(25), Heal(25)
Level 18: Health -- Heal(A), Heal(19), Heal(19)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 26: Hasten -- RechRdx-I(A), RechRdx(46), RechRdx(48)
Level 28: Ripper -- Oblit-Dmg/Rchg(A), Oblit-Dmg(29), Oblit-Acc/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Instant Healing -- RechRdx-I(A), RechRdx(33), RechRdx(33)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(36)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45), S'fstPrt-ResDam/Def+(46)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A)
Level 44: Super Jump -- Zephyr-Travel(A)
Level 47: Resilience -- RctvArm-ResDam(A)
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Critical Hit
Level 6: Ninja Run