feedback on SM/elec build


Lobster

 

Posted

I haven't played this guy in ages, and I'm not sure how the current thinking in brute-building goes, so please bear with me.

Anyway, how does this look for a farming (just running missions at 0x8 or 1x8 or something) build?:

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

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Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Stone Fist -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 2: Stone Mallet -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
Level 4: Heavy Mallet -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(39)
Level 6: Conductive Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(9), Aegis-ResDam/EndRdx/Rchg(13), Aegis-ResDam(15), Aegis-Psi/Status(46)
Level 8: Fault -- FrcFbk-Rechg%(A), Stpfy-Acc/Rchg(11), Stpfy-EndRdx/Stun(11), Stpfy-Acc/EndRdx(21), Stpfy-Acc/Stun/Rchg(25), Stpfy-Stun/Rng(39)
Level 10: Swift -- Run-I(A)
Level 12: Static Shield -- ResDam-I(A)
Level 14: Health -- Heal-I(A), Heal-I(23), Heal-I(25)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Seismic Smash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(34)
Level 20: Stamina -- EndMod-I(A)
Level 22: Combat Jumping -- Krma-ResKB(A)
Level 24: Super Jump -- Jump-I(A)
Level 26: Lightning Reflexes -- Run-I(A)
Level 28: Energize -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(29), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(40), Numna-Heal(40), Numna-Regen/Rcvry+(43)
Level 30: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(36), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 32: Tremor -- FrcFbk-Rechg%(A), Sciroc-Acc/Dmg(33), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34)
Level 35: Power Sink -- RechRdx-I(A), RechRdx-I(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(46)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Mu Lightning -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 49: Build Up -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run



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The defenses may not be necessary... I just wasn't sure quite what direction to go. Would focusing more on +rech or +def be easier? I'm thinking I could probably drop one of the SM attacks as well with that level of recharge, but what to swap it for?


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata