help with this build and slot placements


clpatrick77

 

Posted

I'm trying to build a new brute but having trouble, any help would be helpfull.
I have not played a brute before, so i'm not sure of the powers and slots.
thx

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

new brute: Level 48 Natural Brute
Primary Power Set: Energy Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Energy Punch -- Empty(A)
Level 1: Resist Physical Damage -- Empty(A)
Level 2: Bone Smasher -- Empty(A)
Level 4: Temp Invulnerability -- Empty(A)
Level 6: Dull Pain -- Empty(A)
Level 8: Whirling Hands -- Empty(A)
Level 10: Resist Elements -- Empty(A)
Level 12: Swift -- Empty(A)
Level 14: Health -- Empty(A)
Level 16: Unyielding -- Empty(A)
Level 18: Build Up -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Total Focus -- Empty(A)
Level 24: Resist Energies -- Empty(A)
Level 26: Combat Jumping -- Empty(A)
Level 28: Invincibility -- Empty(A)
Level 30: Stun -- Empty(A)
Level 32: Energy Transfer -- Empty(A)
Level 35: Tough Hide -- Empty(A)
Level 38: Unstoppable -- Empty(A)
Level 41: Taunt -- Empty(A)
Level 44: Focused Accuracy -- Empty(A)
Level 47: Physical Perfection -- Empty(A)
Level 49: Superior Conditioning -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run


 

Posted

I posted this in the other thread, and I'll say here again, if you arent set on EM then go either Fire Melee or Super Strength. The build I posted has taunt, the resist shields, NO unstopable, and soft capped to S/L defense which covers damn near 99% of the attacks in the game.

If you arent dedicated to Energy Melee then I can post my Fire/Invul build for you, which actually is over the soft cap to S/L, meaning I can take the Glad Armor PvP 3% def out of it.

Anyway, here's a build for you that will work just fine if thats what you decide. Note: No whirling hands. The damage is terrible and not worth it.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Energy Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(40)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-EndRdx/Rchg(7), RctvArm-ResDam(23)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(9)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(43), Mako-Dam%(43)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(17)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rchg/Rng(19), Zinger-Acc/Rchg(21), Zinger-Taunt/Rng(21), Zinger-Dam%(36)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(25)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(27)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc(31)
Level 22: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Dam%(36)
Level 24: Build Up -- RechRdx-I(A), Rec'dRet-ToHit(27), Rec'dRet-Pcptn(36)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Rchg+(34), LkGmblr-Def/EndRdx(34)
Level 30: Boxing -- Acc-I(A)
Level 32: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(46)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(46)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(46)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48)
Level 49: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run



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Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Energy Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(40)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-EndRdx/Rchg(7), RctvArm-ResDam(23)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(9)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(43), Mako-Dam%(43)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(17)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rchg/Rng(19), Zinger-Acc/Rchg(21), Zinger-Taunt/Rng(21), Zinger-Dam%(36)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(25)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(27)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc(31)
Level 22: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Dam%(36)
Level 24: Build Up -- RechRdx-I(A), Rec'dRet-ToHit(27), Rec'dRet-Pcptn(36)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Rchg+(34), LkGmblr-Def/EndRdx(34)
Level 30: Boxing -- Acc-I(A)
Level 32: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(46)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(46)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(46)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48)
Level 49: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run



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Posted

well i think i'm going to go with this build.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Home Companion Jenna: Level 50 Technology Brute
Primary Power Set: Energy Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Energy Punch

  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (3) Kinetic Combat - Damage/Endurance: Level 35
  • (3) Kinetic Combat - Damage/Recharge: Level 35
  • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (40) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (50) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 1: Resist Physical Damage
  • (A) Aegis - Resistance/Endurance: Level 50
  • (5) Aegis - Resistance: Level 50
  • (7) Aegis - Resistance/Recharge: Level 50
Level 2: Temp Invulnerability
  • (A) Impervium Armor - Resistance/Endurance: Level 40
  • (7) Impervium Armor - Resistance/Recharge: Level 40
  • (9) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (9) Impervium Armor - Resistance: Level 40
Level 4: Bone Smasher
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (11) Kinetic Combat - Damage/Endurance: Level 35
  • (11) Kinetic Combat - Damage/Recharge: Level 35
  • (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (43) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 6: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (13) Doctored Wounds - Endurance/Recharge: Level 50
  • (15) Doctored Wounds - Heal/Recharge: Level 50
  • (15) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (17) Doctored Wounds - Heal: Level 50
  • (17) Doctored Wounds - Recharge: Level 50
Level 8: Whirling Hands
  • (A) Obliteration - Damage: Level 50
  • (19) Obliteration - Accuracy/Recharge: Level 50
  • (19) Obliteration - Damage/Recharge: Level 50
  • (21) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (23) Obliteration - Chance for Smashing Damage: Level 50
Level 10: Hurdle
  • (A) Jumping IO: Level 50
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Kismet - Accuracy +6%: Level 30
  • (48) Luck of the Gambler - Defense: Level 50
Level 14: Resist Elements
  • (A) Resist Damage IO: Level 40
Level 16: Unyielding
  • (A) Impervium Armor - Resistance/Endurance: Level 40
  • (23) Impervium Armor - Resistance/Recharge: Level 40
  • (25) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (25) Impervium Armor - Resistance: Level 40
Level 18: Health
  • (A) Miracle - +Recovery: Level 40
  • (27) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (27) Miracle - Heal: Level 40
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (29) Performance Shifter - EndMod: Level 50
  • (29) Performance Shifter - EndMod/Recharge: Level 50
  • (31) Endurance Modification IO: Level 50
Level 22: Total Focus
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (31) Kinetic Combat - Damage/Endurance: Level 35
  • (31) Kinetic Combat - Damage/Recharge: Level 35
  • (33) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 35
  • (36) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 24: Build Up
  • (A) Recharge Reduction IO: Level 50
  • (33) Recharge Reduction IO: Level 50
  • (36) Rectified Reticle - Increased Perception: Level 20
  • (46) Rectified Reticle - To Hit Buff/Recharge: Level 20
Level 26: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (34) Recharge Reduction IO: Level 50
Level 28: Invincibility
  • (A) Luck of the Gambler - Defense: Level 50
  • (34) Luck of the Gambler - Recharge Speed: Level 50
  • (34) Luck of the Gambler - Defense/Endurance: Level 50
Level 30: Boxing
  • (A) Accuracy IO: Level 50
Level 32: Energy Transfer
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (37) Kinetic Combat - Damage/Endurance: Level 35
  • (37) Kinetic Combat - Damage/Recharge: Level 35
  • (37) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (39) Mako's Bite - Accuracy/Endurance/Recharge: Level 35
  • (43) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 35: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (39) Luck of the Gambler - Defense: Level 50
  • (39) Luck of the Gambler - Defense/Endurance: Level 50
Level 38: Tough
  • (A) Aegis - Resistance/Endurance: Level 50
  • (40) Aegis - Resistance: Level 50
  • (40) Aegis - Resistance/Recharge: Level 50
Level 41: Superior Conditioning
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (42) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (42) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 44: Physical Perfection
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (45) Doctored Wounds - Heal: Level 50
  • (45) Doctored Wounds - Heal/Recharge: Level 50
  • (45) Efficacy Adaptor - EndMod: Level 50
  • (46) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (46) Efficacy Adaptor - EndMod/Recharge: Level 50
Level 47: Weave
  • (A) Luck of the Gambler - Defense: Level 50
  • (48) Luck of the Gambler - Recharge Speed: Level 50
  • (48) Luck of the Gambler - Defense/Endurance: Level 50
Level 49: Resist Energies
  • (A) Aegis - Resistance/Endurance: Level 50
  • (50) Aegis - Resistance: Level 50
  • (50) Aegis - Resistance/Recharge: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run