Elec/Psy build advice


maxtsorm

 

Posted

Ok,

So i started a Elec/Earth and a Elec/Stone gonna play both till I decide which one i like more.

Here is my proposed build...

already have most of the enhancements saved up to

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Psionic Dart -- Decim-Build%(A)
Level 2: Chain Fences -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Rchg(11), Enf'dOp-Acc/EndRdx(13), Enf'dOp-EndRdx/Immob(13), Enf'dOp-Immob/Rng(15)
Level 4: Mind Probe -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(15), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Dmg/Rchg(23)
Level 6: Jolting Chain -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(7), KinCrsh-Acc/KB(7), KinCrsh-Dmg/KB(9), KinCrsh-Rchg/KB(9), KinCrsh-Rechg/EndRdx(33)
Level 8: Conductive Aura -- EndMod-I(A), EndMod-I(21), EndMod-I(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 12: Static Field -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Sleep/Rchg(19), FtnHyp-Acc/Sleep/Rchg(19), FtnHyp-Acc/Rchg(21), FtnHyp-Sleep(39)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(27)
Level 18: Paralyzing Blast -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(29), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(31)
Level 20: Drain Psyche -- Dct'dW-Heal(A), EndMod-I(29), Dct'dW-Heal/EndRdx(33), Dct'dW-EndRdx/Rchg(33), Dct'dW-Rchg(34), Dct'dW-Heal/Rchg(34)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36)
Level 24: Mental Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(25), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(40)
Level 26: Synaptic Overload -- CoPers-Conf/EndRdx(A), CoPers-Conf%(36), CoPers-Conf(37), CoPers-Conf/Rchg(37), CoPers-Acc/Rchg(37)
Level 28: Subdue -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(48), Decim-Dmg/EndRdx(50), Decim-Dmg/Rchg(50), Decim-Acc/EndRdx/Rchg(50)
Level 30: Super Speed -- Zephyr-ResKB(A)
Level 32: Gremlins -- C'Arms-+Def(Pets)(A), ExRmnt-+Res(Pets)(34), ExRmnt-Acc/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg(42)
Level 35: Psionic Lance -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Acc/Dmg(42), Mantic-Dmg/EndRdx(43), Mantic-Acc/ActRdx/Rng(43), Mantic-Dmg/ActRdx/Rchg(43)
Level 38: Psychic Shockwave -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(45), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-%Dam(46)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48)
Level 44: Personal Force Field -- LkGmblr-Rchg+(A)
Level 47: Maneuvers -- HO:Ribo(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run



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Posted

Ignoring the rest of the build, but: Do NOT, under ANY circumstances, enhance the knockback in Jolting Chain!

It goes from useful knockDOWN (IE: 0.67 mag knockback) to knockBACK which randomly scatters mobs in every direction.


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Posted

AHHH ok didnt know that thanks