Elec/Psy build advice
Ignoring the rest of the build, but: Do NOT, under ANY circumstances, enhance the knockback in Jolting Chain!
It goes from useful knockDOWN (IE: 0.67 mag knockback) to knockBACK which randomly scatters mobs in every direction.
Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
British by act of union, English by grace of God, Northern by pure good fortune!
AHHH ok didnt know that thanks
Ok,
So i started a Elec/Earth and a Elec/Stone gonna play both till I decide which one i like more.
Here is my proposed build...
already have most of the enhancements saved up to
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Psionic Dart -- Decim-Build%(A)
Level 2: Chain Fences -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Rchg(11), Enf'dOp-Acc/EndRdx(13), Enf'dOp-EndRdx/Immob(13), Enf'dOp-Immob/Rng(15)
Level 4: Mind Probe -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(15), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Dmg/Rchg(23)
Level 6: Jolting Chain -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(7), KinCrsh-Acc/KB(7), KinCrsh-Dmg/KB(9), KinCrsh-Rchg/KB(9), KinCrsh-Rechg/EndRdx(33)
Level 8: Conductive Aura -- EndMod-I(A), EndMod-I(21), EndMod-I(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 12: Static Field -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Sleep/Rchg(19), FtnHyp-Acc/Sleep/Rchg(19), FtnHyp-Acc/Rchg(21), FtnHyp-Sleep(39)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(27)
Level 18: Paralyzing Blast -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(29), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(31)
Level 20: Drain Psyche -- Dct'dW-Heal(A), EndMod-I(29), Dct'dW-Heal/EndRdx(33), Dct'dW-EndRdx/Rchg(33), Dct'dW-Rchg(34), Dct'dW-Heal/Rchg(34)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36)
Level 24: Mental Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(25), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(40)
Level 26: Synaptic Overload -- CoPers-Conf/EndRdx(A), CoPers-Conf%(36), CoPers-Conf(37), CoPers-Conf/Rchg(37), CoPers-Acc/Rchg(37)
Level 28: Subdue -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(48), Decim-Dmg/EndRdx(50), Decim-Dmg/Rchg(50), Decim-Acc/EndRdx/Rchg(50)
Level 30: Super Speed -- Zephyr-ResKB(A)
Level 32: Gremlins -- C'Arms-+Def(Pets)(A), ExRmnt-+Res(Pets)(34), ExRmnt-Acc/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg(42)
Level 35: Psionic Lance -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Acc/Dmg(42), Mantic-Dmg/EndRdx(43), Mantic-Acc/ActRdx/Rng(43), Mantic-Dmg/ActRdx/Rchg(43)
Level 38: Psychic Shockwave -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(45), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-%Dam(46)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48)
Level 44: Personal Force Field -- LkGmblr-Rchg+(A)
Level 47: Maneuvers -- HO:Ribo(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run