PvP or PVE DM/Dark Build?


_Jonathan

 

Posted

THis is my first attempt at setting up a MM build for the end game stuff
the idea is to make the classic tankmage death trap build
tp foe to me debuff them to a point of squishyness and kill em quick

as for travels i can live with my run speed and temp powers

only weak spot i see is no real def to stalkers since i cant figure out a way to get caltrops or a AoE dmg toggle

Any advice would be great
thanks


Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Sovereign Right - Accuracy: Level 50
  • (3) Sovereign Right - Accuracy/Damage: Level 50
  • (3) Sovereign Right - Damage/Endurance: Level 50
  • (5) Sovereign Right - Accuracy/Endurance: Level 50
  • (5) Sovereign Right - Accuracy/Damage/Endurance: Level 50
  • (9) Edict of the Master - Defense Bonus: Level 40
Level 1: Twilight Grasp
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (7) Doctored Wounds - Endurance/Recharge: Level 50
  • (11) Doctored Wounds - Recharge: Level 50
  • (34) Doctored Wounds - Heal/Recharge: Level 50
  • (36) Doctored Wounds - Heal: Level 50
  • (36) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 2: Tar Patch
  • (A) Pacing of the Turtle - Accuracy/Slow: Level 50
  • (7) Pacing of the Turtle - Accuracy/Endurance: Level 50
  • (11) Pacing of the Turtle - Chance of -Recharge: Level 50
  • (23) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
Level 4: Darkest Night
  • (A) Dampened Spirits - To Hit Debuff: Level 50
  • (9) Dampened Spirits - To Hit Debuff/Endurance: Level 50
  • (50) Dampened Spirits - To Hit Debuff/Recharge/Endurance: Level 50
Level 6: Enchant Demon
  • (A) Endurance Reduction IO: Level 50
Level 8: Swift
  • (A) Run Speed IO: Level 50
Level 10: Assault
  • (A) Endurance Reduction IO: Level 50
Level 12: Summon Demons
  • (A) Sovereign Right - Accuracy/Damage: Level 50
  • (13) Sovereign Right - Damage/Endurance: Level 50
  • (13) Sovereign Right - Accuracy/Endurance: Level 50
  • (15) Sovereign Right - Accuracy/Damage/Endurance: Level 50
  • (15) Sovereign Right - Resistance Bonus: Level 50
  • (17) Sovereign Right - Accuracy: Level 50
Level 14: Tactics
  • (A) Rectified Reticle - Increased Perception: Level 20
  • (19) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
Level 16: Health
  • (A) Regenerative Tissue - +Regeneration: Level 30
  • (17) Numina's Convalescence - Heal: Level 50
  • (19) Numina's Convalescence - Heal/Endurance: Level 50
  • (40) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (43) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 18: Hell on Earth
  • (A) Sovereign Right - Accuracy/Damage: Level 50
  • (45) Sovereign Right - Accuracy/Damage/Endurance: Level 50
  • (45) Sovereign Right - Damage/Endurance: Level 50
  • (46) Sovereign Right - Accuracy: Level 50
  • (46) Sovereign Right - Accuracy/Endurance: Level 50
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (21) Efficacy Adaptor - EndMod: Level 50
  • (21) Efficacy Adaptor - EndMod/Endurance: Level 50
  • (46) Efficacy Adaptor - EndMod/Recharge: Level 50
Level 22: Teleport Foe
  • (A) Accuracy IO: Level 50
  • (23) Accuracy IO: Level 50
Level 24: Shadow Fall
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
  • (25) Aegis - Resistance/Endurance: Level 50
  • (25) Aegis - Resistance/Endurance/Recharge: Level 50
  • (34) Aegis - Resistance: Level 50
  • (34) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 26: Summon Demon Prince
  • (A) Sovereign Right - Accuracy/Damage: Level 50
  • (27) Sovereign Right - Damage/Endurance: Level 50
  • (27) Sovereign Right - Accuracy/Endurance: Level 50
  • (29) Sovereign Right - Accuracy/Damage/Endurance: Level 50
  • (29) Sovereign Right - Accuracy: Level 50
  • (31) Soulbound Allegiance - Chance for Build Up: Level 50
Level 28: Petrifying Gaze
  • (A) Lockdown - Accuracy/Hold: Level 50
  • (31) Lockdown - Accuracy/Recharge: Level 50
  • (31) Lockdown - Recharge/Hold: Level 50
  • (33) Lockdown - Endurance/Recharge/Hold: Level 50
  • (33) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
  • (33) Lockdown - Chance for +2 Mag Hold: Level 50
Level 30: Hasten
  • (A) Recharge Reduction IO: Level 50
Level 32: Abyssal Empowerment
  • (A) Recharge Reduction IO: Level 50
Level 35: Teleport
  • (A) Endurance Reduction IO: Level 50
Level 38: Dark Servant
  • (A) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
  • (39) Dark Watcher's Despair - To Hit Debuff: Level 50
  • (39) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
  • (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
  • (40) Dark Watcher's Despair - Recharge/Endurance: Level 50
  • (40) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
Level 41: Web Envelope
  • (A) Enfeebled Operation - Accuracy/Recharge: Level 50
  • (42) Enfeebled Operation - Endurance/Immobilize: Level 50
  • (42) Enfeebled Operation - Accuracy/Endurance: Level 50
  • (42) Enfeebled Operation - Immobilize/Range: Level 50
  • (43) Enfeebled Operation - Accuracy/Immobilize: Level 50
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
Level 44: Power Boost
  • (A) Recharge Reduction IO: Level 50
  • (45) Recharge Reduction IO: Level 50
Level 47: Web Cocoon
  • (A) Lockdown - Chance for +2 Mag Hold: Level 50
  • (48) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
  • (48) Lockdown - Accuracy/Hold: Level 50
  • (48) Lockdown - Accuracy/Recharge: Level 50
  • (50) Lockdown - Recharge/Hold: Level 50
  • (50) Lockdown - Endurance/Recharge/Hold: Level 50
Level 49: [Empty]
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 2: Ninja Run
------------
Set Bonus Totals:
  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 5% Defense
  • 8.63% Defense(Smashing)
  • 8.63% Defense(Lethal)
  • 8.63% Defense(Fire)
  • 8.63% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 9.56% Defense(AoE)
  • 1.8% Max End
  • 3% Enhancement(Immobilize)
  • 9% Enhancement(Accuracy)
  • 13.8% Enhancement(RechargeTime)
  • 2.5% Enhancement(JumpSpeed)
  • 10% Enhancement(Heal)
  • 2.5% Enhancement(RunSpeed)
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(FlySpeed)
  • 5% Enhancement(Held)
  • 5% FlySpeed
  • 51.2 HP (6.38%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 11%
  • MezResist(Held) 15.4%
  • MezResist(Sleep) 13.8%
  • MezResist(Stun) 11%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 6.5% (0.11 End/sec) Recovery
  • 12% (0.4 HP/sec) Regeneration
  • 13% Resistance(Smashing)
  • 13% Resistance(Lethal)
  • 14.3% Resistance(Fire)
  • 14.3% Resistance(Cold)
  • 13% Resistance(Energy)
  • 14.9% Resistance(Negative)
  • 14.3% Resistance(Toxic)
  • 18% Resistance(Psionic)
  • 10% RunSpeed
------------
Set Bonuses:
Sovereign Right
(Summon Demonlings)
  • MezResist(Sleep) 2.75%
  • MezResist(Confused) 2.75%
  • MezResist(Stun) 2.75%
  • MezResist(Held) 2.75%
Edict of the Master
(Summon Demonlings)
  • 5% Defense
Doctored Wounds
(Twilight Grasp)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Pacing of the Turtle
(Tar Patch)
  • MezResist(Sleep) 2.75%
  • 2.5% Enhancement(Slow)
  • 9% Enhancement(Accuracy)
Dampened Spirits
(Darkest Night)
  • 2% DamageBuff(All)
  • 1.8% Max End
Sovereign Right
(Summon Demons)
  • MezResist(Sleep) 2.75%
  • MezResist(Confused) 2.75%
  • MezResist(Stun) 2.75%
  • MezResist(Held) 2.75%
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  • 10% Resistance(All)
Rectified Reticle
(Tactics)
  • 20% Perception
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 15.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Numina's Convalescence
(Health)
  • 12% (0.4 HP/sec) Regeneration
  • 15.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
Sovereign Right
(Hell on Earth)
  • MezResist(Sleep) 2.75%
  • MezResist(Confused) 2.75%
  • MezResist(Stun) 2.75%
  • MezResist(Held) 2.75%
Efficacy Adaptor
(Stamina)
  • 9.04 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
Shield Wall
(Shadow Fall)
  • 3% Resistance(All)
Aegis
(Shadow Fall)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Gladiator's Armor
(Shadow Fall)
  • 3% Defense(All)
Sovereign Right
(Summon Demon Prince)
  • MezResist(Sleep) 2.75%
  • MezResist(Confused) 2.75%
  • MezResist(Stun) 2.75%
  • MezResist(Held) 2.75%
Lockdown
(Petrifying Gaze)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Dark Watcher's Despair
(Dark Servant)
  • 12 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
  • 2% DamageBuff(All)
  • 3.75% Resistance(Psionic)
Enfeebled Operation
(Web Envelope)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Lockdown
(Web Cocoon)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)