THis is my first attempt at setting up a MM build for the end game stuff
the idea is to make the classic tankmage death trap build
tp foe to me debuff them to a point of squishyness and kill em quick
as for travels i can live with my run speed and temp powers
only weak spot i see is no real def to stalkers since i cant figure out a way to get caltrops or a AoE dmg toggle
Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Dark Miasma Power Pool: Fitness Power Pool: Leadership Power Pool: Teleportation Power Pool: Speed Ancillary Pool: Mace Mastery
Villain Profile: Level 1: Summon Demonlings
(A) Sovereign Right - Accuracy: Level 50
(3) Sovereign Right - Accuracy/Damage: Level 50
(3) Sovereign Right - Damage/Endurance: Level 50
(5) Sovereign Right - Accuracy/Endurance: Level 50
(5) Sovereign Right - Accuracy/Damage/Endurance: Level 50
THis is my first attempt at setting up a MM build for the end game stuff
the idea is to make the classic tankmage death trap build
tp foe to me debuff them to a point of squishyness and kill em quick
as for travels i can live with my run speed and temp powers
only weak spot i see is no real def to stalkers since i cant figure out a way to get caltrops or a AoE dmg toggle
Any advice would be great
thanks
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings
- (A) Sovereign Right - Accuracy: Level 50
- (3) Sovereign Right - Accuracy/Damage: Level 50
- (3) Sovereign Right - Damage/Endurance: Level 50
- (5) Sovereign Right - Accuracy/Endurance: Level 50
- (5) Sovereign Right - Accuracy/Damage/Endurance: Level 50
- (9) Edict of the Master - Defense Bonus: Level 40
Level 1: Twilight Grasp- (A) Doctored Wounds - Heal/Endurance: Level 50
- (7) Doctored Wounds - Endurance/Recharge: Level 50
- (11) Doctored Wounds - Recharge: Level 50
- (34) Doctored Wounds - Heal/Recharge: Level 50
- (36) Doctored Wounds - Heal: Level 50
- (36) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 2: Tar Patch- (A) Pacing of the Turtle - Accuracy/Slow: Level 50
- (7) Pacing of the Turtle - Accuracy/Endurance: Level 50
- (11) Pacing of the Turtle - Chance of -Recharge: Level 50
- (23) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
Level 4: Darkest Night- (A) Dampened Spirits - To Hit Debuff: Level 50
- (9) Dampened Spirits - To Hit Debuff/Endurance: Level 50
- (50) Dampened Spirits - To Hit Debuff/Recharge/Endurance: Level 50
Level 6: Enchant Demon- (A) Endurance Reduction IO: Level 50
Level 8: Swift- (A) Run Speed IO: Level 50
Level 10: Assault- (A) Endurance Reduction IO: Level 50
Level 12: Summon Demons- (A) Sovereign Right - Accuracy/Damage: Level 50
- (13) Sovereign Right - Damage/Endurance: Level 50
- (13) Sovereign Right - Accuracy/Endurance: Level 50
- (15) Sovereign Right - Accuracy/Damage/Endurance: Level 50
- (15) Sovereign Right - Resistance Bonus: Level 50
- (17) Sovereign Right - Accuracy: Level 50
Level 14: Tactics- (A) Rectified Reticle - Increased Perception: Level 20
- (19) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
Level 16: Health- (A) Regenerative Tissue - +Regeneration: Level 30
- (17) Numina's Convalescence - Heal: Level 50
- (19) Numina's Convalescence - Heal/Endurance: Level 50
- (40) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (43) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 18: Hell on Earth- (A) Sovereign Right - Accuracy/Damage: Level 50
- (45) Sovereign Right - Accuracy/Damage/Endurance: Level 50
- (45) Sovereign Right - Damage/Endurance: Level 50
- (46) Sovereign Right - Accuracy: Level 50
- (46) Sovereign Right - Accuracy/Endurance: Level 50
Level 20: Stamina- (A) Performance Shifter - Chance for +End: Level 50
- (21) Efficacy Adaptor - EndMod: Level 50
- (21) Efficacy Adaptor - EndMod/Endurance: Level 50
- (46) Efficacy Adaptor - EndMod/Recharge: Level 50
Level 22: Teleport Foe- (A) Accuracy IO: Level 50
- (23) Accuracy IO: Level 50
Level 24: Shadow Fall- (A) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
- (25) Aegis - Resistance/Endurance: Level 50
- (25) Aegis - Resistance/Endurance/Recharge: Level 50
- (34) Aegis - Resistance: Level 50
- (34) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 26: Summon Demon Prince- (A) Sovereign Right - Accuracy/Damage: Level 50
- (27) Sovereign Right - Damage/Endurance: Level 50
- (27) Sovereign Right - Accuracy/Endurance: Level 50
- (29) Sovereign Right - Accuracy/Damage/Endurance: Level 50
- (29) Sovereign Right - Accuracy: Level 50
- (31) Soulbound Allegiance - Chance for Build Up: Level 50
Level 28: Petrifying Gaze- (A) Lockdown - Accuracy/Hold: Level 50
- (31) Lockdown - Accuracy/Recharge: Level 50
- (31) Lockdown - Recharge/Hold: Level 50
- (33) Lockdown - Endurance/Recharge/Hold: Level 50
- (33) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (33) Lockdown - Chance for +2 Mag Hold: Level 50
Level 30: Hasten- (A) Recharge Reduction IO: Level 50
Level 32: Abyssal Empowerment- (A) Recharge Reduction IO: Level 50
Level 35: Teleport- (A) Endurance Reduction IO: Level 50
Level 38: Dark Servant- (A) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
- (39) Dark Watcher's Despair - To Hit Debuff: Level 50
- (39) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
- (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (40) Dark Watcher's Despair - Recharge/Endurance: Level 50
- (40) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
Level 41: Web Envelope- (A) Enfeebled Operation - Accuracy/Recharge: Level 50
- (42) Enfeebled Operation - Endurance/Immobilize: Level 50
- (42) Enfeebled Operation - Accuracy/Endurance: Level 50
- (42) Enfeebled Operation - Immobilize/Range: Level 50
- (43) Enfeebled Operation - Accuracy/Immobilize: Level 50
- (43) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
Level 44: Power Boost- (A) Recharge Reduction IO: Level 50
- (45) Recharge Reduction IO: Level 50
Level 47: Web Cocoon- (A) Lockdown - Chance for +2 Mag Hold: Level 50
- (48) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (48) Lockdown - Accuracy/Hold: Level 50
- (48) Lockdown - Accuracy/Recharge: Level 50
- (50) Lockdown - Recharge/Hold: Level 50
- (50) Lockdown - Endurance/Recharge/Hold: Level 50
Level 49: [Empty]------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest- (A) Empty
Level 1: SupremacyLevel 2: Ninja Run
------------
Set Bonus Totals:
- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 5% Defense
- 8.63% Defense(Smashing)
- 8.63% Defense(Lethal)
- 8.63% Defense(Fire)
- 8.63% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 10.5% Defense(Ranged)
- 9.56% Defense(AoE)
- 1.8% Max End
- 3% Enhancement(Immobilize)
- 9% Enhancement(Accuracy)
- 13.8% Enhancement(RechargeTime)
- 2.5% Enhancement(JumpSpeed)
- 10% Enhancement(Heal)
- 2.5% Enhancement(RunSpeed)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(FlySpeed)
- 5% Enhancement(Held)
- 5% FlySpeed
- 51.2 HP (6.38%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 11%
- MezResist(Held) 15.4%
- MezResist(Sleep) 13.8%
- MezResist(Stun) 11%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 6.5% (0.11 End/sec) Recovery
- 12% (0.4 HP/sec) Regeneration
- 13% Resistance(Smashing)
- 13% Resistance(Lethal)
- 14.3% Resistance(Fire)
- 14.3% Resistance(Cold)
- 13% Resistance(Energy)
- 14.9% Resistance(Negative)
- 14.3% Resistance(Toxic)
- 18% Resistance(Psionic)
- 10% RunSpeed
------------Set Bonuses:
Sovereign Right
(Summon Demonlings)
- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
Edict of the Master(Summon Demonlings)
- 5% Defense
Doctored Wounds(Twilight Grasp)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
Pacing of the Turtle(Tar Patch)
- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
Dampened Spirits(Darkest Night)
- 2% DamageBuff(All)
- 1.8% Max End
Sovereign Right(Summon Demons)
- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
- 10% Resistance(All)
Rectified Reticle(Tactics)
- 20% Perception
Gaussian's Synchronized Fire-Control(Tactics)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 15.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
Numina's Convalescence(Health)
- 12% (0.4 HP/sec) Regeneration
- 15.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
Sovereign Right(Hell on Earth)
- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
Efficacy Adaptor(Stamina)
- 9.04 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
Shield Wall(Shadow Fall)
- 3% Resistance(All)
Aegis(Shadow Fall)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Gladiator's Armor(Shadow Fall)
- 3% Defense(All)
Sovereign Right(Summon Demon Prince)
- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
Lockdown(Petrifying Gaze)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Dark Watcher's Despair(Dark Servant)
- 12 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
- 2% DamageBuff(All)
- 3.75% Resistance(Psionic)
Enfeebled Operation(Web Envelope)
- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Lockdown(Web Cocoon)