Crab: Leviathan vs. Mu
The animations are fast in Mu Mastery, but the damage feels anemic. I believe that low damage feeling is mostly perceptual as Ball Lightning and Electrifying Fences are DoT. I took Mu Mastery for Electrifying Fences' -KB. I wanted to provide some way to cut into Frag Grenade's knockback, but it turns out I rarely use it that way. Part of the problem with Electrifying Fences as an immobilize and a -KB tool is the very small radius. The Mu pet is pretty cool.
I've been looking at the same problem from the other way around. I really want to switch to Leviathan Mastery in order to have Bile Spray, but I'm not sure how I feel about School of Sharks as my immobilize.
How good is Bile Spray, especially following Venom Grenade? How is the pet?
When I use Bile Spray After a Venom, on an even level mob, I was doing around 136 damage with 3 subsequent damage ticks of about 20 damage each. Just these two attacks brings an even white to almost no hp on their bar.
I also was trying to find a way to put frag grenade in my build as well, hence the interest in fences. It is on a much smaller cooldown, like half, than the patron attacks, so I was hoping I could really add some dps to my build. Are you saying it doesn't come up that often? I don't like the idea of losing my patron pet, and I can't see how to add this frag grenade without losing him. I think he is pretty good. He's got two aoes, an immobilize, and some heavy single target melee attacks. One ST attack is about 73 damage and the other is 91 unenhanced on 6 and 10 second timers, respectively. I hate losing a significant amount of off cooldown damage.
School of sharks is ok, but as mentioned the activation times are horrendous. Both it and Bile Spray are like 2.67s compared to around 1s for the lightning attacks. Both are cones, and are able to hit an entire battle pretty reliably, but the positioning in the combat usually changes pretty dynamically from when I fire it off and when they finally land.
Here's an approximate build of where I'm at now. I say approximate because although the powers and enhancements are the same as what I have, the order I took them in is not represented accurately.
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Im curious why Crabs don't go Soul rather then Mu or Leviathan. Gloom is the best ST attack, which helps out Crabs fairly lackluster ST damage. all of the animations are fast, and Tentacles has only 5 degree smaller arc then School.
Dark Obliteration is certainly one of the lowest for damage, but it also has the fastest attack speed, and the -tohit synergizes well with Crabs defense.
I also was trying to find a way to put frag grenade in my build as well, hence the interest in fences. It is on a much smaller cooldown, like half, than the patron attacks, so I was hoping I could really add some dps to my build. Are you saying it doesn't come up that often?
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Im curious why Crabs don't go Soul rather then Mu or Leviathan. Gloom is the best ST attack, which helps out Crabs fairly lackluster ST damage. all of the animations are fast, and Tentacles has only 5 degree smaller arc then School.
Dark Obliteration is certainly one of the lowest for damage, but it also has the fastest attack speed, and the -tohit synergizes well with Crabs defense. |
Soul Mastery has much that I'd like, for all the reasons you list. However, even though Tentacles has a 5 degree smaller arc, it's also got a 10' shorter range, making it a much smaller cone.
Im curious why Crabs don't go Soul rather then Mu or Leviathan. Gloom is the best ST attack, which helps out Crabs fairly lackluster ST damage. all of the animations are fast, and Tentacles has only 5 degree smaller arc then School.
Dark Obliteration is certainly one of the lowest for damage, but it also has the fastest attack speed, and the -tohit synergizes well with Crabs defense. |
As Pattern pointed out on the cone attack, a 5 degree arc and extra 10 foot range is a pretty significant improvement.
As far as -Acc goes, I think it is overrated. I can easily demolish a +0/x8. This is mainly possible because although I eat (and deflect most of) their alpha, my high damage generally eliminates any sort of a protracted battle. On teams min/maxing defenses over damage is generally worthless anyway as I'm not taking so much heat that I can't handle it with serum and inspirations.
No, sorry for the confusion. Frag Grenade recharges more quickly than Venom Grenade, it's just that both Frag Grenade and Electrifying Fences have a very small 10' radius. I don't typically hit enough opponents to make it worth the end cost to use both just to stop the 50% chance of KB. I tend to just use Frag Grenade and accept the knockback on those few critters I hit.
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I really wanted to give Mu Mastery a try, but with the test character copy tool broken, I don't have an easy way to do it. Has anyone tried both on a crab, and if so what are your thoughts?
To help speed the discussion along, Mu seems to have lower damage on their attacks, but much faster animation times. I would really like to lose school of sharks for the electric fences for that reduced animation. However, each time I think about losing bile spray + venom grenade I get cold feet. What are other people's thoughts? Thanks!