Please help me decide!


Miladys_Knight

 

Posted

Hi folks,

I'm trying to decide between a AR/Dev or DP/DEV for mostly soloing and grouping at higher levels. Which do you all recommend? Which of the two will have an easier time leveling up solo? Does one do more dps than the other?

Thanks!


 

Posted

AR/Dev is the better of the two.

*AR/Dev has more AoE.
*AR/Dev has greater range on it's tier 1 and 2 attacks.
*Buckshot and M30 grenade both have a 50% chance to KB instead of a 10% (Empty Clips which does KD instead of KB) and 50% (Bullet Rain) and only when using standard Ammo. (This could be a plus for Dual Pistols if you don't like KB because you don't know how to use it to your advantage)
*Beanbag (single target Mez) activates much faster than Suppressive Fire and has a longer duration.
*Targeting Drone gives bonus damage to Sniper Rifle. Dual pistols lacks a snipe. (This can be a plus for Dual Pistols if you don't like snipes)
*Ignite + Web Grenade is Tasty.
*Full Auto is up twice as often as Hail of Bullets, doesn't require you to be in melee/close range to use, and does higher damage than Hail of Bullets average damage. Full Auto can crit which means that 10% of the time it does more damage than Hail of Bullets maximum damage (Hail of Bullets maximum damage occurs far far less often than 10% of the time)
*Most of AR's animation times are shorter than those of Dual Pistols.
*AR's animations are not distracting and are all possible using real world physics. Most of Dual Pistols animations are impossible in the real world. (This could be a plus for Dual Pistols if you like the "gunfu" style)

The only plusses that Dual Pistols has is:

*Swap ammo. Which allows you to change 30% of your damage output from lethal to one of the elements that you can switch to and provides a small debuff in the case of cold and toxic rounds. This could be a potential advantage when you have all of the mobs damage type resistances/weaknesses memorized (I've been playing almost 6 years and only know a few). (AR on the other hand has 2 pure fire attacks)
*A short ranged, long animating, Tier 3 single target attack. (AR has the snipe)
*The ability to be packed with damage procs. (Which is actually better for Defenders and Corruptors than it is for blasters.)
*Swapping Ammo on Suppressive fire changes the stun to a longer duration hold. (This isn't an advantage with DP/AR since that means that the mez won't stack with Taser if you forget to change Ammo types back to lethal.)


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
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Posted

Thanks, I was leaning towards AR, i'm glad it's the right one.