Claws/SR budget build (please review!)
Looks fairly solid for low cost soft cap build.
Thoughts and things to work on or towards:
a) Eliminate 2 of your +5% recharge set bonuses. You have 7 of them and only 5 are actually adding to your global recharge.
b) I like to have a Kismet +6% somewhere in pretty much all my builds. The exceptions tend to be builds with some other form of 24-7 To Hit buff power (usually Tactics).
c) Look into adding an Achilles -resist proc into Slash.
d) I'd try to move Follow Up earlier in build if you plan on exemping much.
e) Adding the +max endurance accolades and fitting a Miracle +recovery will help the blue bar quite a bit.
Suspect the largest issue for this build at the moment will be its blue bar. You have pretty much reduced your end consumption as low as its likely to get. Only Focus has less than 80% endred slotted so pretty much the only way you'll improve this is either having a larger end bar (+max endurance) and more recovery (Ignoring PB, SJ and auto powers).
Not sure what the cost is like right now on Gift the Ancients but you use these in 4 of 6 slots in FF and FS instead of the Red Fortunes (use the other two slots for Kismet pair in FS and LotG pair in FF).
Beyond this I'm thinking it'll rapidly start to get more expensive to improve much as the sets you are using get replaced by pricier ones, generally, such as LotG and Oblits, nevermind getting into Purples etc..
Thanks for the reply, Doomguide. I had no idea about the set bonuses; I thought it was a maximum of five from a given IO set, not a maximum of five for any type of bonus.
Also, about the Kismet unique: Thanks for pointing that out. I still don't really understand to-hit mechanics in this game, but I do gather that accuracy and To-Hit are somehow different.
Here's my updated plan. Thanks again!
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Synier: Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Medicine
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Strike
- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (5) Mako's Bite - Accuracy/Endurance/Recharge
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (42) Mako's Bite - Chance of Damage(Lethal)
- (A) Red Fortune - Defense/Endurance
- (7) Red Fortune - Defense/Recharge
- (7) Red Fortune - Defense/Endurance/Recharge
- (9) Red Fortune - Defense
- (9) Red Fortune - Endurance
- (46) Luck of the Gambler - Recharge Speed
- (A) Crushing Impact - Damage/Endurance/Recharge
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Damage/Recharge
- (13) Crushing Impact - Damage/Endurance
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (15) Red Fortune - Defense/Recharge
- (15) Red Fortune - Defense/Endurance/Recharge
- (17) Red Fortune - Defense
- (17) Red Fortune - Endurance
- (48) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Multi Strike - Accuracy/Damage
- (19) Multi Strike - Damage/Endurance
- (19) Multi Strike - Damage/Recharge
- (21) Multi Strike - Accuracy/Endurance
- (21) Multi Strike - Accuracy/Damage/Endurance
- (23) Multi Strike - Damage/Endurance/Recharge
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (A) Harmonized Healing - Heal/Endurance
- (33) Harmonized Healing - Endurance/Recharge
- (33) Harmonized Healing - Heal/Recharge
- (33) Harmonized Healing - Heal/Endurance/Recharge
- (34) Harmonized Healing - Heal
- (48) Doctored Wounds - Endurance/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (39) Numina's Convalescence - Heal
- (48) Miracle - +Recovery
- (A) Decimation - Accuracy/Damage
- (23) Decimation - Damage/Endurance
- (25) Decimation - Damage/Recharge
- (25) Decimation - Accuracy/Endurance/Recharge
- (27) Decimation - Accuracy/Damage/Recharge
- (40) Thunderstrike - Damage/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (27) Performance Shifter - EndMod
- (29) Endurance Modification IO
- (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
- (A) Defense Buff IO
- (A) Multi Strike - Accuracy/Damage
- (29) Multi Strike - Damage/Endurance
- (31) Multi Strike - Damage/Recharge
- (31) Multi Strike - Accuracy/Endurance
- (31) Multi Strike - Accuracy/Damage/Endurance
- (40) Multi Strike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
- (A) Run Speed IO
- (A) Crushing Impact - Damage/Endurance/Recharge
- (34) Crushing Impact - Accuracy/Damage/Endurance
- (34) Crushing Impact - Accuracy/Damage/Recharge
- (36) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Damage/Endurance
- (36) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Kismet - Defense/Endurance
- (37) Kismet - Defense/Recharge
- (37) Kismet - Endurance/Recharge
- (37) Kismet - Defense/Endurance/Recharge
- (39) Kismet - Accuracy +6%
- (39) Red Fortune - Defense/Endurance
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Resistance/Endurance/Recharge
- (43) Reactive Armor - Resistance
- (43) Reactive Armor - Endurance
- (A) Gift of the Ancients - Defense
- (45) Gift of the Ancients - Defense/Endurance
- (45) Gift of the Ancients - Defense/Recharge
- (45) Gift of the Ancients - Run Speed +7.5%
- (46) Kismet - Defense/Endurance
- (46) Kismet - Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
- (A) Jumping IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 0: Ninja Run
http://paragonwiki.com/wiki/Attack_Mechanics
Fair bit of math but an excellent article on the mechanics of how to lay down the smash.
Hey folks. This is a level 41 toon of mine that I'm brushing off for GR. I'm having some issues putting a build together for him:
1) Too many slots. In what I've posted below, I think I did a pretty good job allocating them, but I feel like I might have missed a more efficient way to do it.
2) Strapped for power choices. Is there anything I can do to make myself some more room?
3) Not sure about the order in which I took his powers. It's a little bit sloppy. Any advice on when to take what would be appreciated greatly.
Per the post title, it's a budget build. The more expensive stuff (LotGs) isn't absolutely necessary for it to be viable, but I had extra slots and figured I'd give myself room to grow in the future. Other things, such as the Decimations and Reactive Armors, I already have floating around on other toons.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Synier: Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Medicine
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Strike
- (A) Crushing Impact - Damage/Endurance/Recharge
- (3) Crushing Impact - Accuracy/Damage/Endurance
- (3) Crushing Impact - Accuracy/Damage/Recharge
- (5) Crushing Impact - Damage/Recharge
- (5) Crushing Impact - Damage/Endurance
- (42) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Focused Fighting- (A) Red Fortune - Defense/Endurance
- (7) Red Fortune - Defense/Recharge
- (7) Red Fortune - Defense/Endurance/Recharge
- (9) Red Fortune - Defense
- (9) Red Fortune - Endurance
- (46) Luck of the Gambler - Recharge Speed
Level 2: Slash- (A) Crushing Impact - Damage/Endurance/Recharge
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Damage/Recharge
- (13) Crushing Impact - Damage/Endurance
- (40) Mako's Bite - Accuracy/Endurance/Recharge
Level 4: Focused Senses- (A) Red Fortune - Defense/Endurance
- (15) Red Fortune - Defense/Recharge
- (15) Red Fortune - Defense/Endurance/Recharge
- (17) Red Fortune - Defense
- (17) Red Fortune - Endurance
- (48) Luck of the Gambler - Recharge Speed
Level 6: Stimulant- (A) Recharge Reduction IO
Level 8: Spin- (A) Multi Strike - Accuracy/Damage
- (19) Multi Strike - Damage/Endurance
- (19) Multi Strike - Damage/Recharge
- (21) Multi Strike - Accuracy/Endurance
- (21) Multi Strike - Accuracy/Damage/Endurance
- (23) Multi Strike - Damage/Endurance/Recharge
Level 10: Swift- (A) Run Speed IO
Level 12: Practiced Brawler- (A) Recharge Reduction IO
Level 14: Aid Self- (A) Harmonized Healing - Heal/Endurance
- (33) Harmonized Healing - Endurance/Recharge
- (33) Harmonized Healing - Heal/Recharge
- (33) Harmonized Healing - Heal/Endurance/Recharge
- (34) Harmonized Healing - Heal
- (48) Doctored Wounds - Endurance/Recharge
Level 16: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (39) Numina's Convalescence - Heal
- (48) Healing IO
Level 18: Focus- (A) Decimation - Accuracy/Damage
- (23) Decimation - Damage/Endurance
- (25) Decimation - Damage/Recharge
- (25) Decimation - Accuracy/Endurance/Recharge
- (27) Decimation - Accuracy/Damage/Recharge
- (40) Thunderstrike - Damage/Endurance/Recharge
Level 20: Stamina- (A) Performance Shifter - Chance for +End
- (27) Performance Shifter - EndMod
- (29) Endurance Modification IO
Level 22: Dodge- (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Recharge
Level 24: Combat Jumping- (A) Defense Buff IO
Level 26: Eviscerate- (A) Multi Strike - Accuracy/Damage
- (29) Multi Strike - Damage/Endurance
- (31) Multi Strike - Damage/Recharge
- (31) Multi Strike - Accuracy/Endurance
- (31) Multi Strike - Accuracy/Damage/Endurance
- (40) Multi Strike - Damage/Endurance/Recharge
Level 28: Lucky- (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Recharge
Level 30: Quickness- (A) Run Speed IO
Level 32: Follow Up- (A) Crushing Impact - Damage/Endurance/Recharge
- (34) Crushing Impact - Accuracy/Damage/Endurance
- (34) Crushing Impact - Accuracy/Damage/Recharge
- (36) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Damage/Endurance
- (36) Mako's Bite - Accuracy/Endurance/Recharge
Level 35: Evasion- (A) Red Fortune - Defense/Endurance
- (37) Red Fortune - Defense/Recharge
- (37) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Defense
- (39) Red Fortune - Endurance
- (39) Red Fortune - Endurance/Recharge
Level 38: Kick- (A) Empty
Level 41: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Resistance/Endurance/Recharge
- (43) Reactive Armor - Resistance
- (43) Reactive Armor - Endurance
Level 44: Weave- (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (45) Red Fortune - Defense
- (46) Red Fortune - Endurance
- (46) Red Fortune - Endurance/Recharge
Level 47: Agile- (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Recharge
Level 49: Super Jump- (A) Jumping IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 0: Ninja Run