Critique A Build! DB/SR
You really should slot BF as an attack...
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Red Wolf: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Acc/EndRdx/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(45), Mako-Dmg/Rchg(46)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(13)
Level 2: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(15), LkGmblr-Rchg+(21), LkGmblr-Def/Rchg(25)
Level 4: Ablating Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(40)
Level 6: Typhoon's Edge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(11), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Dmg/EndRdx/Rchg(25)
Level 8: Hurdle -- Jump-I(A)
Level 10: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(27)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Blinding Feint -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Rchg+(17), LkGmblr-Def/EndRdx(23)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Acc(43), P'Shift-End%(43)
Level 22: Quickness -- Run-I(A)
Level 24: Aid Other -- RechRdx-I(A)
Level 26: Sweeping Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(29), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 28: Aid Self -- Numna-Heal/Rchg(A), Mrcl-Heal/Rchg(45), Dct'dW-Heal/Rchg(45)
Level 30: Vengeful Slice -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(34), T'Death-Acc/Dmg(36), T'Death-Dam%(39)
Level 32: One Thousand Cuts -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(37)
Level 35: Lucky -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(48)
Level 38: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(42)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal(48), EndMod-I(48), P'Shift-EndMod(50), P'Shift-End%(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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you should probably also wait for a month (or two) for i19 and freefitness, also I'm pretty sure BF having a high recharge time is super important. So ToD is one of the worst sets you could probably put in there (very low recharge enhancement value).
When building, consider what attack chain you'll want to be running, and then work for the set bonuses to attain that chain (sets and enhancement values), and then work on the set bonuses for the defensive qualities (softcapping, recov, hp, regen). If you try to do it the other way around, it doesn't end up as pretty.
generally, anyway.
Post i19, I'd try cramming in at least CJ and fighting (instead of pool fitness and maneuvers, same number of power picks).
/sr focuses heavily on defense and scaling res, so you need to also build on secondary defensive abilities (resistance, regen, and hp) as much as possible for something to fall back on when the +tohit comes knocking on your door.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
As the subject says I need to get my build critiqued and figured you lot were a decent group to do just that
Anywho, heres the good stuff, enjoy and I look forward to your feedback
~Shiky
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Red Wolf: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice
- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Accuracy/Endurance/Recharge
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (45) Mako's Bite - Chance of Damage(Lethal)
- (46) Mako's Bite - Damage/Recharge
Level 1: Focused Fighting- (A) Red Fortune - Defense/Endurance
- (5) Red Fortune - Defense/Recharge
- (7) Red Fortune - Endurance/Recharge
- (9) Red Fortune - Defense/Endurance/Recharge
- (11) Red Fortune - Defense
- (13) Red Fortune - Endurance
Level 2: Focused Senses- (A) Luck of the Gambler - Defense/Endurance
- (15) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Recharge
Level 4: Ablating Strike- (A) Mako's Bite - Accuracy/Damage
- (17) Mako's Bite - Damage/Endurance
- (19) Mako's Bite - Damage/Recharge
- (31) Mako's Bite - Accuracy/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
Level 6: Typhoon's Edge- (A) Multi Strike - Accuracy/Damage
- (7) Multi Strike - Damage/Endurance
- (9) Multi Strike - Damage/Recharge
- (11) Multi Strike - Accuracy/Endurance
- (13) Multi Strike - Accuracy/Damage/Endurance
- (25) Multi Strike - Damage/Endurance/Recharge
Level 8: Hurdle- (A) Jumping IO
Level 10: Agile- (A) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Recharge Speed
Level 12: Practiced Brawler- (A) Recharge Reduction IO
Level 14: Blinding Feint- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 16: Dodge- (A) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
Level 18: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Miracle - +Recovery
Level 20: Stamina- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy/Recharge
- (43) Performance Shifter - Accuracy/Recharge
- (43) Performance Shifter - EndMod/Accuracy
- (43) Performance Shifter - Chance for +End
Level 22: Quickness- (A) Run Speed IO
Level 24: Aid Other- (A) Recharge Reduction IO
Level 26: Sweeping Strike- (A) Multi Strike - Accuracy/Damage
- (27) Multi Strike - Damage/Endurance
- (29) Multi Strike - Damage/Recharge
- (34) Multi Strike - Accuracy/Endurance
- (37) Multi Strike - Accuracy/Damage/Endurance
- (37) Multi Strike - Damage/Endurance/Recharge
Level 28: Aid Self- (A) Numina's Convalescence - Heal/Recharge
- (45) Miracle - Heal/Recharge
- (45) Doctored Wounds - Heal/Recharge
Level 30: Vengeful Slice- (A) Touch of Death - Damage/Endurance/Recharge
- (31) Touch of Death - Damage/Endurance
- (31) Touch of Death - Damage/Recharge
- (34) Touch of Death - Accuracy/Damage/Endurance
- (36) Touch of Death - Accuracy/Damage
- (39) Touch of Death - Chance of Damage(Negative)
Level 32: One Thousand Cuts- (A) Multi Strike - Accuracy/Damage
- (33) Multi Strike - Damage/Endurance
- (33) Multi Strike - Damage/Recharge
- (33) Multi Strike - Accuracy/Endurance
- (36) Multi Strike - Accuracy/Damage/Endurance
- (37) Multi Strike - Damage/Endurance/Recharge
Level 35: Lucky- (A) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
Level 38: Evasion- (A) Red Fortune - Defense/Endurance
- (39) Red Fortune - Defense/Recharge
- (40) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Defense
Level 41: Hasten- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 44: Conserve Power- (A) Recharge Reduction IO
Level 47: Physical Perfection- (A) Numina's Convalescence - Heal/Endurance
- (48) Numina's Convalescence - Heal
- (48) Endurance Modification IO
- (50) Performance Shifter - EndMod
- (50) Performance Shifter - Chance for +End
Level 49: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 6: Ninja Run