Issue 19 Spines/Fire/Blaze Build


Chaos Creator

 

Posted

Here is a Spines/fire build i came up with the help of clawsandeffect and the Leandro patch for mids. So many options with three more power choices. Im still not sure about skipping a travel for ninja run but ill try it. I have two ways to slot the damage aura's. One is with Oblits for the defense and recharge, and one is 3 damage/end IO's and 3 procs. Im leaning toward the oblits atm. So here ya go, tear it down, call it a fail, say its way to expensive, or help me make it better, your call! lol


Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

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Dante's Inferno: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Lunge -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34)
Level 1: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam/Rchg(9)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(13)
Level 4: Spine Burst -- Armgdn-Dam%(A), Armgdn-Dmg(5), Armgdn-Dmg/Rchg(5), Armgdn-Acc/Dmg/Rchg(7), Armgdn-Acc/Rchg(7)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Healing Flames -- Dct'dW-Heal/Rchg(A), Dct'dW-EndRdx/Rchg(40), Dct'dW-Rchg(42), Dct'dW-Heal(42), Dct'dW-Heal/EndRdx/Rchg(42)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 12: Impale -- Apoc-Dmg(A), Apoc-Dmg/Rchg(15), Apoc-Acc/Dmg/Rchg(15), Apoc-Acc/Rchg(25), Apoc-Dmg/EndRdx(25)
Level 14: Temperature Protection -- GA-3defTpProc(A)
Level 16: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(17), ImpArm-ResDam/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(19)
Level 18: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(23)
Level 20: Maneuvers -- LkGmblr-Rchg+(A)
Level 22: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 24: Build Up -- RechRdx-I(A)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Boxing -- Amaze-Stun(A), Amaze-EndRdx/Stun(50)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(36), S'fstPrt-ResKB(36)
Level 38: Weave -- LkGmblr-Rchg+(A)
Level 41: Char -- UbrkCons-Hold(A), UbrkCons-Acc/Hold/Rchg(46)
Level 44: Melt Armor -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(46), LdyGrey-Rchg/EndRdx(50)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Fiery Embrace -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 1: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Panac-Heal/+End(A), Numna-Regen/Rcvry+(39), Mrcl-Rcvry+(39)
Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(40), P'Shift-EndMod/Rchg(40), P'Shift-End%(43)
------------
Set Bonus Totals:

  • 19% DamageBuff(Smashing)
  • 19% DamageBuff(Lethal)
  • 19% DamageBuff(Fire)
  • 19% DamageBuff(Cold)
  • 19% DamageBuff(Energy)
  • 19% DamageBuff(Negative)
  • 19% DamageBuff(Toxic)
  • 19% DamageBuff(Psionic)
  • 15.4% Defense(Smashing)
  • 15.4% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 9.75% Defense(Psionic)
  • 24.8% Defense(Melee)
  • 6% Defense(Ranged)
  • 6% Defense(AoE)
  • 4.5% Max End
  • 90% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 93.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 105.4 HP (7.87%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Stun) 11%
  • MezResist(Terrorized) 2.2%
  • 34% (0.57 End/sec) Recovery
  • 16% (0.89 HP/sec) Regeneration
  • 10.4% Resistance(Fire)
  • 10.4% Resistance(Cold)
  • 5% RunSpeed


I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.

 

Posted

You've over slotted the 5% recharge bonus. May as well change the Doctored wounds set to frankenslotting. with miracles and numinas. Numina Heal/Rech, Heal/End/Rech, Miracle; same and a Harmonized Healing Heal/End/Rech should do.


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
You've over slotted the 5% recharge bonus. May as well change the Doctored wounds set to frankenslotting. with miracles and numinas. Numina Heal/Rech, Heal/End/Rech, Miracle; same and a Harmonized Healing Heal/End/Rech should do.

Ty! i forgot to look at the totals after i switched the damage aura slotting i have the auras slotted two different ways.


I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.