Help with Elec/SD, I am not a good number cruncher.
This the build I used for my scrapper, it is expensive, and it is the build that was suggested for my tank.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Russian Belief: Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(21), C'ngImp-Dmg/EndRdx/Rchg:50(21)
Level 1: Deflection -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(3), ImpArm-ResDam/Rchg:40(9), GftotA-Def:40(15), GftotA-Def/EndRdx:40(31), GftotA-Def/EndRdx/Rchg:40(34)
Level 2: Battle Agility -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(3), GftotA-Def/EndRdx/Rchg:40(9)
Level 4: True Grit -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(7), ImpArm-ResDam/Rchg:40(15), Numna-Heal:50(17), Numna-Heal/EndRdx:50(27), Numna-Heal/Rchg:50(34)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(13)
Level 8: Thunder Strike -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(11), Erad-Dmg/Rchg:30(13), Erad-Acc/Dmg/EndRdx/Rchg:30(17), M'Strk-Acc/Dmg/EndRdx:50(27), FrcFbk-Rechg%:50(39)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Super Speed -- QckFt-EndRdx/RunSpd:50(A)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Against All Odds -- EndRdx-I:50(A), EndRdx-I:50(50), Taunt-I:50(50), Taunt-I:50(50)
Level 18: Health -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(19), Numna-Regen/Rcvry+:50(19)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(23), Efficacy-EndMod/Acc/Rchg:50(23), Efficacy-Acc/Rchg:50(29), Efficacy-EndMod/Acc:50(42), Efficacy-EndMod/EndRdx:50(43)
Level 22: Phalanx Fighting -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(40)
Level 24: Chain Induction -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(25), Mako-Dmg/Rchg:50(25), Mako-Acc/EndRdx/Rchg:50(31), Mako-Acc/Dmg/EndRdx/Rchg:50(39), Mako-Dam%:50(39)
Level 26: Boxing -- Empty(A)
Level 28: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(40), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(45), GSFC-Build%:50(45)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam:40(31), ImpArm-ResDam/EndRdx:40(40), ImpArm-ResDam/EndRdx/Rchg:40(42)
Level 32: Lightning Rod -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(33), M'Strk-Dmg/Rchg:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(37)
Level 35: Shield Charge -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(36), M'Strk-Dmg/Rchg:50(36), M'Strk-Acc/EndRdx:50(36), M'Strk-Acc/Dmg/EndRdx:50(37), M'Strk-Dmg/EndRdx/Rchg:50(37)
Level 38: Combat Jumping -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(43), GftotA-Def:40(43), GftotA-Run+:40(46)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Weave -- GftotA-Def:40(A), GftotA-Run+:40(45), GftotA-Def/EndRdx:40(46), GftotA-Def/EndRdx/Rchg:40(46)
Level 47: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(48), P'Shift-EndMod/Rchg:50(48), Heal-I:50(48)
Level 49: Grant Cover -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
------------
Set Bonus Totals:
- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 8.63% Defense(Psionic)
- 9.25% Defense(Melee)
- 10.8% Defense(Ranged)
- 9.25% Defense(AoE)
- 5.4% Max End
- 7% Enhancement(Accuracy)
- 25% Enhancement(RechargeTime)
- 10% FlySpeed
- 155.6 HP (11.6%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 3.3%
- MezResist(Stun) 3.3%
- 22% (0.37 End/sec) Recovery
- 22% (1.23 HP/sec) Regeneration
- 11.9% Resistance(Fire)
- 1.89% Resistance(Cold)
- 25% RunSpeed
Set Bonuses:
Crushing Impact
(Charged Brawl)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Deflection)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Deflection)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
(Battle Agility)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
(True Grit)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(True Grit)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Thunder Strike)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 30.1 HP (2.25%) HitPoints
(Health)
- 2.5% (0.04 End/sec) Recovery
(Stamina)
- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Phalanx Fighting)
- 7.5% Enhancement(RechargeTime)
(Chain Induction)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Tough)
- 3% Defense(All)
(Tough)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Lightning Rod)
- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Shield Charge)
- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Combat Jumping)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
- 7.5% RunSpeed
(Weave)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
- 7.5% RunSpeed
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
(Grant Cover)
- 7.5% Enhancement(RechargeTime)
Liberty Server
Active Character: Canadian Firestorm
Fire/Rad Controller Level 50
I personally think that you should either pick Blaze Mastery, or Mu Mastery for your epic. Elec/Shield's speciality is AoE, and both of those offer you an additional AoE which will work wonderfully well. Mu Mastery is a bit of a faff to get though since you have to become a villain and do the first part of the patron arc, and Blaze Mastery I think does slightly more damage - though Mu Mastery allows you an extra power pick since the AoE is T2 not T3.
As for the build itself there are a few things I would change, but (And I hope you think I am being nice here rather than lazy) rather than just remake the build I thought it might be more helpful if I give a few pointers so you can have another go yourself first
The first thing you need to be aiming for is to get your defence to melee, ranged and AoE to 45%, though don't go too far over. That is to all intents and purposes the magic number, which means that most enemies in the game will only have a 5% chance to hit you, which is as low as it can go.
You are at 41.3% to melee, 37.3% to ranged and 40.7% to AoE so you aren't far off already. In case you don't know - the view totals button shows you these numbers.
Defence powers like Deflection don't really benefit from being 6 slotted, unless the sets you are using offer a nice bonus. In the case of your build you can see when you however over Deflection you have 59.91% enhancement, but the pre-ED figures show 86.06%. Essentially that means ~25% of the defence slotting you have put into that power is wasted and therefore a few slots should be moved elsewhere.
Do you want to have another look to see if you can work in Blaze Mastery or Mu Mastery? If you like I will happily try and make you a build just to copy, since I don't know how good a teacher I am lol
British by act of union, English by grace of God, Northern by pure good fortune!
Help me with this build. This is based off another build I saw on the forums and am not overly happy with it.
Where should I put purples not at the expense of other sets bonuses?
I played around a bit with Mids but having a hard time wringing the last few percentages out. Should I take blaze instead like almost every other post here? I saw Princess Darkstars build and I really like it, I guess I could just use that as he obviously spend time number crunching.
Thoughts?
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
SableWulf: Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Havoc Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(7), LkGmblr-EndRdx/Rchg(7), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(9), LkGmblr-Rchg+(11)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Dmg/EndRdx(13), Sciroc-Dam%(15)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(15), LkGmblr-Rchg+(17), LkGmblr-Def(17)
Level 6: Combat Jumping -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-Def(19), RedFtn-Def/EndRdx/Rchg(21)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(25), GSFC-Build%(25)
Level 10: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 12: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx/Jump(31), ULeap-Jump(31)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Dct'dW-Heal(A), Mrcl-Rcvry+(33)
Level 18: Boxing -- Dmg(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 24: Active Defense -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 26: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(37), Numna-Heal/Rchg(37), Numna-Heal/EndRdx/Rchg(39), Numna-Heal(39), Numna-Regen/Rcvry+(39)
Level 28: Against All Odds -- EndRdx-I(A)
Level 30: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(43), Aegis-Psi/Status(43)
Level 38: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(48)
Level 44: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(48), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(50), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Dam%(50)
Level 47: Super Speed -- Clrty-RunSpd(A)
Level 49: One with the Shield -- RctvArm-ResDam(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run